WO2007030550A2 - Dispositif de jeu comprenant une unite de communication configurable - Google Patents
Dispositif de jeu comprenant une unite de communication configurable Download PDFInfo
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- WO2007030550A2 WO2007030550A2 PCT/US2006/034731 US2006034731W WO2007030550A2 WO 2007030550 A2 WO2007030550 A2 WO 2007030550A2 US 2006034731 W US2006034731 W US 2006034731W WO 2007030550 A2 WO2007030550 A2 WO 2007030550A2
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- protocol
- gaming
- communication
- computer
- implemented method
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- 238000004891 communication Methods 0.000 title claims abstract description 130
- 230000005540 biological transmission Effects 0.000 claims abstract description 3
- 238000000034 method Methods 0.000 claims description 24
- 238000012546 transfer Methods 0.000 claims description 4
- 238000010586 diagram Methods 0.000 description 29
- 238000007726 management method Methods 0.000 description 2
- 230000007246 mechanism Effects 0.000 description 2
- 230000000750 progressive effect Effects 0.000 description 2
- 239000012190 activator Substances 0.000 description 1
- 230000033228 biological regulation Effects 0.000 description 1
- 230000002860 competitive effect Effects 0.000 description 1
- 230000007423 decrease Effects 0.000 description 1
- 238000000151 deposition Methods 0.000 description 1
- 235000013399 edible fruits Nutrition 0.000 description 1
- 238000005516 engineering process Methods 0.000 description 1
- 230000010354 integration Effects 0.000 description 1
- 239000000463 material Substances 0.000 description 1
- 238000012544 monitoring process Methods 0.000 description 1
- 230000002093 peripheral effect Effects 0.000 description 1
- 238000012545 processing Methods 0.000 description 1
- 230000000007 visual effect Effects 0.000 description 1
Classifications
-
- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
Definitions
- This invention relates generally to the field of wagering game networks and more particularly to data communications in wagering game networks.
- Computerized wagering game machines range from slot machines to games that are traditionally played live, such as poker, blackjack, roulette, etc. These computerized games provide many benefits to game owners and gamblers, including increased reliability over mechanical machines, greater game variety, improved sound and animation, and lower overall management cost.
- Computerized wagering game machines must be designed with many of the same concerns as their mechanical and table game ancestors - they must be fair, they should provide sufficient feedback to make the games fun, and they must meet a variety of gaming regulations to ensure that both the machine owner and player are fairly treated. Further, to ensure success in a competitive gaming market, they should provide gaming experiences that are as attractive as those of older mechanical gaming machines.
- Wagering game machines and various gaming systems can be connected together to form gaming networks. Communications between wagering game machines and systems can be difficult, especially when the wagering game machines and gaming systems do not conform to a single communication protocol (e.g., because they are from different manufactures). Communications can be further complicated because different gaming machines use different electrical hardware and software.
- the gaming device includes a program to conduct gaming operations and to pass a protocol request for transmission over a gaming network.
- the device can also include a protocol interface to receive the protocol request and to further pass the protocol request to one of a plurality of protocol units, wherein each of the plurality of protocol units is capable of converting the protocol request from a first communication protocol to a second communication protocol.
- Figure 1 is a dataflow diagram illustrating dataflow attendant to configuring a protocol interface and transmitting data in a gaming network, according to example embodiments of the invention
- Figure 2 is a block diagram illustrating a configurable communication unit architecture for transmitting and receiving data over a gaming network, according to an embodiment of the invention
- FIG. 3 is a block diagram illustrating a gaming network, according to example embodiments of the invention.
- Figure 4 is a flow diagram illustrating operations for configuring a communication unit to transmit and receive data of according to a selected communication protocol, according to example embodiments of the invention
- Figure 5 is a flow diagram illustrating operations for receiving data over a dynamically configurable channel, according to example embodiments of the invention.
- Figure 6 is a flow diagram illustrating operations for configuring a communication unit to receive gaming content and convert the gaming content into a designated communication protocol, according to example embodiments of the invention
- FIG. 7 is a block diagram illustrating components of a gaming machine, used in conjunction with example embodiments of the invention.
- Figure 8 is a perspective view of a gaming machine, according to example embodiments of the invention.
