WO2006003366A1 - Machine de jeu - Google Patents
Machine de jeu Download PDFInfo
- Publication number
- WO2006003366A1 WO2006003366A1 PCT/GB2005/002377 GB2005002377W WO2006003366A1 WO 2006003366 A1 WO2006003366 A1 WO 2006003366A1 GB 2005002377 W GB2005002377 W GB 2005002377W WO 2006003366 A1 WO2006003366 A1 WO 2006003366A1
- Authority
- WO
- WIPO (PCT)
- Prior art keywords
- dice
- bed
- bet
- gaming machine
- machine according
- Prior art date
Links
- 230000000284 resting effect Effects 0.000 claims abstract description 6
- 230000002349 favourable effect Effects 0.000 claims description 4
- 235000014676 Phragmites communis Nutrition 0.000 claims description 3
- 238000010408 sweeping Methods 0.000 claims description 3
- 239000011800 void material Substances 0.000 description 3
- 230000005355 Hall effect Effects 0.000 description 2
- 238000005259 measurement Methods 0.000 description 2
- 241000282485 Vulpes vulpes Species 0.000 description 1
- PXAWCNYZAWMWIC-UHFFFAOYSA-N [Fe].[Nd] Chemical compound [Fe].[Nd] PXAWCNYZAWMWIC-UHFFFAOYSA-N 0.000 description 1
- 239000000969 carrier Substances 0.000 description 1
- 230000006870 function Effects 0.000 description 1
- 230000001939 inductive effect Effects 0.000 description 1
- 238000002347 injection Methods 0.000 description 1
- 239000007924 injection Substances 0.000 description 1
- 239000000463 material Substances 0.000 description 1
- 239000002991 molded plastic Substances 0.000 description 1
Classifications
-
- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
- G07F17/3202—Hardware aspects of a gaming system, e.g. components, construction, architecture thereof
- G07F17/3204—Player-machine interfaces
- G07F17/3211—Display means
- G07F17/3213—Details of moving display elements, e.g. spinning reels, tumbling members
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F9/00—Games not otherwise provided for
- A63F9/04—Dice; Dice-boxes; Mechanical dice-throwing devices
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F9/00—Games not otherwise provided for
- A63F9/04—Dice; Dice-boxes; Mechanical dice-throwing devices
- A63F9/0406—Dice-throwing devices, e.g. dice cups
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F9/00—Games not otherwise provided for
- A63F9/04—Dice; Dice-boxes; Mechanical dice-throwing devices
- A63F9/0468—Electronic dice; electronic dice simulators
Definitions
- the invention relates to a gaming machine, and in particular to a gaming machine using dice.
- Dice games are popular in casinos, and machines for playing such games exist, which may be used in casinos or amusement arcades.
- machines are electronic machines with a video display displaying the dice after every roll.
- the result of each roll is generally determined using some form of pseudo-random number detector in software.
- such electronic machines do not have the full confidence of consumers who may assume that the software can control the dice even when the dice are in fact randomly controlled.
- US 6,402,141 describes an automatic dice game machine using real dice.
- a die thrower includes an elevator for bringing the dice to the top of a slope and ejecting them onto the slope. The dice tumble down a slope before coming to a standstill on a horizontal surface.
- a number of antennae are provided under the circuit for reading information provided in "code marks with digital information" embedded in the dice.
- RFID radio frequency inductive device
- a gaming machine comprising: dice, the dice including a pattern of magnets in each face, the patterns of magnets on each face being distinct from one another even when rotated; a substantially horizontal bed; a launcher adjacent to the bed for projecting the dice through the air onto the substantially horizontal bed; reading means for reading the dice, the reading means comprising a plurality of sensors arranged on a bar across the bed, the bar being moveable along the bed to scan the dice on the bed; and collection means for sweeping the dice off the bed onto the launch means.
- the inventors have realised that it is not necessary to roll a dice down an incline with geometric features to achieve a random dice roll. Instead, by launching the dice through the air laterally onto a game bed next to the launcher, a visually appealing throw which provides excellent randomisation is provided. It is easy for the player to see that the dice have not been manipulated by the machine.
- the dice include a pattern of magnets in each face, the patterns of magnets on each face being distinct from one another even when rotated; and the reading means comprises a plurality of sensors arranged on a bar across the bed, the bar being moveable along the bed to scan the dice on the bed. In this way the dice may be reliably read regardless of the position in which they land.
