WO1998004360A1 - Procede de fabrication d'un jouet floque - Google Patents
Procede de fabrication d'un jouet floque Download PDFInfo
- Publication number
- WO1998004360A1 WO1998004360A1 PCT/IB1997/001036 IB9701036W WO9804360A1 WO 1998004360 A1 WO1998004360 A1 WO 1998004360A1 IB 9701036 W IB9701036 W IB 9701036W WO 9804360 A1 WO9804360 A1 WO 9804360A1
- Authority
- WO
- WIPO (PCT)
- Prior art keywords
- component
- adhesive
- fine
- flocking
- applying
- Prior art date
Links
- 238000000034 method Methods 0.000 title claims abstract description 54
- 238000004519 manufacturing process Methods 0.000 title claims abstract description 20
- 241001465754 Metazoa Species 0.000 claims abstract description 58
- 239000000853 adhesive Substances 0.000 claims abstract description 30
- 230000001070 adhesive effect Effects 0.000 claims abstract description 28
- 239000000463 material Substances 0.000 claims abstract description 24
- 239000008394 flocculating agent Substances 0.000 claims abstract description 20
- 239000003795 chemical substances by application Substances 0.000 claims description 8
- 238000010422 painting Methods 0.000 claims description 6
- 229920000126 latex Polymers 0.000 claims description 5
- 238000000465 moulding Methods 0.000 claims description 5
- 239000011505 plaster Substances 0.000 claims description 4
- 241000406668 Loxodonta cyclotis Species 0.000 description 6
- 241000050054 Pedicularis groenlandica Species 0.000 description 4
- 239000003292 glue Substances 0.000 description 4
- 239000000843 powder Substances 0.000 description 4
- 238000009958 sewing Methods 0.000 description 4
- 241001609030 Brosme brosme Species 0.000 description 3
- 239000004593 Epoxy Substances 0.000 description 2
- 241000282575 Gorilla Species 0.000 description 2
- 230000001680 brushing effect Effects 0.000 description 2
- 239000003086 colorant Substances 0.000 description 2
- 229910052751 metal Inorganic materials 0.000 description 2
- 239000002184 metal Substances 0.000 description 2
- 150000002739 metals Chemical class 0.000 description 2
- 239000012778 molding material Substances 0.000 description 2
- 239000003973 paint Substances 0.000 description 2
- 241000894007 species Species 0.000 description 2
- 238000005507 spraying Methods 0.000 description 2
- 241000282472 Canis lupus familiaris Species 0.000 description 1
- 239000004677 Nylon Substances 0.000 description 1
- 239000004793 Polystyrene Substances 0.000 description 1
- 235000006040 Prunus persica var persica Nutrition 0.000 description 1
- 240000006413 Prunus persica var. persica Species 0.000 description 1
- 230000015572 biosynthetic process Effects 0.000 description 1
- 230000007423 decrease Effects 0.000 description 1
- 230000007812 deficiency Effects 0.000 description 1
- 239000000428 dust Substances 0.000 description 1
- 125000003700 epoxy group Chemical group 0.000 description 1
- 230000001815 facial effect Effects 0.000 description 1
- 230000000774 hypoallergenic effect Effects 0.000 description 1
- 239000000203 mixture Substances 0.000 description 1
- 229920001778 nylon Polymers 0.000 description 1
- 239000008188 pellet Substances 0.000 description 1
- 239000004033 plastic Substances 0.000 description 1
- 229920000647 polyepoxide Polymers 0.000 description 1
- 229920002223 polystyrene Polymers 0.000 description 1
- 230000000717 retained effect Effects 0.000 description 1
- 238000004088 simulation Methods 0.000 description 1
- 239000007921 spray Substances 0.000 description 1
- 238000006467 substitution reaction Methods 0.000 description 1
- 238000003786 synthesis reaction Methods 0.000 description 1
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63H—TOYS, e.g. TOPS, DOLLS, HOOPS OR BUILDING BLOCKS
- A63H9/00—Special methods or compositions for the manufacture of dolls, toy animals, toy figures, or parts thereof
-
- B—PERFORMING OPERATIONS; TRANSPORTING
- B05—SPRAYING OR ATOMISING IN GENERAL; APPLYING FLUENT MATERIALS TO SURFACES, IN GENERAL
- B05D—PROCESSES FOR APPLYING FLUENT MATERIALS TO SURFACES, IN GENERAL
- B05D1/00—Processes for applying liquids or other fluent materials
- B05D1/02—Processes for applying liquids or other fluent materials performed by spraying
- B05D1/12—Applying particulate materials
- B05D1/14—Flocking
Definitions
- This invention broadly relates to plush toys and to a process for manufacturing the same. More particularly, the present invention pertains to a process of manufacturing a flocked plush toy having a realistic feel and appearance. Most particularly this invention relates to a technique for manufacturing flocked components or portions of stuffed toy animals and for incorporating the flocked components on plush toy animal bodies to provide for a plush toy animal having an unusually realistic feel and appearance.
