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WO2000011625A1 - Procede et dispositif pour systeme de jeux en ligne - Google Patents

Procede et dispositif pour systeme de jeux en ligne Download PDF

Info

Publication number
WO2000011625A1
WO2000011625A1 PCT/EP1999/006001 EP9906001W WO0011625A1 WO 2000011625 A1 WO2000011625 A1 WO 2000011625A1 EP 9906001 W EP9906001 W EP 9906001W WO 0011625 A1 WO0011625 A1 WO 0011625A1
Authority
WO
WIPO (PCT)
Prior art keywords
game
user
customer
account
points
Prior art date
Application number
PCT/EP1999/006001
Other languages
German (de)
English (en)
Inventor
Helma Hofmann
Moritz Kulbach
Andrea Maier
Original Assignee
Deutsche Telekom Ag
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Deutsche Telekom Ag filed Critical Deutsche Telekom Ag
Priority to EP99942873A priority Critical patent/EP1108251A1/fr
Publication of WO2000011625A1 publication Critical patent/WO2000011625A1/fr

Links

Classifications

    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/3244Payment aspects of a gaming system, e.g. payment schemes, setting payout ratio, bonus or consolation prizes
    • G07F17/3248Payment aspects of a gaming system, e.g. payment schemes, setting payout ratio, bonus or consolation prizes involving non-monetary media of fixed value, e.g. casino chips of fixed value
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/326Game play aspects of gaming systems
    • G07F17/3272Games involving multiple players
    • G07F17/3276Games involving multiple players wherein the players compete, e.g. tournament