- the launcher may include a hinged plate hinged to the edge of the bed and a border plate around the edges of the hinged plate, the launcher having a rest position in which the hinged plate extends downwards from the bed to allow the dice to rest on the hinged plate against the border plate and being actuatable to rotate the hinged plate around the hinge to project the dice onto the bed.
- the gaming machine may have actuatable side panels bordering the bed, the actuatable side panels having a rest position and being actuatable to move to a actuated position to allow dice resting against the side panel and not being flat on the bed to fall flat on the bed. In this way, if a die lands cocked against the side panels so that it cannot be read the actuatable side panels can be actuated to cause the die to fall flat on the surface avoiding ambiguity.
- the gaming machine may include a sensor for detecting vibration of the bed. The sensor may be used for detecting when the bed has ceased vibration and accordingly when reading of the dice may commence.
- a bet placement unit for placing bets wherein the bet placing unit is arranged to offer abet of offering true odds of at least 50-1 and further to offer a bonus bet on favourable odds to the user if the bet offering true odds of at least 50-1 is staked and won. m this way the user may be offered fair odds even for long odds bets even in the event that guaranteeing large payouts is difficult for legal or operational reasons.
- the bet offering true odds of at least 50- 1 is a bet on any specific three of a kind and the bonus bet is a bet paying out at odds of over 10-1 and having a probability of success of at least 20%.
- the gaming machine may " further include a camera to record the dice on the bed. In this way, there can be two wholly independent means to record how the dice land which can be particularly important if the gaming machine is used for high- value stakes, for example in a casino.
- the invention in another aspect, relates to a gaming machine having a means for throwing a plurality of dice and reading the result, further comprising a bet placement unit for placing bets, wherein the bet placing unit is arranged to offer a bet of offering true odds of at least 50-1 and further to offer a bonus bet on favourable odds to the user if the bet offering true odds of at least 50-1 is staked and won.
- a gaming machine comprising: dice; a substantially horizontal bed; a launcher adjacent to the bed for projecting the dice through the air onto the substantially horizontal bed; reading means for reading the dice; and collection means for sweeping the dice off the bed onto the launch means.
- Figure 1 shows a die according to the invention
- Figure 2 shows the identification patterns used to identify the faces of the die
- Figure 3 shows a top perspective view of the game according to an embodiment of the invention
- Figure 4 is a detail perspective view of the dice throwing mechanism
- Figure 5 is a detail perspective view of the dice return mechanism
- Figure 6 is a detail perspective view of part of the dice return mechanism
- Figure 7 is an end perspective view of the embodiment
- Figure 8 is a detail view of the sensor arm
- Figure 9 is a perspective view of the dice de-cocking mechanism.
- Figure 10 is a schematic of the control system.
- a die 10 has a plurality of faces and is of injection molded plastics. Seven holes 12 are moulded into each face of the die to accept magnets 14.
- Some of the holes are filled with magnets and others are filled with non-magnetic dummies 16 to balance the die.
- Stickers 18 are provided on each face, each printed with an image 20 of spots to indicate the face of the dice.
- the die 10 is a cube of side 70mm with rounded corners, and the magnets 14 are of neodymium iron and 4mm diameter by 6mm thick. These magnets produce 2000 gauss at 1.6mm. The skilled person will appreciate that different sizes of die and magnets may be used as appropriate in individual cases.
- the pattern is different on each face as indicated in Figure 2 which shows the patterns on each face using a filled circle to indicate a magnet 14 and an open circle to indicate a dummy 16.
- the patterns are chosen so that they are distinguishable even if the die orientation is not known.
- the indicated patterns give particularly accurate results.
- a gaming machine using three such dice 10 is illustrated in Figure 3.
- a frame 30 supports a horizontal bed 32.
- the bed 32 is made of thin webbing of thickness approximately 1.5mm which is stretched between the sides of the frame.
- An end wall 34 and side walls 36 surround the bed 32.
- the thrower is hinged about axis 40 at the end of the bed opposite the end wall 34 and has a hinged plate 42 and border plates 44 which cooperate with the hinged plate 42 to contain and throw the dice.
- Dice guides 46 guide dice from the bed 32 into thrower 38.
