WO1999038584A1 - Mathematical boardgame - Google Patents
Mathematical boardgame Download PDFInfo
- Publication number
- WO1999038584A1 WO1999038584A1 PCT/AU1998/000045 AU9800045W WO9938584A1 WO 1999038584 A1 WO1999038584 A1 WO 1999038584A1 AU 9800045 W AU9800045 W AU 9800045W WO 9938584 A1 WO9938584 A1 WO 9938584A1
- Authority
- WO
- WIPO (PCT)
- Prior art keywords
- player
- mathematical
- game
- boardgame
- move
- Prior art date
Links
- 238000000034 method Methods 0.000 claims description 3
- 235000013290 Sagittaria latifolia Nutrition 0.000 description 5
- 235000015246 common arrowhead Nutrition 0.000 description 5
- 241000322338 Loeseliastrum Species 0.000 description 2
- 230000003292 diminished effect Effects 0.000 description 1
Classifications
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F3/00—Board games; Raffle games
- A63F3/04—Geographical or like games ; Educational games
- A63F3/0415—Number games
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F3/00—Board games; Raffle games
- A63F3/00003—Types of board games
- A63F3/00063—Board games concerning economics or finance, e.g. trading
- A63F2003/00066—Board games concerning economics or finance, e.g. trading with play money
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F11/00—Game accessories of general use, e.g. score counters, boxes
- A63F11/0011—Chance selectors
- A63F2011/0016—Spinners
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F9/00—Games not otherwise provided for
- A63F9/18—Question-and-answer games
Definitions
- the Winner is the player with the highest amount of money at the end of the game.
- Players may allocate a Banker or use the spinner to allocate a Banker, that is the Banker will be the player the point of the arrow indicates. That player then spins again and this spin will nominate the Game of Play, that is whether the game will be one of Subtraction, Multiplication, Addition or Division. Play may commence once players nominate a Finish Point, that is any Award Space from the Second through to the Twelfth Award, depending on the length of time they wish to play.
- the Rules of Play are as follows:- The allocated Banker or the Banker indicated by the Spinner, has spun the arrow by flicking 2 it with their finger, the arrow spins in the middle of a circular board, the board is divided into sixteen equal segments, these are marked as four lots of four, $.M.A.D. this indicates the Game of Play as the $. symbol means play will be Subtraction, M. means Multiplication, A. Addition and D. stands for Division. In the case of Sub-Juniors, they only ever play Addition or Subtraction, so their Game of Play is also indicated by the arrow but they follow the Blue Addition or Blue Subtraction symbols which are marked half-way down each of the sixteen segments. Now, by this spin, Game of Play has been indicated by the Arrow-head and this spin also indicates the player who is to commence play, that will be the player indicated by the point of the arrow. Every player must be sure of the division they are playing in by this point.
- Divisions are recommended, but of course this may vary due to individual capabilities, keeping in mind the whole idea of the game is to enjoy play and not be struggling mentally with figures beyond ones' capabilities so in reality the division one is in does not have to be set by the recommended divisions that follow. Your knowledge of your own capabilities should be your guide here. Adults who are playing with their younger children may be their best guides as to which division they should be playing in. Note, a five year old may be quite capable of playing in the Sub-Junior division with its' Dot System. Sub-Junior:- Six to eight year olds, scholastically, grade one to grade three. Junior:- Eight to eleven year olds, scholastically, grade three to grade six.
- the player to commence play has been indicated by the Arrow-head so that the player now takes one question card out of the appropriate question bag and answers the earlier indicated Game of Play question. Once the player has worked out the answer, which is checked by the player on their left, from the Answer 3 Booklet, the player then looks up that answer on the appropriate Answer Value Chart. The player then collects that amount of money and then moves that number of spaces, the first space on the board being Number One, also marked Start. After the first player has finished all indicated play, the player to the left takes a question out of the appropriate question bag and so on.
- a player moves horizontally left to right, right to left, left to right, and so on along a flat board, which has twelve squares to each twelve rows, 144 squares in all. Each square numbered I through to 144. Some squares indicate certain moves and directions as contained in the Rules of the Game Booklet.
- the Answer Key Booklet This is given to the player on the left of the person who is indicated to move first.
- the Answer Key Booklet then gets passed around to the player on the left of the person whose turn it is. It is the responsibility of this person to check the answer given.
