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WO2009006368A2 - Système de transfert de fonds et son procédé d'utilisation dans un environnement de jeux - Google Patents

Système de transfert de fonds et son procédé d'utilisation dans un environnement de jeux Download PDF

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Publication number
WO2009006368A2
WO2009006368A2 PCT/US2008/068712 US2008068712W WO2009006368A2 WO 2009006368 A2 WO2009006368 A2 WO 2009006368A2 US 2008068712 W US2008068712 W US 2008068712W WO 2009006368 A2 WO2009006368 A2 WO 2009006368A2
Authority
WO
WIPO (PCT)
Prior art keywords
memory device
gaming
player
funds
account
Prior art date
Application number
PCT/US2008/068712
Other languages
English (en)
Other versions
WO2009006368A3 (fr
Inventor
Neil J. Netley
Don Hesskamp
Original Assignee
Multi-Lingual Gaming Inc.
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Priority claimed from US11/824,337 external-priority patent/US20090005157A1/en
Application filed by Multi-Lingual Gaming Inc. filed Critical Multi-Lingual Gaming Inc.
Publication of WO2009006368A2 publication Critical patent/WO2009006368A2/fr
Publication of WO2009006368A3 publication Critical patent/WO2009006368A3/fr

Links

Classifications

    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F1/00Coin inlet arrangements; Coins specially adapted to operate coin-freed mechanisms
    • G07F1/06Coins specially adapted to operate coin-freed mechanisms
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q20/00Payment architectures, schemes or protocols
    • G06Q20/04Payment circuits
    • G06Q20/06Private payment circuits, e.g. involving electronic currency used among participants of a common payment scheme
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/3244Payment aspects of a gaming system, e.g. payment schemes, setting payout ratio, bonus or consolation prizes
    • G07F17/3251Payment aspects of a gaming system, e.g. payment schemes, setting payout ratio, bonus or consolation prizes involving media of variable value, e.g. programmable cards, programmable tokens