- An end of game bed sensor 45 is also provided at the dice thrower end of the bed, having a light source on one side of the bed and a sensor on the opposite, for detecting dice that have not been thrown far enough by the dice thrower to be counted.
- a further piezo sensor 33 is provided on the underside of the bed for measuring vibration of the bed. This sensor may be used to detect when the dice have come to rest and accordingly when measurement may commence.
- Tilt sensor 35 is provided attached to the frame 30. This is used to detect anybody tilting or shaking the machine to attempt to influence the fall of the dice.
- FIG. 4 illustrates the dice thrower 38 in more detail.
- a motor 100 drives a shaft 102 which rotates a cam 104 with edge 114.
- the cam 104 engages with a finger 106 on a pivot arm 108 which is resiliently biased by spring 110.
- the other end of the pivot arm 108 to spring 110 is connected to the hinged plate 42 by link arm 112.
- the hinged plate 42 In a rest position, the hinged plate 42 is hinged slightly downwards.
- motor 100 causes cam 104 to rotate which rotates the pivot arm 108 against the action of the spring 110.
- the cam is shaped so that after rotation by a certain amount the edge 114 passes finger 106 and releases finger 106.
- the energy stored in spring 110 now causes the pivot arm to rotate rapidly which lifts plate 42 rapidly upwards using link arm 112 to throw dice in the dice thrower through the air onto the bed 32.
- side panels 48 ( Figure 3) are provided on the side and end walls 34, 36. These are hinged about axis 50 along their tops and actuated by actuators 52. On actuation, the side panels rotate inwardly about axis 50 from their rest position in which they are angled at an angle of between 0 ° and 45 ° to cause any dice resting against them to topple over flat on the bed 32. The side panels may be actuated if a misread is indicated.
- a dice return arm 54 passes laterally across between the side walls 36, moving in a slot 56 in each of the sidewalls.
- the slot is arranged below side panels 48 so that the arm 54 does not interfere with the operation of the side panels 48.
- the dice return arm 54 normally is positioned against end wall 34 but may be slid along the slots 56 to collect dice and return them to the hinged thrower 38.
- FIGS 5 and 6 illustrate the dice collection arm assembly in more detail.
- a drive motor 120 drives belt 122 through link box 124.
- the link box 124 contains a further belt drive but the link box 124 could in other embodiments be a gear box.
- the dice return arm 54 is supported on sliders 126 on slide runner 128.
- the belt 122 is connected to slider 126. Stop sensors 130 are provided at each end of the slot 56.
- motor 120 is actuated until to bring the dice return arm 54 from its rest postion against end wall 34 back to the other end of slot 56 to collect the dice and return them to dice thrower 38.
- Figure 7 shows an end view from below from the dice thrower end. Some components already described can be seen, such as the dice thrower mechanism and the dice return arm mechanism.
- Reading arm 60 is arranged just under bed 32 on slide runners 69.
- the arm extends laterally across the bed under the bed and in contact with it.
- the arm 60 is shown in more detail in Figure 8.
- the arm 60 has sensors 62 arranged along the arm 60 at a pitch of 5mm.
- the sensors 62 are reed switches and in alternative embodiments the sensors may be Hall effect sensors.
- the arm can move along the length of the bed driven by stepper motor 66 and belts 68, one belt being provided on each side of the apparatus, the arm 60 being connected to the belts 68.
- the use of thin material for the bed 32 allows the reading arm to be close to the dice which makes reading more reliable.
- Position encoder 64 attached to the motor 66 records the position of the arm 60.
- the dice de-cocking mechanism is shown in more detail in Figure 9.
- the hinged flaps 48 are all connected to a single solenoid actuator 52, which rotates horizontal pivot plate 140 which is connected to each of the three hinged flaps 48 by pull arms 142. Actuation of the solenoid 52 rotates the pivot plate 140 which causes all of the hinged flaps to actuate together.
- the flaps are moveable between an angled position and a vertical position. In the embodiment, the angle of the flaps to the vertical in the angled position is between 10° and 40°.
- the system includes computer 70 with a processor 72 and memory 74 containing code for controlling the apparatus.
- the code includes code 76 for actuating actuators 46, 52, for moving the collection bar 54 and for moving the reading arm 60.
- the computer 70 is also connected to display 80 which displays the results of the throw and which may also be used to indicate winning bets.