- the Booklet contains every answer that is on every question card and is placed under the number which is found at the bottom of every question card. This is known as the Question Card Number. It is of course set out in three sections:- Sub-Junior, Junior and Senior. Of course if it is agreeable to all players that the eldest and most capable player be the judge of all answers that are given, that will suffice, otherwise, if in doubt use the Answer Key.
- Answer Value Charts As shown in Fig. 2. There are three Answer Value Charts. A Sub-Junior Chart, Junior and Senior Answer Value Charts. Once a player has worked out their given sum, the number of the answer is looked up on their appropriate Answer Value Chart, and that corresponding number is the amount of money received from the Bank and is also the number of spaces moved.
- the Spinner As seen in Rg. 3. This is made of strong cardboard and is circular with a Diameter of twenty-four centimetres. A movable arrow, eight centimetres long, is attached to the centre of the circle. It is one centimetre wide and the arrow-head is at it's widest part, two-and-a-half centimetres wide and tapers to form a point. It is a red arrow with a blue question mark on the arrow-head. The circle is white with black divisions to form sixteen equal segments, these are marked as four lots of four, $.M.A.D. This indicates the Game of Play as the $ dollar symbol means play will be Subtraction, M. means Multiplication, A., Addition and the D. stands for Division.
- the drawstring may be at the top of the bag or four centimetres from the top of the bags.
- the Award Ribbons As seen in actual size in Fig. 5. These are made of strong cardboard. There are eight of each twelve awards, number one through to number twelve. In all, there are a total of ninety-six Award Ribbons. Each of the twelve awards are a different colour.
- the Playing Pieces There are eight Playing Pieces, all a different colour, but all the same design, shape and size. They have a circular base with a diameter of two centimetres and they are four centimetres high. These are composed of plastic. They are as seen in Fig. 6.
- $. M. A. D. Spaces Upon landing on a $.M.A.D. Space, a player picks up a $.M.A.D. card, and follows the instructions thereon. The player then places the card face-upwards on the bottom of the $.M.A.D. stack of cards. As seen in Fig. 7.
- Question Spaces are marked with a blue question mark. When a player lands on this space they must spin the Spinner, then take one Question Card from their appropriate question bag and do the sum that is indicated by the arrow-head, that is, if they were to spin and land on a $ symbol, they must do the subtraction sum that is on the Question Card they just drew out of the bag and so on. Sub-Juniors follow the blue indication they spin, which would either be a subtraction or an addition sum. Every player receives ten dollars for answering correctly, but note well they do not move at all. As seen in Fig. 8.
- Award Spaces As seen in Fig. 1 1.
- a player Upon landing on an Award Space, a player takes a question card from the correct bag and once all questions are answered correctly, the player receives the amount of money showing on that Award Space. They do not move. The player also receives their own matching Award to place on the Award Board in front of them. Of course at the nominated Finish Award Space, this only applies to the first player to reach that Award Space.
- Miscellaneous A variable of the game can by played with a generic die which is six- sided with a number on each side, these numbers being one to six. Once a player has taken a Question Card, worked out the answer, he adds the Answer Value from the chart to the throw of the die. this is the number of spaces they move and the amount of money they receive from the bank. This of course applies to each player.
- Another variable of the game is for players who are very competent and they may decide to set a time limit of their choice for answering. They may only allow answers to be worked out mentally, and may not allow a move if the answer was incorrect. As the designer of this game, I don't encourage this form of play if it discourages any players or on the other hand the enjoyment of the game is diminished in any way because of this form of play.
- Two or more players may be on the same space at any given time and are not penalised in any way. Each player does what that space indicates as they land there. 7 A player must have finished all indicated moves before the next player can take their turn.
- the winner is the player who has the most awards on their Award Board.
- a player may be nominated to be the banker, or the spinner may be used to see who will have this position. The banker then spins to see what the Game of Play will be and this spin wil also indicate which player is to move first.
- the game may be played by any number of players, no less than two no more than eight. Six year olds to adults is the recommended age of players, but if a child, say of five, is capable of playing the Sub-Junior Dot System, that is certainly allowable. If a child can manage a higher level than his recommended age, that also is quite acceptable.
- Black is used for Seniors, red for Juniors and blue for Sub-Juniors.