- the first section provides an introduction to embodiments of the invention.
- the second section describes example gaming devices and networks, while the third section describes example operations performed by some embodiments of the gaming devices.
- the fourth section describes embodiments of a gaming machine and the fifth section provides some general comments.
- Gaming networks are often limited to gaming devices that support specific communication protocols.
- a casino's gaming network may include gaming machines (a.k.a. wagering game machines) and accounting servers that are set-up for exchanging accounting information using a proprietary protocol.
- gaming machines a.k.a. wagering game machines
- accounting servers that are set-up for exchanging accounting information using a proprietary protocol.
- the casino adds new gaming machines to their gaming network, they typically add gaming machines that support the proprietary protocol.
- Embodiments of the invention enable gaming operators to configure gaming devices to support a variety of communication protocols, including proprietary protocols and other protocols that are compatible with existing network devices.
- Figure 1 further describes using communication protocols in a gaming network.
- FIG. 1 is a dataflow diagram illustrating dataflow attendant to configuring a protocol interface and transmitting data in a gaming network, according to example embodiments of the invention.
- the gaming network 100 includes a gaming machine 102 and gaming server 112.
- the gaming machine 102 includes an application program 104, protocol interface 106, and protocol units 108 and 109.
- the application programs 104 can include software for conducting casino style wagering games, such as slots, video poker, blackjack, roulette, keno, etc. Additionally, the application programs 104 can include a protocol-specific client that requires a particular protocol for transmitting/receiving information. For example, the application programs 104 can include an http client, such as a web browser.
- the protocol interface 106 can be an application programming interface for passing data from the application programs 104 to selected protocol units.
- each of the protocol units can convert requests from one protocol format into another.
- protocol unit 108 can convert a web browser's http requests into SAS requests
- protocol unit 109 can convert SAS requests into BOB requests.
- the protocol stack 118 can include protocols from all layers, including the application layer, transport layer, and media layer. The protocol stack 118 can service protocol requests and transmit data over a gaming network.
- the dataflow of Figure 1 occurs in four stages.
- the protocol interface is configured to pass the application program's http requests to the protocol unit 108.
- the application program 104 passes an http request to the protocol interface 106.
- the protocol interface 106 passes the http request to the protocol unit 108, which converts the http request into a SAS request.
- the protocol unit 108 transmits the SAS request to the protocol stack 118.
- the protocol stack processes the SAS request according to the SAS protocol and transmits a data packet to the gaming server 112.
- an http-enabled application program e.g., a web browser
- Figure 1 describes converting between http and SAS requests, embodiments can convert between any suitable protocols.
- gaming operators can use embodiments of the invention for configuring gaming devices to support any suitable communication protocol.
- gaming operators can configure network gaming devices (e.g., gaming servers, gaming machines, etc.) to compatibly operate with existing or newly developed communication protocols.
- Figure 2 is a block diagram illustrating a configurable communication unit architecture for transmitting and receiving data over a gaming network, according to an embodiment of the invention.
- Figure 2 shows a gaming device network 200 including a gaming machine 220, gaming asset repository (GAR) 202, and accounting and operations management (AOM) server 204.
- GAR gaming asset repository
- AOM accounting and operations management
- the gaming machine 220 can conduct wagering games, such as slots, blackjack, poker, roulette, etc.
- the gaming asset repository 202 can distribute gaming assets (e.g., games, audio, video, pay tables, etc.) to the gaming machine 220, while the AOM server 204 can collect information from gaming machine 220.
- Figure 2 shows only three gaming devices, in one embodiment, the gaming network 200 can include any number of gaming devices.
- the gaming machine 220 includes application/system programs 214, configuration unit 216, and a communication unit 212.
- the communication unit 212 includes an internal protocol unit interface 210, protocol units 208, an external protocol unit interface 213, and protocol layers 211.
- the AOM server 204 and gaming asset repository 202 also include these components.
- the communication units 212 can transmit and receive data across the network 200.
- the communication unit's internal protocol unit interface 210 can receive data (e.g., a protocol request) from the applications/system programs 214 and pass the data to a selected protocol unit 208.
- the selected protocol unit 208 can format the data according to a communication protocol and pass it to the external protocol unit interface 213.