Definitions

  • the invention relates to a method and an arrangement for an online computer game system, in particular to billing between customers and operators of the computer game system.
  • the computer game system is not designed as a profit-oriented game of chance.
  • a game device system is known with several game devices set up or located apart from each other.
  • the individual game devices can be connected to a common central computer via a respectively assigned remote data transmission.
  • the game device system is designed as a profit-oriented game device system.
  • Billing processes between operator and customer are preferably carried out using credit cards and bank cards. Profit transactions, especially for larger amounts, are made directly to a bank or an account whose owner is identified by the credit card number or PLN number or the telephone number.
  • a corresponding account can also be set up with the gaming machine system operator.
  • BritishTec offers multiplayer games at http://www.wireplay.com.
  • the settlement between the provider and the customer takes place via monthly fixed amounts or time-bound via the telephone connection.
  • a range of games for multiplayer games from Playernet is known, which is available on the Internet at http://www.playernet.de.
  • billing between the operator and the customer takes place via a combination of a monthly hourly fixed amount (Playemet subscription) or online based on minute-based fixed amounts.
  • the solutions from DE 195 02 613 AI and DE 44 37 277 AI are related to profit-oriented games of chance.
  • the billing processes for the multiplayer games offered on the Internet are processed either via monthly fixed amounts and / or via a fee for the online time of the game.
  • the game process and the billing process are linked to one another only by a time component.
  • the player can play for an unlimited period. This means that he does not have an exact overview of the costs. This can particularly annoy a player if he has to pay a very high bill after the game.
  • the solution according to the invention is aimed at enabling the customer / user for the amount deposited in each case also to have a certain conclusion within the action of the game.
  • the method according to the invention assumes that every game is based in some form on a points system. This information can usually be derived from the game itself.
  • the amount of money selected by the customer for the game for example by means of a prepaid card, selected from a price table matched to the games is converted into game points via a calculator module. These game points are credited to the customer in a game account managed by the calculator module and set up separately for this customer.
  • the calculator module monitors both the course of the game and the game account of the customer.
  • the customer's game account is always adapted to the current game status by the calculator module over the entire duration of the game. If the customer fulfills certain tasks within the game, the calculator module credits them points. If the customer uses up points during the game, these are calculated by the calculator module with the customer's game account. The game is over when the customer has no more points in his game account. This means that the customer has also completed a game.
  • FIG. 1 shows a basic illustration of the arrangement for the game system on which the method according to the invention is based.
  • Fig. 2 the point system is shown using a flow chart.
  • the calculator module is part of the game system.
  • the main tasks of the calculator are the authorization of the players, the online calculation of the game points and the change of the
  • the calculator module is designed so that, depending on a specific game situation, the exchange of digital objects between the users involved in the game can take place.
  • the calculator module then deducts game points from the game account of a first user and posts them to the game account of a second user
  • a basic fee is charged for the entire online time, regardless of whether the player is only playing or playing in a community platform.
  • the "Points per online time" parameter is specified in a management file assigned to the calculator module
  • Online time is recorded at the level of the community platform after the user has authenticated himself via his VTD account.
  • an accounting process must be started for each user of the platform, which records the user-related online time in the system, if necessary broken down into individual community Applications, recorded
  • This data is the basis for further processing in the calculator module, which essentially converts the online time into game points
  • the premium content is billed individually for each game.
  • the basis for the calculation can be ao. Game time, score, score, game level, number of moves, type of game
  • GDR Game Detail Record
  • Fig. 2 shows the basic options for earning or consuming points.
  • the management system is a tool for managing the calculation parameters of the calculator module. For each chargeable action, a calculation table is kept in the calculator module, which can be changed, added or deleted via the management system.
  • the parameters are set individually for each chargeable campaign and each game and changed at short notice for any marketing campaigns or price changes.
  • bonus points As part of the game, it is possible to earn bonus points.
  • the number of bonus points is recorded and credited to the user's account.
  • Other prizes :
  • the calculator module authorizes the users based on the game account balance. If the user wants to start a game, it must first be checked whether there are enough game points for the game. The player is informed how long he can play with the available points and is given the opportunity to top up his points account. If the game points are not enough, the game cannot be started.
  • a user 1 (customer 1) dials in via his computer via the public telecommunications network into the access computer of the operator of the game system and is asked to provide his user name and password after the connection has been established. After entering his user name and password, the access authorization of user 1 is checked by the calculator module comparing the data record entered by user 1 with the data records stored in a customer file.
  • the calculator module creates one for user 1
  • This user process has direct access to the data record of user 1 stored in the customer file. User 1 then has direct access to the content area
  • the calculator module converts the amount of money previously acquired by User 1 into points and writes these points into User 1's gaming account. After the customer starts the game, the calculator module asks for information in the user process online about the consumption or gaining points. The calculator module compares this information with the score in the game account of user 1 and updates the game account continuously. This means that every point loss or gain is immediately posted to the game account of user 1 or debited from the game account. When the user 1 has used up all the points on his gaming account, the calculator module withdraws the access authorization for the content area from the user 1. Two more examples of points earned by the user are described below:
  • a user wants to start a game that is billed per game round and costs 5 points per round. If the player has only 4 points, this must be indicated to him and the game must not be started. The player is given the opportunity to top up their points account.
  • the calculator module gives him the option of either starting the game immediately or filling up his gaming account beforehand.
  • the used game points are deducted from the account balance at the start of an action or unit of time.
  • the user can receive bonus points.
  • Bonus points are credited to him after achievement or after the end of the game.
  • the receipt of bonus points should be displayed to the user accordingly: "Great, you have reached the score 200,000
  • the user also has the option of entering a score list. Entry in a scorelist must be voluntary (data protection). The name from his VLD (virtual identity) is offered, which the user can freely change for the scorelist.
  • Points can also be charged for the purchase of digital objects.
  • VLD Change in the score in the gaming account during or after use. Change of other personal characteristics (possession of digital objects, qualifications (magicians, warriors, savegames)), if these are not stored in other modules.
  • Online time data e.g. B. about the exchange of digital objects, downloads, chargeable community and matching applications. Entry in scorelists.
  • PDR point detail record
  • GDR game detail record
  • An essential component for billing via the calculator module is also seen in the fact that amounts of money matched to gaming points are available via prepaid Purchase cards.
  • the payment method is completely anonymous or linked to the
  • VLD Virtual Identity
  • An interface is thus provided for the calculator module, via which information minus the card value, expiry time of the card, etc. are transmitted to the system for further processing.
  • the ZKT takes over the entire process of card generation, including the assignment of card numbers.
  • the format of the card number currently consists of a 13-digit serial number (randomly generated) that is visibly printed on the card.
  • Another 12-digit number (consecutive) is concealed on the back (scratch field).
  • the user must enter both numbers in the system.
  • the numbers issued are communicated to the game system. This can be done online or on floppy disks, with the data being encrypted for security reasons.
  • the calculator module Based on the card number, the calculator module must now be able to read out special parameters which relate in particular to the usage rights of the card.
  • the calculator module now checks the validity of the voucher on the basis of the map data previously transmitted by the ZKT. That is, the card number and the voucher status are checked and, if the authorization is positive, the value of the voucher is fully credited to the user's VTD account. The status of this voucher changes accordingly from valid to redeemed.

Landscapes

  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • Management, Administration, Business Operations System, And Electronic Commerce (AREA)
  • Financial Or Insurance-Related Operations Such As Payment And Settlement (AREA)

Abstract

L'invention concerne des systèmes de jeux en ligne et doit permettre au client/à l'utilisateur d'obtenir, pour la somme respectivement payée, un certain bilan pendant la phase de jeu. Le procédé selon l'invention est fondé sur le fait qu'un système de points est à la base de chaque jeu. Selon l'invention, une somme d'argent créditée à partir d'une table de prix adaptée aux différents jeux du système de jeux est convertie par un module de calcul, en points de jeux. Ces points de jeux sont crédités au client sur un compte de jeux. Le compte de jeux du client est, pendant toute la durée du jeu, toujours adapté à l'état de jeu actuel, par le module de calcul. Le procédé selon l'invention peut, en particulier, être mis en oeuvre pour des systèmes de jeux en ligne à plusieurs joueurs.
PCT/EP1999/006001 1998-08-25 1999-08-16 Procede et dispositif pour systeme de jeux en ligne WO2000011625A1 (fr)

Priority Applications (1)