- the board consists of a hundred and forty-four squares numbered I to 144. A player moves from left to right on the first row, right to left on the second row, then left to right on the third row and so on up to the last and twelfth row on which a player moves right to left or playing stops at the nominated Finish Award Space. 8 It is most important to mention that all players may take their time answering, using whatever method they find easiest, that is, working them out mentally, on a scrap pad or by using their fingers. The aim is not to discourage children from playing the game, and to make it as enjoyable as possible. everyone must be given however long it takes to deduce the correct answer.
- a player may only land on an Award Space not including the nominated Finish Point, by correct die throw. A player does not receive awards nor Award Money because they passed an Award Space during their turn. Note, on the Finish Point, this does not apply to the first person, they receive all awards due to them and the following players stop there no matter what die number they throw.
Landscapes
- Engineering & Computer Science (AREA)
- Physics & Mathematics (AREA)
- Algebra (AREA)
- General Physics & Mathematics (AREA)
- Mathematical Analysis (AREA)
- Pure & Applied Mathematics (AREA)
- Educational Technology (AREA)
- Multimedia (AREA)
- Credit Cards Or The Like (AREA)
Abstract
Description
Claims
Priority Applications (5)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| NZ500363A NZ500363A (en) | 1998-01-28 | 1998-01-28 | Mathematical boardgame involving use of subtraction, multiplication, addition or division and is configured to the skill level of the players |
| PCT/AU1998/000045 WO1999038584A1 (en) | 1997-07-18 | 1998-01-28 | Mathematical boardgame |
| GB9921273A GB2338425B (en) | 1998-01-28 | 1998-01-28 | Mathematical boardgame |
| US09/381,116 US6308955B1 (en) | 1998-01-28 | 1998-01-28 | Mathematical boardgame |
| AU56489/98A AU5648998A (en) | 1997-07-18 | 1998-01-28 | Mathematical boardgame |
Applications Claiming Priority (2)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| AU28757/97A AU719433B2 (en) | 1996-07-19 | 1997-07-18 | Mathematical boardgame |
| PCT/AU1998/000045 WO1999038584A1 (en) | 1997-07-18 | 1998-01-28 | Mathematical boardgame |
Publications (1)
| Publication Number | Publication Date |
|---|---|
| WO1999038584A1 true WO1999038584A1 (en) | 1999-08-05 |
Family
ID=25620832
Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| PCT/AU1998/000045 WO1999038584A1 (en) | 1997-07-18 | 1998-01-28 | Mathematical boardgame |
Country Status (1)
| Country | Link |
|---|---|
| WO (1) | WO1999038584A1 (en) |
Citations (6)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| US3869124A (en) * | 1973-04-03 | 1975-03-04 | Said Robert Stein By Said Rich | Mathematical board game apparatus |
| US4014547A (en) * | 1975-10-07 | 1977-03-29 | Edward Gomez | Mathematical board game |
| EP0194056A2 (en) * | 1985-02-28 | 1986-09-10 | David F. Miller | Dice game |
| US5083793A (en) * | 1990-02-12 | 1992-01-28 | Sanford Bruce R | Multiple choices mathematical game apparatus |
| US5102339A (en) * | 1990-10-05 | 1992-04-07 | Parriera Larry L | Mathematical education game |
| US5445390A (en) * | 1995-01-03 | 1995-08-29 | Dutton; Kris R. | Mathematical board game apparatus |
-
1998
- 1998-01-28 WO PCT/AU1998/000045 patent/WO1999038584A1/en active Application Filing
Patent Citations (6)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| US3869124A (en) * | 1973-04-03 | 1975-03-04 | Said Robert Stein By Said Rich | Mathematical board game apparatus |
| US4014547A (en) * | 1975-10-07 | 1977-03-29 | Edward Gomez | Mathematical board game |
| EP0194056A2 (en) * | 1985-02-28 | 1986-09-10 | David F. Miller | Dice game |
| US5083793A (en) * | 1990-02-12 | 1992-01-28 | Sanford Bruce R | Multiple choices mathematical game apparatus |
| US5102339A (en) * | 1990-10-05 | 1992-04-07 | Parriera Larry L | Mathematical education game |
| US5445390A (en) * | 1995-01-03 | 1995-08-29 | Dutton; Kris R. | Mathematical board game apparatus |
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