- Stuffed toys and, in particular, stuffed toy animals have existed for many years and are often loved, adored and, in many circumstances, considered as friends, "pals" and playmates by their owners who, in most instances, are children. Child owners will typically cuddle and sleep with such toys and use them in a variety of imaginative or "make-believe” games. Due to the traditional beloved nature of such stuffed toy animals in the minds and hearts of their child owners, such toys are typically manufactured of a plush or furry-like skin, which is then filled with a stuffing agent to add fullness to the plush toy animal so that the resulting toy is "cuddly" and soft, thus making it more desirable to children.
- the heads and faces as well as extremities of known existing plush toy animals are typically constructed of the same material as the body and the facial features are then held or attached together by sewing or glue.
- a significant deficiency of existing plush toy animals is that they do not appear or feel realistic; that is, they do not resemble, visually and/or texturally, the actual animals on which they are modelled.
- the majority of the animals' bodies are covered with thick fur whereas other regions are covered with a fuzzy or fine-hair layer which. in many instances, are skin-like in both texture and appearance.
- Fine-hair covered regions are typically found on the face, hands/feet and perhaps chest of a gorilla, with the remainder of the animal being covered with a thick hair or fur.
- the head of an elephant is fine-haired compared to the rest of its body, which may be fur covered.
- Fine-haired faces are also present in a variety of other animals such, for example, as various species of dogs, etc.
- plush toys Although there exist a few plush toy animals in the market that have a somewhat realistic appearance, such appearance is typically derived or accomplished by manufacturing the animals' faces and other extremities (i.e. paws) from a hard plastic or the like and then incorporating these elements onto a plush toy body. As can be appreciated, the use of hard components on such plush toys decreases their desirability in the minds of children because the plush toys are not as cuddly as other toy animals that have a complete soft or plush composition.
- the present invention is directed to a process for manufacturing stuffed toys and, in particular, fine-haired component parts of stuffed toy animals that are realistic in both texture and appearance with respect to the corresponding component parts of the actual animals on which the stuffed toy animals are based or modelled.
- the inventive process begins with the molding of a component portion of the toy animal, i.e. the head or face, by applying a moldable material to a mold. Select portions of the molded component are then covered with an adhesive agent, and a flocking agent is next applied thereto so that the select portions of the molded component are covered with the flocking agent. Once the adhesive dries, thereby firmly attaching the flocking agent to the select portions of the molded component, the finished component is painted, filled with a stuffing agent and attached to a stuffed toy animal body.
- the finished component is attached to a plush toy animal body.
- the present invention is also directed to a process for manufacturing a stuffed toy skin having a realistically fuzzy and soft texture.
- the process includes the steps of (a) molding a skin of the stuffed toy by applying a moldable material to a mold, (b) applying an adhesive to select portions of the molded skin,
- FIG. 1 is a flow chart depicting the various steps of a process for manufacturing a realistic plush animal toy in accordance with the present invention
- FIG. 2 depicts a first step of the inventive process
- FIG. 3 depicts a second step in accordance with the present invention
- FIG. 4 depicts a third step in accordance with the present inventive process
- FIG. 5 depicts a fourth step in accordance with the present invention.
- FIG. 6 depicts an optional additional step in accordance with the present invention
- FIG. 7 depicts the final step in accordance with the inventive process.
- FIG. 1 a flow chart or schematic representation of a process 10 for manufacturing a plush toy animal having a realistic feel and appearance is there shown.