- the external protocol unit interface 213 can pass the data to the protocol layers 211, which can process and transmit the data to another gaming device over the gaming network.
- the protocol units 208 can format data according to communication protocols from any protocol layer (e.g., application layer, presentation layer, session layer, etc.).
- the communications unit 212 can include any number of protocol units 208, where each protocol unit 208 supports a different communication protocol.
- one protocol unit 208 can convert data into the BOB protocol format, while another protocol unit converts data into SuperSAS protocol format, and yet another one converts data into a proprietary protocol format.
- the communication units 212 can also receive data.
- the protocol layers 211 can receive protocol-formatted data over a network channel, process it, and pass the data to an external protocol unit interface 213.
- the external protocol unit interface can pass the data to a protocol unit 208.
- the protocol unit 208 can convert the data into a protocol format understood by the application/system programs 214 (e.g., http, https, SAS, etc.) and pass the converted data to the internal protocol unit interface 210.
- the internal protocol unit interface 210 can pass the data to the application/system programs 214.
- the internal protocol unit interface 210 and/or the external protocol unit interface 213 can be application programming interfaces. In another embodiment, the internal protocol unit interface 210 and/or the external protocol unit interface 213 can be software modules that pass data to and from selected protocol units 208. In one embodiment, the protocol layers 211 implement communication protocols for several protocol layers (e.g., application layer, transport layer, application layer, etc.).
- protocol units can be added without rebooting the gaming machine 220 (i.e., protocol units can be plug-ins).
- the internal protocol unit interface 210, external protocol unit interface 213, and protocol units 208 can be configured though the configuration unit 216. Operations for configuring the internal protocol unit interface 210, external protocol unit interface 213 and protocol units 208 are described in greater detail in the next section.
- Figure 3 describes a gaming network in which the architecture can be employed. This description continues with Figure 3.
- FIG. 3 is a block diagram illustrating a gaming network, according to example embodiments of the invention.
- the gaming devices described above can be part of a wagering game network 300.
- the gaming network 300 includes a network 314 connected to a game asset repository 316, AOM server 306, and casinos 318.
- Each of the plurality of casinos 318 includes a local area network, which includes a plurality of gaming machines 302 connected to a gaming server 320.
- the gaming server 320 performs operations for monitoring and providing content to the casino's gaming machines 320.
- each casino 318 can communicate over wired 310 and/or wireless connections 312. Furthermore, they can employ any suitable connection technology, such as Bluetooth, 802.11, Wireless Application Protocol (WAP), Ethernet, public switched telephone networks, etc.
- connection technology such as Bluetooth, 802.11, Wireless Application Protocol (WAP), Ethernet, public switched telephone networks, etc.
- the gaming machines 320 and other network devices transmit and receive information using the configurable communication unit architecture described above. Operations performed for configuring the communication units are described in the next section.
- FIG. 4 describes configuring a communication unit to exchange information according to one or more communication protocols.
- Figure 5 describes communicating over a dynamically configurable network channel and
- Figure 6 describes receiving gaming content according to a designated protocol.
- Figure 4 is a flow diagram illustrating operations for configuring a communication unit to transmit and receive data of according to a selected communication protocol, according to example embodiments of the invention.
- the flow diagram 400 commences at block 402.
- the configuration unit 216 presents a menu indicating communication protocols that are supported by the protocol units 208.
- the flow continues at block 406.
- a protocol selection is received.
- the configuration unit 216 receives a menu selection indicating a selected communication protocol.
- the protocol selection is associated with certain of the application/system programs 214.
- the selection is made by a gaming network administrator. The flow continues at block 408.
- the communication unit is configured to transmit and receive data according to the protocol selection.
- the configuration unit 216 configures the internal protocol unit interface 210 to pass data from the application/system programs 214 to a protocol unit 208 that can convert the data into a the selected protocol.
- the configuration unit 216 can similarly configure the external protocol unit interface.
- Configuring the communication unit 212 can include disabling existing settings. hi one embodiment, the configuration unit 216 configures the internal protocol unit interface 210 to pass data associated with certain application/system programs to one protocol unit, while passing other data associated with other application/system programs to another protocol unit. Similarly, the configuration unit 216 can configure the external protocol unit interface 210 to pass data associated with certain application/system programs to one protocol unit, while passing data associated with other application/system programs to another protocol unit. From block 408, the flow ends.
