WO2006039735A1 - Procede et systeme pour diriger une competition - Google Patents
Procede et systeme pour diriger une competition Download PDFInfo
- Publication number
- WO2006039735A1 WO2006039735A1 PCT/AU2004/001384 AU2004001384W WO2006039735A1 WO 2006039735 A1 WO2006039735 A1 WO 2006039735A1 AU 2004001384 W AU2004001384 W AU 2004001384W WO 2006039735 A1 WO2006039735 A1 WO 2006039735A1
- Authority
- WO
- WIPO (PCT)
- Prior art keywords
- competitors
- team
- competitor
- tasks
- competition
- Prior art date
Links
- 238000000034 method Methods 0.000 title claims description 25
- 238000004891 communication Methods 0.000 claims abstract description 38
- 230000002860 competitive effect Effects 0.000 claims description 4
- 230000005540 biological transmission Effects 0.000 description 2
- 238000013500 data storage Methods 0.000 description 2
- 230000001934 delay Effects 0.000 description 1
- 230000008676 import Effects 0.000 description 1
- 238000012986 modification Methods 0.000 description 1
- 230000004048 modification Effects 0.000 description 1
Classifications
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
-
- A63F13/12—
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/45—Controlling the progress of the video game
- A63F13/46—Computing the game score
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
- A63F13/79—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
- A63F13/795—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for finding other players; for building a team; for providing a buddy list
-
- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
- G07F17/3202—Hardware aspects of a gaming system, e.g. components, construction, architecture thereof
- G07F17/3223—Architectural aspects of a gaming system, e.g. internal configuration, master/slave, wireless communication
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/33—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections
- A63F13/332—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections using wireless networks, e.g. cellular phone networks
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/40—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network
- A63F2300/406—Transmission via wireless network, e.g. pager or GSM
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/55—Details of game data or player data management
- A63F2300/5546—Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/55—Details of game data or player data management
- A63F2300/5546—Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history
- A63F2300/5566—Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history by matching opponents or finding partners to build a team, e.g. by skill level, geographical area, background, play style
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8064—Quiz
Definitions
- the present invention relates to a method for conducting a competition via remote communication, and to a system for implementing the method.
- the invention provides a method of conducting a competition between remote competitors using communication terminals connected to a quiz computer via a communication network, the method including the steps of: compiling a question database having a plurality of questions; receiving registration information from potential contestants; compiling a competitor registration database; selecting pairs of competitors from the competitor registration database as game participants; selecting one or more questions from the question database; asking each game participant at least one of the thus selected questions; analysing the or each response from each game participant to determine the correctness or otherwise of the response; awarding a score to each game participant each time the game a participant answers correctly; tallying the scores for each game participant at the end of the game to determine the winner.
- the invention provides a method of conducting a competition, including the steps of: assigning a topic for the competition; assigning two or more team identities; receiving entry requests from potential competitors, each said entry request including contact information for remote communication with said potential competitor and indication of a selected one of said team identities; processing said entry requests, including selecting a first competitor from potential competitors identifying a first said team identity and selecting a second competitor from potential competitors identifying a second said team identity, and matching said first and second competitors together for competition; sending via remote communication to both said matched first and second competitors one or more tasks; receiving via remote communication from said matched first and second competitors replies to said tasks and assessing said replies to determine a winner; assigning a score to the team identity of the winner; repeating said processing step to select new competitors and repeating said sending, receiving and scoring steps above in relation to said new competitors; and tallying said scores for each team identity to determine a winning team identity.
- said team identities and said tasks are related to said topic.
- the competition is held in conjunction with a competitive event, and the topic relates to the event.
- the competitive event is a sports event and said team identities relate to two or more participants in said sports event.
- the indication of team identity comprises a telecommunications address to which said entry request is sent
- the contact information for remote communication comprises a telecommunications address from which the entry request is sent.
- each entry request further contains a competitor name contained within the text of the entry request.
- said remote communication is conducted via a messaging service and said each said task and reply is sent by a discrete message.
- the remote communication is conducted via short message service (SMS).
- SMS short message service
- identical tasks are sent simultaneously to said first and second competitors and said winner is determined as the first correct reply to said task, or to the greater number of first correct replies in the case of a series of tasks.
- the tasks forwarded to the first and second competitors may be different and relate to the team identities of the respective competitors.
- said team identities relate to different countries, and the method includes forwarding tasks in languages corresponding to the team identities of the competitors.