Definitions

  • the embodiments of the present invention relate to an electronic transfer of funds system implemented in a gaming environment.
  • casino customers are able to purchase credits from a casino cashier or kiosk and then proceed to play the purchased credits at electronic gaming machines (e.g., slot machines) or live table games within the casino or other commonly owned casinos.
  • electronic gaming machines e.g., slot machines
  • live table games within the casino or other commonly owned casinos.
  • the current ticket system suffers from several problems including 1 ) the requirement for a significant background accounting system to authenticate the transactions and maintain security; and 2) the system is expensive to use. Casinos in Nevada have disclosed that the cost of such a system runs as much as $3.00 per ticket. In addition, the ticket printers (one per machine) cost about $600.00 each and frequently break down.
  • a first embodiment of the present invention is a gaming system comprising: a plurality of electronic gaming machines; a memory device including a microchip therein for storing a value amount; a memory device interface integrated into each of the gaming machines wherein said interface is positioned to contact the memory device upon engagement with the memory device; and means for crediting said gaming machines an amount equivalent to a memory device value amount in response to the memory device being engaged with said memory device interface, and crediting the memory device with a credit amount on said gaming machine in response to a game session being terminated by a player.
  • a first method of the present invention comprises: providing a plurality of electronic gaming machines in communication with a central computer system wherein each gaming machine has a memory device interface integrated therein such that said memory device interface is positioned to receive and engage a memory device having a microchip; crediting said gaming machines an amount equivalent to a memory device value amount in response to the memory device being engaged with said memory device interface; and crediting the memory device with a credit amount on said gaming machine in response to a player terminating a game session.
  • An alternative system embodiment of the present invention comprises: configuring a memory device for use with a gaming machine and memory device readers located in retail outlets such that said memory device: stores and tracks multiple funds accounts wherein at least a first account is dedicated to funds for gaming activities and a second account is dedicated to funds for retail activities; automatically selects one of said multiple accounts from which to transfer funds based on the activity for which the memory device is being used; and transfers funds from the selected account to a gaming machine or a retail outlet based on the activity for which the memory device is being used.
  • An alterative method embodiment of configuring an electronic funds transfer system comprises: configuring a memory device for use with a gaming machine and memory device readers located in retail outlets such that a microchip integrated in said memory device stores and tracks multiple funds accounts wherein at least a first account is dedicated to funds for gaming activities and a second account is dedicated to funds for retail activities; automatically selecting one of said multiple accounts from which to transfer funds based on the activity for which the memory device is being used; and transferring funds from the selected account to a gaming machine or a retail outlet based on the activity for which the memory device is being used.
  • a corresponding memory device interface i.e., reader integrated on the machine or proximate the live table game location facilitates the electronic transfer of funds.
  • FIG. 1 illustrates a block diagram of one system embodiment of the present invention
  • FIGs. 2a and 2b illustrate an exemplary memory device in a closed and open position, respectively, for facilitating the embodiments of the present invention
  • FIGs. 3a and 3b illustrate a memory device contained within a carrying unit
  • Fig. 4 illustrates a memory device interface integrated on an electronic gaming machine
  • Fig. 5 illustrates a memory device interface separated from the electronic gaming machine
  • Fig. 6 illustrates a memory device engaged with a memory device interface
  • Fig. 7 illustrates a flow chart detailing one method of using the memory device to facilitate an electronic funds transfer system according to the embodiments of the present invention
  • FIG. 8 illustrates a block diagram of an alternative system embodiment of the present invention with multiple accounts
  • Fig. 9 illustrates a flow chart detailing one operation of the alternative embodiment of the present invention.
  • electronic gaming machines e.g., slot machines
  • the operation of electronic gaming machines is controlled by microprocessors which communicate with internal memory devices and the external features of the machines.
  • the microprocessors also incorporate, or communicate with, a random number generator which ensures the randomness of the machines' outcomes. Since the technology for operating and controlling electronic gaming machines is well- known to those skilled in the art, the subtle details are not described herein.
  • player tracking systems are well-known in the art. Such systems track the play of registered players. Players identify themselves to the casino using player or slot cards which can be inserted into, and read by, electronic gaming machines. Upon being read, a player database is accessed such that new information from the current play session can be used to update the player's database.
  • Player cards may also be used at live table games where casino personnel swipe the card to access the player's database. Gaming information may then be entered manually or via the use of RFID systems now finding there way into casinos. Since the technology for operating and controlling player tracking systems is well-known to those skilled in the art, the subtle details are not described herein.