- discovery packets are exchanged with network devices to determine what protocols can be used for communicating over the gaming network.
- the gaming machine's communication unit 212 transmits a discovery packet to the AOM server 204, asking what communication protocol it uses for transmitting data over the gaming network.
- the communication unit 212 broadcasts discovery packets to all network devices.
- the communication unit 212 receives discovery replies from the network devices, where the replies indicate what communication protocols are needed (e.g., http, SuperSAS, BOB, etc.). The flow continues at block 414.
- the communications unit is configured to communicate data according to the discovered communication protocols.
- the configuration unit 216 configures the internal protocol unit interface 210 to pass data from the application/system programs to a protocol unit that supports the discovered protocol.
- the configuration unit 216 can similarly configure the external protocol unit interface 213. From block 414, the flow ends.
- Figure 4 describes operations for configuring a communication unit
- Figure 5 describes operations for communicating over a dynamically configurable channel. This description continues with Figure 5.
- FIG. 5 is a flow diagram illustrating operations for receiving data over a dynamically configurable channel, according to example embodiments of the invention.
- the flow diagram 500 commences at block 502.
- communications are received over a dynamically configurable channel.
- the gaming machine's communication unit 212 receives data from a network device (e.g., the AOM server 204) over a dynamically configurable channel.
- the protocol layers 211 receive the data through a connection to a gaming network. The flow continues at block 504.
- protocols are de-configured. For example, if needed, the configuration unit 216 disables the external protocol unit interface 213 from forwarding data to a protocol unit 208 that does not support the needed communication protocol. The flow continues at block 508.
- the communication unit 212 is configured for receiving communications formatted according to the supported protocol.
- the configuration unit 216 configures the external protocol unit interface 213 to pass communications sent from a particular network device to a protocol unit 208 that supports the needed communication protocol.
- the protocol unit 208 can in rum pass the communications to the internal protocol unit interface 210, which delivers the communications to one of the application/system programs 214.
- the flow ends.
- an indication of the supported communication protocol is transmitted.
- the communication unit 212 transmits a message back to the sender indicating what communication protocol(s) are supported. The sender can use this information to configure itself to communicate using a protocol supported by the communication unit 212.
- the flow ends.
- the description continues with a discussion of embodiments that can request and receive gaming content using selected communication protocols.
- Figure 6 The description continues with Figure 6.
- FIG. 6 is a flow diagram illustrating operations for configuring a communication unit to receive gaming content and convert the gaming content into a designated communication protocol, according to example embodiments of the invention.
- the flow diagram 600 commences at block 602.
- a communication protocol for the gaming content is selected, where the selection is based on the command or script.
- the command or script indicates a communication protocol that is understood by the gaming content repository 202.
- the configuration unit 216 selects the communication protocol indicated in the command or script. The flow continues at block 606.
- a protocol interface is configured.
- the configuration unit 216 configures the external protocol unit interface 213 to receive the gaming content and forward it to a protocol unit 208 that supports the needed communication protocol. Additionally, the configuration unit 216 can configure the internal protocol unit interface 210 to receive the gaming content from the selected protocol unit 208 and forward it to the application/system programs 214. The flow continues at block 608.
- the communication unit 212 requests and receives the gaming content from a network device using the needed communication protocol.
- the application/system programs 214 send a gaming content request to the internal protocol unit interface 210, which passes the request to a protocol unit 208 that supports the needed communication protocol.
- the protocol unit 208 converts the request into the selected protocol format and forwards the request to the external protocol unit interface 213.
- the external protocol unit interface 213 forwards the request to the protocol layers 211, which transmit the request over a gaming network to the gaming asset repository 202.
- the communication unit's protocol layers 211 receive the gaming content from the gaming asset repository 202.
- the protocol layers 211 forward the gaming content to the external protocol unit interface 213 which then forwards the request to a protocol unit 208 that supports the needed communication protocol.
- the protocol unit 208 converts the gaming content into a protocol format understandable to the application/system programs 214 and forwards the gaming content to the internal protocol unit interface 210, which delivers it to the application/system programs 214.
- the flow continues at block 610.
- the gaming content is stored.