- the process is described herein in the context of manufacturing a plush toy animal and, specifically, component portions of plush toy animals that are typically "fine-haired” so that a realistic appearance and “fuzzy” texture results.
- the terms "fine-hair” and “fine- haired” are intended to describe or denote a component or area or region of an animal body which is not typically covered with thick hair or fur but, rather, with a very fine or short hair layer that has a fuzzy texture, similar to the surface of a peach, such, for example, as the face and hands of a gorilla or the head of an elephant.
- inventive process is described herein in the context of manufacturing a plush toy animal, it will be readily appreciated by those having ordinary skill in the art that the process may likewise be employed in the manufacture of plush toys simulating or consisting of other and inanimate objects such as cars, balls, etc.
- Step one of the inventive process 10 which corresponds to block 12 in FIG. 1, consists of molding a particular component part corresponding to a fine-haired area of an actual animal from which a toy animal is modelled.
- the component part may comprise, for example, an animal's head or face, and/or the animal's extremities such as its paws, hands, feet, tail, tusks, etc.
- the mold is preferably constructed of a plaster-type material, although other molding materials such as metals may be used without departing from the scope or spirit of the present invention.
- Step one of the process is performed by pouring into or otherwise filling the mold with a soft, resilient and moldable type of material which, in the preferred embodiment, is latex rubber.
- the resulting molded component may, as is currently performed, have the form of a relatively thin, flexible and contoured skin or shell.
- an adhesive material is applied to the component, as shown at block 14 of FIG. 1.
- suitable adhesives are various glues and epoxies which react well with the molded material, e.g. latex rubber.
- the adhesive agent can be brushed on or, in the preferred embodiment, sprayed on using an air powered spray gun or the like, so as to ensure a uniform application (as is generally desired) of the adhesive to the molded component.
- the adhesive will be substantially uniformly applied over the entire surface of the molded component, particular plush simulations may be more realistic if the adhesive is applied to only selected portions or areas of the molded component and/or in a non-uniform manner.
- the flocking agent may be a fur or dust powder that is preferably hypoallergenic and which, most preferably, is non-flammable. Suitable materials for the flocking agent are nylon powder and synthesis powder.
- the application of the flocking agent is depicted at block 16 in FIG. 1. After the flocking agent has been applied to the adhesive-covered, molded component, the component is preferably set aside for a short or otherwise sufficient time to allow the adhesive and flocking agent to dry or set. The resulting component has a very thin fine-haired layer with a fuzzy texture that is unusually closely simulative of the fine-haired surface portions of real-life animals.
- the next step of the process is then performed (block 18) in which the fine-haired layer component is generally painted, preferably with paint (s) having a color or combination of colors commonly associated with a particular animal.
- paint for enhanced realism, the painting may be effected using an airbrush.
- flocking agents of various colors that do not require subsequent painting to impart a realistic appearance; in such cases, the painting step may be omitted.
- the component may then be attached to a plush toy body (block 20 of FIG. 1) by sewing or other suitable attachment techniques as are known to those having ordinary skill in the art.
- the resulting component has a fine-haired and skin-like textured surface which is significantly more realistic in both appearance and texture than heretofore known plush toys.
- FIGS. 2-7 further illustrate the inventive method described in conjunction with FIG. 1 for forming the head of a plush toy animal and, specifically, an elephant head.
- a mold 22 having a cavity 24 formed therein in the shape and contoured in the manner of an elephant's head is prepared.
- Mold 22 may, as pointed out above, be formed from a plaster type material although other known materials such as various metals, etc. can be readily substituted by those having ordinary skill in the art.
- a mouth or opening 26 is formed in mold 22 through which the moldable material, e.g. latex rubber, is poured into the cavity 24.
- the moldable material e.g. latex rubber
- the component 30, in the shape of a toy elephant's head is removed from mold 22 and an adhesive material 32, such as a glue, epoxy. etc. , is applied to the surface of component 30.
- the adhesive may for example be applied through a hose or nozzle 32 and may, depending upon the animal or object being simulated and as a matter of design choice, cover the entire surface or only select portions of the component 30.
- the article 30 can be sprayed or lightly doused or coated, via brushing or spraying, with the adhesive material 32 so long as at least the portion intended to be provided with the fine-haired texture and appearance in accordance with the invention is substantially covered with the adhesive.