- the invention provides a system for conducting a conducting a competition having an assigned topic and two or more assigned team identities, including: communication means for receiving entry requests from potential competitors, sending via remote communication to both said matched first and second competitors one or more tasks, and receiving via remote communication from said matched first and second competitors replies to said tasks; and request processing means programmed to identify contact information of a potential competitor and an indication of a selected one of said team identities contained within each said entry request, to select a first competitor from potential competitors identifying a first said team identity and select a second competitor from potential competitors identifying a second said team identity, and match said first and second competitors together for competition, to assess said replies to determine a winner, to assign a score to the team identity of the winner and to tally said scores for a plurality of competitors for each team identity to determine a winning team identity.
- Figure 1 shows a system adapted to implement the invention via a communication network
- Figure 2 illustrates the opt-in queue handling system implemented in an embodiment of the invention.
- remote competitor is used to refer to a competitor who participates in the competition using a terminal capable of communication via a communication network.
- Figure 1 shows a communication arrangement adapted to implement the invention.
- the system is managed by a computer 180 which is connected to a first communication network 130. This connection may, for example, be via a modem 200.
- the link between the computer 180 and first network 130 is a broadband link capable of carrying the traffic levels which the system is designed to handle.
- Network 130 is connected to a second communication network 150.
- a network interface 170 may be used to convert between the network protocols.
- the second communication network 150 may be a cell phone network.
- a first contestant's mobile phone 140 connects into the second network 150 via a first base station 190.
- a second contestant's mobile phone also connects into the second network via a base station.
- system network will be used to refer to the overall communications network from a contestant 140, 160, etc., to the computer 180, while individual networks may be referred to where the context requires.
- the computer 180 maintains a register of the contestants, their contact details, team choice, personal score and team score.
- a contestant uses a terminal, such as mobile phone, 140, 160, to contact the advertised number to register for the game
- the call is directed through the system network to computer 180.
- a code recognition means which is adapted to recognize at least the inputs from the contestant's terminal which are required to obtain the registration details needed to enable a contestant to participate in the game.
- the computer 180 is adapted to recognise the responses from the participants.
- FIG. 2 illustrates such a traffic queuing system.
- a large number of calls may be generated in bursts of up to, for example, 500 calls per minute.
- the incoming traffic which is within the capacity of the system are placed in a queue and a first queuing message advises the caller of this fact. Callers may opt to remain in the queue, to hang up and call back later, or to discontinue the attempt to register.
- the calls which remain in the queue are processed in sequence. Where the number of calls exceeds the capacity of the queuing system at any time, a second message advises the callers to hang up and try again later.
- a quiz competition is adapted to be run in conjunction with a sporting event, such as motor sports race or football game, with team identities selected to appeal to the fans of competitors in the sporting event, such as the names of the football teams or the make of motor vehicles being raced.
- Advertising is carried out during the sporting event telecast and/or in the press in the lead up to the event encouraging fans of the respective team identities to support their team by entering the quiz competition and thus prove that their team supporters are the more knowledgeable.
- the quiz competition is run in conjunction with a televised motor race between HOLDEN and FORD vehicles, which are makes of cars having a strong 'tribal' rivalry between their followers.
- the team identities may thus be named "HOLDEN” and "FORD", or other names alluding to the respective makes, so as to import that rivalry into the quiz competition.
- the topic of the quiz questions will also relate to the sport being televised, for example to motor vehicles or motor racing.
- SMS short message service
- Potential competitors wanting to be in the FORD team send their entry request message to one telephone number, and those wanting to be in the HOLDEN send their entry requests to another number.
- both team's entry requests may be sent to the same number, and the entry request text include the name of the team or other predetermined indication of the team which that competitor wishes to be assigned to.
- the telephone numbers for the entry requests are routed to a communications device , for example a computer modem, which communicates the entry requests to a computer or a computer network.
- a communications device for example a computer modem, which communicates the entry requests to a computer or a computer network.
- the computer processes the entry requests by extracting from the entry request: the telephone number to which the entry request was sent as indication of the team for that competitor, the telephone number from which the entry request was sent as the contact information for that competitor, and the competitor's name (which may be a nickname) from the text of the message.
- the computer then matches a competitor from the HOLDEN team with a competitor from the FORD team name for one-on-one competition. Such matching may be done randomly, in order of receipt of entry request, or in any other suitable manner. SMS messages are sent to the contact numbers of both competitors advising each of their opponent's competitor name.