- the communication unit 212 stores the gaming content in a local data store (not shown). From block 610, flow ends.
- FIG. 7 is a block diagram illustrating components of a gaming machine, used in conjunction with example embodiments of the invention.
- the gaming machine 706 includes a central processing unit (CPU) 726 connected to a memory unit 728.
- the memory unit 728 includes a communication unit 732 and configuration unit 734 that can be used for configuring the gaming machine 706 to transmit and receive gaming data according to different communication protocols.
- the memory unit 728 includes a tangible machine-readable media including instructions for conducting casino-style wagering games (including bonus events), such as video poker, video blackjack, video slots, etc.
- the CPU 726 is connected to a network interface unit 724, which is connected to a gaming network 704.
- the CPU 726 is also connected to an input/output (I/O) bus 721 which, facilitates communication between the system components and the CPU 726.
- I/O input/output
- the I/O bus 721 is connected to payout mechanism 708, secondary display 710, primary display 712, money/credit detector 714, touchscreen 716, post-buttons 718, information reader 720, and gaming voucher printer 722.
- the gaming machine 706 can include additional peripheral devices and/or more than one of each component shown in Figure 7.
- the gaming machine 706 can include multiple network interface units 724 and multiple CPUs 726.
- the components of the gaming machine 706 can be interconnected according to any suitable interconnection architecture (e.g., directly connected, hypercube, etc.).
- Gaming machines are described in more detail below, in the discussion of Figure 8. According to some embodiments, a plurality of gaming machines can be connected together in a gaming network.
- the gaming network can include gaming machines and other gaming devices, such as gaming configuration servers, accounting servers, wide area progressive servers, etc. This discussion of Figure 3 describes gaming networks in more detail.
- FIG 8 is a perspective view of a gaming machine, according to example embodiments of the invention.
- the gaming machine 800 can be a computerized slot machine having the controls, displays, and features of a conventional slot machine.
- the gaming machine 800 can be mounted on a stand 842 or it can be constructed as a pub-style tabletop game (not shown). As a result, the gaming machine 800 can be operated while players are standing or seated.
- the gaming machine 800 can be constructed with varying cabinet and display designs.
- the gaming machine 800 can incorporate any primary game such as slots, poker, or keno, and additional bonus round games.
- the symbols and indicia used on and in the gaming machine 800 can take mechanical, electrical, or video form.
- the gaming machine 800 includes a coin slot 802 and bill acceptor 824.
- Players can place coins in the coin slot 802 and paper money or ticket vouchers in the bill acceptor 824.
- Other devices can be used for accepting payment.
- credit/debit card readers/validators can be used for accepting payment.
- the gaming machine 800 can perform electronic funds transfers and financial transfers to procure monies from financial accounts. When a player inserts money in the gaming machine 800, a number of credits corresponding to the amount deposited are shown in a credit display 806. After depositing the appropriate amount of money, a player can begin playing the game by pushing play button 808.
- the play button 808 can be any play activator used for starting a wagering game or sequence of events in the gaming machine 800.
- the gaming machine 800 also includes a bet display 812 and one or more "bet" buttons on the panel 816.
- the player can place a bet by pushing one or more of the bet buttons on the panel 816.
- the player can increase the bet by one or more credits each time the player pushes a bet button.
- the number of credits shown in the credit display 806 decreases by one credit, while the number of credits shown in the bet display 812 increases by one credit.
- a player may end the gaming session or "cash-out" by pressing a cash-out button 818.
- the gaming machine 800 dispenses a voucher or currency corresponding to the number of remaining credits.
- the gaming machine 800 may employ other payout mechanisms such as credit slips (which are redeemable by a cashier) or electronically recordable cards (which track player credits), or electronic funds transfer.
- the gaming machine also includes a primary display unit 804 and a secondary display unit 810 (also known as a "top box").
- the gaming machine may also include an auxiliary video display 840.
- the primary display unit 804 displays a plurality of video reels 820.
- the display units 804 and 810 can include any visual representation or exhibition, including moving physical objects (e.g., mechanical reels and wheels), dynamic lighting, and video images.
- each reel 820 includes a plurality of symbols such as bells, hearts, fruits, numbers, letters, bars or other images, which correspond to a theme associated with the gaming machine 800.