  • Fig. 1 shows a block diagram of a gaming system generally denoted by reference numeral 100.
  • the system 100 includes a plurality of electronic gaming machines 1 10-1 through 1 10-N and a central computer system (e.g., a server) 120.
  • the server 120 may be running player tracking system software 121 and accounting system software 122 among other conventional casino software.
  • Each gaming machine 1 10-1 through 1 10-N includes a memory device interface 130 integrated on the machine 1 10-1 through 1 10-N for engagement with a memory device as explained in more detail below.
  • Fig. 2 shows a memory device 150 in the form of a silicon microchip 151 housed in a button or similar container.
  • the memory device 150 may be fabricated of stainless steel or other durable material.
  • the contained microchip 151 stores at least a game value associated with the memory device 150.
  • the memory device 150 may also include personal information (e.g., name, ID number, etc.) associated with a purchaser or holder of the memory device 150.
  • the memory devices 150 may also include unique and unalterable addresses laser etched onto the microchip. The addresses may be used as an identifier for each memory device 150. Figs.
  • FIG. 3a and 3b show the memory device 150 contained within a carrying case 155.
  • An opening 156 in the carrying case 155 allows the memory device 150 to be attached to a lanyard or similar item so that it may be conveniently carried throughout a casino with minimal risk of loss.
  • Fig. 4 shows a memory device interface 160 integrated on an electronic gaming machine 1 10.
  • the memory device interface 160 may be integrated anywhere on the gaming machine 1 10.
  • the memory device interface 160 is adapted to read output from the memory device 150 and relay input to the memory device 150.
  • the memory device interface 160 may be DS2460 and DS1963S data carriers also manufactured by Dallas Semiconductor. Associated software is also utilized to analyze data and authenticate memory devices 150.
  • the memory device interface 160 includes a protruding pin 165 having a flat end surface 170. As shown in Fig. 6, the memory device interface 160 is sized to receive and engage the memory device 150 so that the flat end surface 170 of the memory device interface 160 contacts a data contact surface of the memory device 150. Through this contact, the memory device interface 160 is able to read output from the memory device 150 and relay input to the memory device 150 in a preprogrammed manner as described below. Power is supplied to the memory device 150 via the memory device interface 160. In one embodiment, a magnet 157 on said memory device 150 and/or memory interface device 160 maintains engagement between the memory device 150 and/or memory interface device 160.
  • Fig. 5 shows a memory interface device 160 separated from the electronic gaming machine 1 10.
  • a cable 165 connects the memory interface device 160 to one or more backend programs, like the player tracking software 121 , accounting software 122 or related software. Alternatively, the cable 165 connects to a local processor at the machine level. Dedicated and/or proprietary software may also be used to manage the electronic funds transfer (EFT) system embodiments of the present invention. In one embodiment, a wireless mesh network and backend database may facilitate the EFT system.
  • EFT electronic funds transfer
  • Fig. 7 shows a flow chart 200 detailing one method embodiment of the present invention.
  • a player acquires and loads a memory device 150 with value loaded thereon from casino personnel.
  • a player may load the memory device 150 with any dollar amount (e.g., $25 to $1000) permitted by the casino.
  • the player next locates an electronic gaming device 1 10 he or she desires to play.
  • the player attaches the memory device 150 to a memory device interface 160 integrated in the electronic gaming device 1 10.
  • the authenticity of the memory device 150 is verified by backend software in communication with the memory device interface 160 and/or machine processor and/or central server 120.
  • the dollar amount stored on the memory device 150 is transferred to the electronic gaming machine 1 10 and displayed in the form of game credits on a machine credit meter.
  • a player database is accessed.
  • the player database is only accessed in response to a player of slot card or similar device being read by the gaming machine 1 10.
  • Authenticating and/or verifying the memory device 150 may comprise a correspondence of the memory device's unique identifier number mentioned above.
  • the authentication may involve a 64-bit Authentication Secret known to the memory device 150.
  • the 64-bit Authentication Secret may be derived from the unique identifier and a master secret.
  • Authentication may also involve a 24-bit Challenge value sent to the memory device 150 prior to the authentication of the data in the memory device 150.
  • the 24-bit Challenge value is randomly generated at the start of each transaction and changes for each transaction. Other authentication and verification schemes and/or systems may be used as well.
  • a game session then transpires at 230.
  • the player electing to cash out e.g., pressing the machine's cash out button or cash out icon on a touch screen
  • a visual and/or audio message instructing the player to re-engage or re-attach the memory device 150 is sent to the gaming machine 1 10.
  • the existing machine credits are transferred to the memory device 150.
  • information regarding the gaming session is downloaded into the player's database accessed at 225. A player may then move to another gaming machine 1 10 and attach the memory device 150 to begin play or may proceed to a cashier or kiosk to collect any monies stored on the memory device 150.
  • each gaming table has a memory device interface 160 linked to a dealer monitor proximate the table.
  • the monitor may be a dummy or smart device.
  • the processing power may be supplied by a central server or similar device.