- the computer selects a first task, or a series of tasks, from those in its data storage, and causes a first task to be sent simultaneously by the communications device in SMS message form to both competitors.
- the competitor who sends the first correct answer to the question will be credited as having won that task.
- the task and reply exchange is repeated a predetermined number of times, and the competitor with the greater number of first correct answers is declared as the winner of that match and a point or points awarded to that competitors team.
- the quiz competition is conducted in conjunction with an international sporting event, for example a soccer match between ENGLAND and BRAZIL.
- advertising for the competition is carried out in both countries, each including a local telephone number for submission of entries to support their team.
- Communications centres are set up in both countries, compatible with that country's telecommunications system, and are linked to a central computer via global computer network.
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- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Theoretical Computer Science (AREA)
- Business, Economics & Management (AREA)
- Computer Security & Cryptography (AREA)
- General Business, Economics & Management (AREA)
- Computer Networks & Wireless Communication (AREA)
- Physics & Mathematics (AREA)
- General Physics & Mathematics (AREA)
- Management, Administration, Business Operations System, And Electronic Commerce (AREA)
Abstract
Priority Applications (1)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| PCT/AU2004/001384 WO2006039735A1 (fr) | 2004-10-11 | 2004-10-11 | Procede et systeme pour diriger une competition |
Applications Claiming Priority (1)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| PCT/AU2004/001384 WO2006039735A1 (fr) | 2004-10-11 | 2004-10-11 | Procede et systeme pour diriger une competition |
Publications (1)
| Publication Number | Publication Date |
|---|---|
| WO2006039735A1 true WO2006039735A1 (fr) | 2006-04-20 |
Family
ID=36147955
Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| PCT/AU2004/001384 WO2006039735A1 (fr) | 2004-10-11 | 2004-10-11 | Procede et systeme pour diriger une competition |
Country Status (1)
| Country | Link |
|---|---|
| WO (1) | WO2006039735A1 (fr) |
Cited By (2)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| GB2455070A (en) * | 2007-11-16 | 2009-06-03 | David John Llewellyn Woolley | Message based sports result prediction game |
| US8651953B2 (en) | 2007-02-01 | 2014-02-18 | Mattel, Inc. | Electronic game device and method of using the same |
Citations (5)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| US20020042293A1 (en) * | 2000-10-09 | 2002-04-11 | Ubale Ajay Ganesh | Net related interactive quiz game |
| WO2002066130A1 (fr) * | 2001-02-16 | 2002-08-29 | Waplications Pty Limited | Procede permettant de jouer a un jeu via un support de diffusion |
| US6676521B1 (en) * | 2000-08-18 | 2004-01-13 | Cariocas, Inc. | Enhanced online game mechanisms |
| US6758754B1 (en) * | 1999-08-13 | 2004-07-06 | Actv, Inc | System and method for interactive game-play scheduled based on real-life events |
| WO2004079535A2 (fr) * | 2003-03-05 | 2004-09-16 | Eric Inselberg | Procede et appareil pour la participation interactive d'un auditoire lors d'un evenement en public en direct |
-
2004
- 2004-10-11 WO PCT/AU2004/001384 patent/WO2006039735A1/fr active Application Filing
Patent Citations (5)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| US6758754B1 (en) * | 1999-08-13 | 2004-07-06 | Actv, Inc | System and method for interactive game-play scheduled based on real-life events |
| US6676521B1 (en) * | 2000-08-18 | 2004-01-13 | Cariocas, Inc. | Enhanced online game mechanisms |
| US20020042293A1 (en) * | 2000-10-09 | 2002-04-11 | Ubale Ajay Ganesh | Net related interactive quiz game |
| WO2002066130A1 (fr) * | 2001-02-16 | 2002-08-29 | Waplications Pty Limited | Procede permettant de jouer a un jeu via un support de diffusion |
| WO2004079535A2 (fr) * | 2003-03-05 | 2004-09-16 | Eric Inselberg | Procede et appareil pour la participation interactive d'un auditoire lors d'un evenement en public en direct |
Cited By (2)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| US8651953B2 (en) | 2007-02-01 | 2014-02-18 | Mattel, Inc. | Electronic game device and method of using the same |
| GB2455070A (en) * | 2007-11-16 | 2009-06-03 | David John Llewellyn Woolley | Message based sports result prediction game |
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