- the computer is connected to stepper motor 66, dice thrower shaft drive motor 100, dice collection drive motor 120, end of game bed sensor 45, solenoid 52, stop sensors 130, bed vibration piezo sensor 33 and tilt sensor 35.
- Camera 82 records information and the positions of the dice thrown and may be used in the event of any assertion that the dice throws were wrongly read.
- the solenoid 52 is actuated to move flaps 48 into the angled position.
- Three dice 10 are launched from the thrower 38 onto bed 32 where they land.
- Sensor 33 is used to detect the vibration on landing. When the sensor 33 indicates that vibration has ceased, the dice should have landed. Thus, the use of sensor 33 can reduce the number of void games.
- the solenoid 52 is deactivated to return flaps 48 to the vertical position.
- the dice 10 should now lie flat on bed 32.
- the reading arm 60 is then passed under the bed 32 taking measurements every 5mm to produce a representation of the bed at a 5mm resolution both laterally and longitudinally.
- the throw is void, and the computer 70 is arranged to return the dice to the thrower 38 to be rethrown.
- the computer 70 is arranged to return the dice to the thrower 38 to be rethrown. In either case, the computer displays a message on display 80 indicating that the throw was void.
- the solenoid 52 may be reactivated to cause the side panels to move in to tip any dice resting against side panels 50 so that the dice are all resting on the bed 32.
- the image data representing the magnetic fields of the detected magnets is passed to computer 70 and pattern filters are run to determine the number of dice on the table, the location of magnets and hence the uppermost face of the die.
- the magnet patterns have been carefully selected to allow the dice faces to be unambiguously determined even though the rotational orientation of the dice are not known. Note that the patterns detected are the patterns on the bottom face of the dice, but the software outputs the number on the visible top face for ease of subsequent processing.
- the computer 70 reads the information, determines if there are any winning bets, and displays suitable messages on display apparatus 80 which displays the throw and any winning bets. An audible indication of a winning bet may also be provided.
- the computer can be arranged to control any of a number of dice games, to accept bets, to pay out money on winning bets, and to carry out additional functions such as to advertise as required.
- the computer may accordingly operate as a bet placement unit.
- the games played on the apparatus may include bets on events such as bets on specific pairs, bets on specific threes of a kind, bets on specific totals of dice and others.
- three dice are thrown.
- the correct odds for a specific three of a kind are 216-1 and therefore for a bet of 1 unit (e.g. £1) a win would be 216 units.
- it may be possible to reduce the payout but paying out too little on a bet may also be against the gaming laws in certain territories, and in any event reducing the payout is unlikely to attract users.
- the gaming machine may be arranged to offer a special bet on favourable terms for the user in the event that a three of a kind is won, together with a reduced payout.
- the bet offered is a bet to win a bonus if the value of the next throw of three dice is 8 or less, 9 to 12, or 13 or more.
- the maximum bonus stake equals the stake that was bet on the three of a kind and won.
- the user may be offered the chance to bet on any or all of these bonus bets.
- the bonus paid out may be substantial, for example fifty times the stake, even though the chance of any of these specific bets is fairly high, around 30-35%. Thus, in this way a lower payout may be offered whilst still offering the user a fair payout, since the opportunity to bet on the bonus bet compensates for the lower payout.
- a payout of £25 may be made and then the user may bet from 1Op to 50p on any or all of 8 or less, 9 to 12, or 13 or more.
- This bonus bet may pay out at 50-1, i.e. paying out £5 on a 1Op bet, and £25 on a 50p bet.
- the bonus bet may continue to be offered until the bonus bet is lost.
- the user bets on each of 9-12, 13 or more, or 8 or less it is inevitable that one of these bets will be won and this bet may be repeated every throw of the dice subject to a new stake being levied and the user continuing to win.
- This approach may be used on other long-odds bets, regardless of the number of dice thrown.
- a number of displays 80 can be provided so that a number of different users can all play the game at the same time.
- the bed may be arranged to tilt up to return dice to the launcher.
- Hall effect sensors may replace the reed switches.
- Radio tags may be used on each face of each die, and the tags may be read by radio frequency transducers.
- Invisible dots that can be read by infra red cameras may be fixed on each face of each dice, and an infra-red camera provided to read the dice.