- the article 30 is then doused with a flocking agent 36 which is preferably sprinkled or dispensed from a shaker element 38 such as a can or other container having holes through which the particular flocking agent can pass.
- a flocking agent 36 which, as described above, is preferably a furlike powder material — readily adheres to and is retained by the adhesive coated component 30.
- the resulting component 30 carries on its surface a fine-hair layer 39 having a fuzzy texture which is significantly skin-like in both texture and appearance and, thus, is closely simulative of the appearance and texture of the fine-hair area of the actual animal on which the particular component is modelled.
- paint 41 may be applied thereto using any known technique, such as by brushing and/or spraying (i.e. airbrushing) from a nozzle 40.
- tusks 42 may be separately formed in a differently-configured mold 22 using the same process described in FIG. 1, and then attached to the finished component 30 via sewing or glue, etc.
- the painted component 30 (with or without additional attachments) can then be filled with a stuffing agent (not shown) such as polystyrene pellets or other commonly used stuffing material and, either before or after or concurrently with such stuffing, attached to a stuffed plush toy body 44 which, in the present instance, is in the general form of an elephant's body.
- a stuffing agent such as polystyrene pellets or other commonly used stuffing material and, either before or after or concurrently with such stuffing, attached to a stuffed plush toy body 44 which, in the present instance, is in the general form of an elephant's body.
- the finished article 30 may be attached to body 44 in any appropriate manner known to those of ordinary skill in the art but such attachment is preferably effected by sewing the component 30 to the body.
- Additional bodily extremities such as a tail 46 and feet 48 may be likewise secured to the body. As with tusk 42, the tail and feet can be formed using the inventive process described in conjunction with FIG.
- inventive process and the article resulting therefrom are described in conjunction with a specific method in which a component part 30 is separately or individually formed and then attached to the remainder of a toy animal, e.g. a toy animal body, it will be readily appreciated by those of ordinary skill in the art that the inventive process may likewise be employed to manufacture a unitary and complete plush toy in lieu of only a component, and that the process is moreover not limited to plush toy animals but may be used to manufacture inanimate toys such, for example, as cars, balls, etc.
Landscapes
- Toys (AREA)
Abstract
L'invention concerne un procédé de production d'un jouet en peluche sous forme d'animal présentant une texture et une apparence réaliste, le procédé consistant à former un constituant du jouet en peluche dans un moule et à lui appliquer un adhésif. On applique ensuite un agent de flocage de manière que la matière de flocage adhère au constituant. Le constituant floqué est ensuite peint et peut être fixé au corps d'un animal en peluche correspondant.
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
AU38600/97A AU3860097A (en) | 1996-07-29 | 1997-07-29 | Process for manufacturing a flocked toy |
Applications Claiming Priority (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
US68186296A | 1996-07-29 | 1996-07-29 | |
US08/681,862 | 1996-07-29 |
Publications (1)
Publication Number | Publication Date |
---|---|
WO1998004360A1 true WO1998004360A1 (fr) | 1998-02-05 |
Family
ID=24737163
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
PCT/IB1997/001036 WO1998004360A1 (fr) | 1996-07-29 | 1997-07-29 | Procede de fabrication d'un jouet floque |
Country Status (2)
Country | Link |