- the gaming machine 800 also includes an audio presentation unit 828.
- the audio presentation unit 828 can include audio speakers or other suitable sound projection devices.
- the gaming machine 800 includes components for transmitting and receiving gaming data according to different communication protocols, as described herein.
- block diagrams illustrate example embodiments of the invention.
- flow diagrams illustrate operations of the example embodiments of the invention. The operations of the flow diagrams are described with reference to the example embodiments shown in the block diagrams. However, it should be understood that the operations of the flow diagrams could be performed by embodiments of the invention other than those discussed with reference to the block diagrams, and embodiments discussed with references to the block diagrams could perform operations different than those discussed with reference to the flow diagrams. Additionally, some embodiments may not perform all the operations shown in a flow diagram. Moreover, although the flow diagrams depict serial operations, certain embodiments could perform certain of those operations in parallel.
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- Slot Machines And Peripheral Devices (AREA)
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- Computer And Data Communications (AREA)
Abstract
Dispositifs de jeu comprenant des unités de communication configurables. Dans un mode de réalisation, le dispositif de jeu comprend un programme pour mener des opérations de jeu et communiquer une requête de protocole pour transmission via un réseau de jeu. Le dispositif peut aussi comprendre une interface de protocole pour recevoir la requête de protocole et pour communiquer la requête de protocole à une des unités de protocole, chaque unité dans la pluralité d'unités de protocole étant capable de transformer la requête de protocole d'un premier protocole de communication en un deuxième protocole de communication.
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
US12/066,214 US20080261700A1 (en) | 2005-09-09 | 2006-09-06 | Gaming Device Including Configurable Communication Unit |
Applications Claiming Priority (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
US71564205P | 2005-09-09 | 2005-09-09 | |
US60/715,642 | 2005-09-09 |
Publications (2)
Publication Number | Publication Date |
---|---|
WO2007030550A2 true WO2007030550A2 (fr) | 2007-03-15 |
WO2007030550A3 WO2007030550A3 (fr) | 2007-06-28 |
Family
ID=37836425
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
PCT/US2006/034731 WO2007030550A2 (fr) | 2005-09-09 | 2006-09-06 | Dispositif de jeu comprenant une unite de communication configurable |
Country Status (2)
Country | Link |
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US (1) | US20080261700A1 (fr) |
WO (1) | WO2007030550A2 (fr) |
Families Citing this family (1)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US20080155251A1 (en) * | 2006-12-26 | 2008-06-26 | Digital Dynamics Software, Inc. | Electronic protocol converter |
Family Cites Families (9)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US7290072B2 (en) * | 1999-10-06 | 2007-10-30 | Igt | Protocols and standards for USB peripheral communications |
US6875110B1 (en) * | 2000-10-17 | 2005-04-05 | Igt | Multi-system gaming terminal communication device |
US7418513B2 (en) * | 2000-12-15 | 2008-08-26 | International Business Machines Corporation | Method and system for network management with platform-independent protocol interface for discovery and monitoring processes |
US7293108B2 (en) * | 2001-03-15 | 2007-11-06 | Intel Corporation | Generic external proxy |
JP2002359660A (ja) * | 2001-03-28 | 2002-12-13 | Sony Computer Entertainment Inc | データ通信装置及び方法、データ通信システム、データ通信プログラムを記録した記録媒体、データ通信プログラム |
US6682423B2 (en) * | 2001-04-19 | 2004-01-27 | Igt | Open architecture communications in a gaming network |
US6722985B2 (en) * | 2001-04-19 | 2004-04-20 | Igt | Universal player tracking system |
US6896618B2 (en) * | 2001-09-20 | 2005-05-24 | Igt | Point of play registration on a gaming machine |
US6884174B2 (en) * | 2002-06-26 | 2005-04-26 | Igt | Communication protocol for gaming system configuration |
-
2006
- 2006-09-06 US US12/066,214 patent/US20080261700A1/en not_active Abandoned
- 2006-09-06 WO PCT/US2006/034731 patent/WO2007030550A2/fr active Application Filing
Also Published As
Publication number | Publication date |
---|---|
WO2007030550A3 (fr) | 2007-06-28 |
US20080261700A1 (en) | 2008-10-23 |
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