- Bar codes may be provided to be read as in a supermarket, and again the bar codes may be invisible to the eye, for example by being infra-red sensitive.
- the launcher adjacent to the bed may be surrounded by the bed if required.
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- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Physics & Mathematics (AREA)
- General Physics & Mathematics (AREA)
- Slot Machines And Peripheral Devices (AREA)
Abstract
Applications Claiming Priority (4)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
GB0414701.3 | 2004-06-30 | ||
GB0414701A GB2415641A (en) | 2004-06-30 | 2004-06-30 | Dice throwing machine |
GB0421773.3 | 2004-09-30 | ||
GB0421773A GB0421773D0 (en) | 2004-06-30 | 2004-09-30 | Gaming machine |
Publications (1)
Publication Number | Publication Date |
---|---|
WO2006003366A1 true WO2006003366A1 (fr) | 2006-01-12 |
Family
ID=34970882
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
PCT/GB2005/002377 WO2006003366A1 (fr) | 2004-06-30 | 2005-06-16 | Machine de jeu |
Country Status (1)
Country | Link |
---|---|
WO (1) | WO2006003366A1 (fr) |
Cited By (4)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
WO2017140385A1 (fr) * | 2016-02-16 | 2017-08-24 | Arranged Bvba | Dispositif et procédé de reconnaissance de dés |
US10598811B2 (en) | 2017-01-25 | 2020-03-24 | Intel Corporation | Magnetic identification of an object |
WO2021069867A1 (fr) * | 2019-10-11 | 2021-04-15 | Tcs John Huxley Europe Limited | Mécanisme d'agitation de dés |
US11565171B2 (en) | 2016-02-16 | 2023-01-31 | Arranged Bvba | Dice recognition device and method of recognizing dice |
Citations (5)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
GB1352649A (en) * | 1972-07-03 | 1974-05-08 | Tomy Kogyo Co | Amusement device |
EP0764926A2 (fr) * | 1995-09-22 | 1997-03-26 | Cromptons Leisure Machines Limited | Détecteur de choc |
US6402141B1 (en) * | 1997-02-27 | 2002-06-11 | Elaut N.V. | Automatic dice game machine |
WO2002066926A1 (fr) * | 2001-02-21 | 2002-08-29 | Young-Ho Kim | Dispositif de lecture de la face des des destine a une machine de jeu |
US6609710B1 (en) * | 1998-09-15 | 2003-08-26 | Michail Order | Device for automatic detection of the number of spots on the top side of a dice for use on a professional basis |
-
2005
- 2005-06-16 WO PCT/GB2005/002377 patent/WO2006003366A1/fr active Application Filing
Patent Citations (5)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
GB1352649A (en) * | 1972-07-03 | 1974-05-08 | Tomy Kogyo Co | Amusement device |
EP0764926A2 (fr) * | 1995-09-22 | 1997-03-26 | Cromptons Leisure Machines Limited | Détecteur de choc |
US6402141B1 (en) * | 1997-02-27 | 2002-06-11 | Elaut N.V. | Automatic dice game machine |
US6609710B1 (en) * | 1998-09-15 | 2003-08-26 | Michail Order | Device for automatic detection of the number of spots on the top side of a dice for use on a professional basis |
WO2002066926A1 (fr) * | 2001-02-21 | 2002-08-29 | Young-Ho Kim | Dispositif de lecture de la face des des destine a une machine de jeu |
Cited By (6)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
WO2017140385A1 (fr) * | 2016-02-16 | 2017-08-24 | Arranged Bvba | Dispositif et procédé de reconnaissance de dés |
RU2707808C1 (ru) * | 2016-02-16 | 2019-11-29 | Эрэнджд Бвба | Устройство для распознавания игральных костей и способ распознавания игральных костей |
US10828556B2 (en) | 2016-02-16 | 2020-11-10 | Arranged Bvba | Dice recognition device and method of recognizing dice |
US11565171B2 (en) | 2016-02-16 | 2023-01-31 | Arranged Bvba | Dice recognition device and method of recognizing dice |
US10598811B2 (en) | 2017-01-25 | 2020-03-24 | Intel Corporation | Magnetic identification of an object |
WO2021069867A1 (fr) * | 2019-10-11 | 2021-04-15 | Tcs John Huxley Europe Limited | Mécanisme d'agitation de dés |
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