---|---|
AU (1) | AU3860097A (fr) |
WO (1) | WO1998004360A1 (fr) |
Cited By (3)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US6267930B1 (en) | 1997-09-22 | 2001-07-31 | Waldemar Ruediger | Apparatus for synthesis of multiple organic compounds with pinch valve block |
WO2022038520A1 (fr) * | 2020-08-18 | 2022-02-24 | Belgravia Wood Limited | Flocage ornemental et procédés de fabrication associés |
CN114949874A (zh) * | 2021-02-26 | 2022-08-30 | 永福有限公司 | 遮蔽件制造方法及玩具形象体制造方法 |
Citations (8)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
DE2301750A1 (de) * | 1973-01-13 | 1974-07-18 | Steinhaeuser Gmbh | Verfahren zur herstellung, insbesondere eines gesichts einer spielfigur und nach diesem verfahren insbesondere gefertigtes gesicht einer spielfigur |
JPS52155673A (en) * | 1976-06-22 | 1977-12-24 | Yasunobu Nakamura | Method of producing toy hat |
FR2544632A1 (fr) * | 1983-04-20 | 1984-10-26 | Noel Ste Nantaise Articles | Installation automatique de flockage |
US4560604A (en) * | 1983-08-24 | 1985-12-24 | Matsui Shikiso Chemical Co., Ltd. | Method of flocking treatment |
JPS6399914A (ja) * | 1986-04-30 | 1988-05-02 | Ain Eng Kk | 皮革様成形品 |
JPH0482583A (ja) * | 1990-07-24 | 1992-03-16 | Takara Co Ltd | 動物ぬいぐるみ等における足裏部の製造方法 |
JPH05123456A (ja) * | 1991-11-01 | 1993-05-21 | Sega Enterp Ltd | クリツプ付きマスコツト人形及びその製造方法 |
WO1994019993A1 (fr) * | 1993-03-10 | 1994-09-15 | Dominique Brousmiche | Structure en mousse plastique floquee |
-
1997
- 1997-07-29 AU AU38600/97A patent/AU3860097A/en not_active Abandoned
- 1997-07-29 WO PCT/IB1997/001036 patent/WO1998004360A1/fr active Application Filing
Patent Citations (9)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
DE2301750A1 (de) * | 1973-01-13 | 1974-07-18 | Steinhaeuser Gmbh | Verfahren zur herstellung, insbesondere eines gesichts einer spielfigur und nach diesem verfahren insbesondere gefertigtes gesicht einer spielfigur |
JPS52155673A (en) * | 1976-06-22 | 1977-12-24 | Yasunobu Nakamura | Method of producing toy hat |
FR2544632A1 (fr) * | 1983-04-20 | 1984-10-26 | Noel Ste Nantaise Articles | Installation automatique de flockage |
US4560604A (en) * | 1983-08-24 | 1985-12-24 | Matsui Shikiso Chemical Co., Ltd. | Method of flocking treatment |
US4560604B1 (fr) * | 1983-08-24 | 1989-01-17 | ||
JPS6399914A (ja) * | 1986-04-30 | 1988-05-02 | Ain Eng Kk | 皮革様成形品 |
JPH0482583A (ja) * | 1990-07-24 | 1992-03-16 | Takara Co Ltd | 動物ぬいぐるみ等における足裏部の製造方法 |
JPH05123456A (ja) * | 1991-11-01 | 1993-05-21 | Sega Enterp Ltd | クリツプ付きマスコツト人形及びその製造方法 |
WO1994019993A1 (fr) * | 1993-03-10 | 1994-09-15 | Dominique Brousmiche | Structure en mousse plastique floquee |
Non-Patent Citations (5)
Title |
---|
DATABASE WPI Section Ch 1968 Derwent World Patents Index; Class A00, AN 68-05859Q, XP002050768 * |
DATABASE WPI Section Ch Week 7806, Derwent World Patents Index; Class A86, AN 78-11337A, XP002050770 * |
DATABASE WPI Section Ch Week 8823, Derwent World Patents Index; Class A18, AN 88-158826, XP002050769 * |
PATENT ABSTRACTS OF JAPAN vol. 016, no. 298 (C - 0958) 2 July 1992 (1992-07-02) * |
PATENT ABSTRACTS OF JAPAN vol. 017, no. 489 (C - 1106) 6 September 1993 (1993-09-06) * |
Cited By (4)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US6267930B1 (en) | 1997-09-22 | 2001-07-31 | Waldemar Ruediger | Apparatus for synthesis of multiple organic compounds with pinch valve block |
WO2022038520A1 (fr) * | 2020-08-18 | 2022-02-24 | Belgravia Wood Limited | Flocage ornemental et procédés de fabrication associés |
CN114949874A (zh) * | 2021-02-26 | 2022-08-30 | 永福有限公司 | 遮蔽件制造方法及玩具形象体制造方法 |
CN114949874B (zh) * | 2021-02-26 | 2024-02-27 | 永福有限公司 | 遮蔽件制造方法及玩具形象体制造方法 |
Also Published As
Publication number | Publication date |
---|---|
AU3860097A (en) | 1998-02-20 |
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