Application Number Priority Date Filing Date Title
EP99942873A EP1108251A1 (fr) 1998-08-25 1999-08-16 Procede et dispositif pour systeme de jeux en ligne

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
DE1998140694 DE19840694A1 (de) 1998-08-25 1998-08-25 Verfahren und Anordnung für ein Online-Spielesystem
DE19840694.0 1998-08-25

Publications (1)

Publication Number Publication Date
WO2000011625A1 true WO2000011625A1 (fr) 2000-03-02

Family

ID=7880026

Family Applications (1)

Application Number Title Priority Date Filing Date
PCT/EP1999/006001 WO2000011625A1 (fr) 1998-08-25 1999-08-16 Procede et dispositif pour systeme de jeux en ligne

Country Status (3)

Country Link
EP (1) EP1108251A1 (fr)
DE (1) DE19840694A1 (fr)
WO (1) WO2000011625A1 (fr)

Cited By (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
KR20010102755A (ko) * 2000-05-08 2001-11-16 황경식 인터넷상 게임 실적의 가치 환산 시스템 및 그 제어방법
WO2002038235A1 (fr) * 2000-11-13 2002-05-16 Seokyu Park Systeme d'epargne faisant intervenir un jeu en ligne avec support de stockage
EP1359531A1 (fr) * 2000-10-30 2003-11-05 Aruze Corporation Système et serveur de gestion de points de fidélité
US6942575B2 (en) 2001-12-08 2005-09-13 Koninklijke Philips Electronics N.V. Server and units

Families Citing this family (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
AU2001262605A1 (en) * 2000-05-19 2001-11-26 Europrint Holdings Limited Method and system for implementing a game
US8317616B2 (en) 2000-10-13 2012-11-27 Rite-Solutions, Inc. System, method, and article of manufacture for multi-player gaming from an off-site location
DE10139486A1 (de) * 2001-08-10 2003-02-27 Ralf D Makris System zur Verwirklichung eines virtuellen Glücksspiels
JP3443417B2 (ja) * 2001-10-18 2003-09-02 コナミ株式会社 ビデオゲームシステム、ビデオゲーム装置及びビデオゲーム実行制御方法
DE102005013698B3 (de) * 2005-03-24 2006-03-30 Nsm-Löwen Entertainment Gmbh Verfahren zum Betreiben eines geldbetätigten Unterhaltungsgerätes

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GB2161008A (en) * 1984-06-29 1986-01-02 Maygay Machines Gaming machine
GB2161629A (en) * 1984-06-27 1986-01-15 Klayh John Arnold Tournament data system
DE3441518A1 (de) * 1984-11-14 1986-05-28 Paul 4992 Espelkamp Gauselmann Einrichtung fuer mit karten betaetigte automaten in einer automatenhalle
DE4437277A1 (de) 1994-03-11 1995-09-14 Walker Asset Management Ltd Verbessertes Fernspielsystem
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WO1997039811A1 (fr) * 1996-04-22 1997-10-30 Walker Digital, Llc Systeme pour tournois a distribution en ligne commande par une base de donnees

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US4467424A (en) * 1979-12-17 1984-08-21 Hedges Richard A Remote gaming system
US4339798A (en) * 1979-12-17 1982-07-13 Remote Dynamics Remote gaming system
DE3307199A1 (de) * 1983-03-01 1984-09-06 Rettungsdienst Stiftung Björn Steiger e.V., 7057 Winnenden Unterhaltungsspiel
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GB2161629A (en) * 1984-06-27 1986-01-15 Klayh John Arnold Tournament data system
GB2161008A (en) * 1984-06-29 1986-01-02 Maygay Machines Gaming machine
DE3441518A1 (de) * 1984-11-14 1986-05-28 Paul 4992 Espelkamp Gauselmann Einrichtung fuer mit karten betaetigte automaten in einer automatenhalle
DE4437277A1 (de) 1994-03-11 1995-09-14 Walker Asset Management Ltd Verbessertes Fernspielsystem
DE19502613A1 (de) 1995-01-27 1996-08-01 Peter Eiba Spielgerätesystem
WO1997039811A1 (fr) * 1996-04-22 1997-10-30 Walker Digital, Llc Systeme pour tournois a distribution en ligne commande par une base de donnees

Cited By (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
KR20010102755A (ko) * 2000-05-08 2001-11-16 황경식 인터넷상 게임 실적의 가치 환산 시스템 및 그 제어방법
EP1359531A1 (fr) * 2000-10-30 2003-11-05 Aruze Corporation Système et serveur de gestion de points de fidélité
US7090581B2 (en) 2000-10-30 2006-08-15 Aruze Corporation Point management system and server
WO2002038235A1 (fr) * 2000-11-13 2002-05-16 Seokyu Park Systeme d'epargne faisant intervenir un jeu en ligne avec support de stockage
US6942575B2 (en) 2001-12-08 2005-09-13 Koninklijke Philips Electronics N.V. Server and units

Also Published As

Publication number Publication date
DE19840694A1 (de) 2000-03-02
EP1108251A1 (fr) 2001-06-20

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