  • Dealer monitors are commonly used with player card readers to track play at live table games based on pit boss input or RFID chip input.
  • the memory device 160 As a player approaches a live table game he or she takes a seat and hands the memory device 160 to the dealer who attaches it to the single memory device interface 160 (or the one memory device interface 160 corresponding to the player's seat location) to obtain a game value associated therewith. Once the game value is determined, the dealer provides the player with a desired value of game chips. If the value of the game chips is less than the full value stored on the memory device 150, the dealer uses a monitor interface to deduct only a portion of the value thereby leaving the remaining value balance on the memory device 160. If only one memory device interface 160 is used, the memory device 150 is then returned to the player until the game session ends.
  • player credits are stored on the system 100.
  • player credits may be stored on the server 120 in a player account.
  • the player account may be the player tracking account or another designated account.
  • the memory device 150 is used as an identifier at a machine 1 10 or gaming table. In such an embodiment, the player first deposits cash or similar value with the casino.
  • the casino then causes the player account, maintained by the server 120, to be credited the amount of the deposit. Then, when the player desires to play a machine 1 10 or a live game of chance, the player uses the memory device as an identification tool for access to the stored credits. In a machine example, once the identification of the player is verified and authenticated, the stored credits or a portion of the stored credits are transferred to the machine for play. Once the gaming session ends, any machine credits are either stored on the system 100 for later use or may be cashed out by the player. In a live game of chance example, once the identification of the player is verified and authenticated by the dealer, the player may request a desired amount of gaming chips based on the stored credit amount. The dealer then causes the stored credit amount to be adjusted based on the gaming chips provided. After the game session ends, the player may either turn in the chips for credit to the system 100 or may retain the chips for use at another table or cash them in.
  • a block diagram 300 illustrates an alternative system embodiment of the present invention.
  • a memory device includes memory means comprising at least two separate storage areas, accounts or purses.
  • a microchip is configured with the two separate storage areas but in other embodiments, multiple microchips or similar devices may each include one or more separate storage areas.
  • the first storage area is dedicated to a gaming account and the second storage area is dedicated to a retail account.
  • the memory device works as disclosed above relative to the gaming machines 1 10. The difference is the memory device further manages the separate storage area directed to a retail account. The memory device is then capable of being used in the casino for transferring funds between gaming machines 1 10 and also retail outlets 305 for purchasing goods and services.
  • a separate server 310 is shown linking the various retail outlets 305. It will be understood by those skilled in the art that multiple servers may be used or each retail outlet 305 may be a standalone location with no server per se but other means suitable for such a configuration.
  • the separateness of the gaming and retail accounts is required in many gaming jurisdictions. In other words, in many jurisdictions gaming funds cannot be commingled with non-gaming funds in a single account for gaming purposes.
  • the memory device can be used across multiple participating casinos and retail properties.
  • Keys or secrets are associated with the memory device, gaming machines 1 10 and retail outlets 305.
  • the memory device is programmed with a first key associated with the gaming account and the second key associated with the retail account. The first key and second key are unique and serve to identify the two accounts.
  • the gaming machines 1 10 are configured to recognize the first key and retail outlet readers 315 are configured to recognize the second key.
  • central server 120 in communication with the gaming machines 1 10 and server 310 in communication with the retail outlets 305 are configured to recognize the first key and second key, respectively . Based on the recognition of the correct key, funds are transferred from the correct account.
  • Fig. 9 shows a flow chart 400 detailing one method of utilizing the multiple account memory device 305.
  • the memory device 305 is issued to a user.
  • the memory device 305 includes, for example, a gaming account and retail account which may or may not be funded. If not funded, either account may be funded subsequently as set forth above.
  • the memory device is used in conjunction with a gaming machine 1 10.
  • the gaming machine 1 10 or central server 120 polls the memory device and, at 420, based on recognition of the key associated with the gaming account selects the gaming account.
  • funds from the gaming account are transferred to the gaming machine. Once the funds are transferred from the gaming account, the following steps are analogous to those set forth in Fig. 7 relative to the gaming account.
  • the memory device is used in conjunction with a retail outlet 305.
  • a retail outlet reader 315 polls the memory device and, at 440, based on recognition of the retail account key, selects the retail account.
  • funds from the retail account are transferred to the retail outlet 305 for payment of the desired goods and/or services.
  • kiosks are configured to fund the memory device, transfer funds between the gaming account and the retail account and collect funds from the accounts in the form of cash in a manner similar to an ATM.
  • Use of the multiple account memory device allows users to seamlessly move about the casino resort environment with a single memory device useful for gaming and purchasing of goods and/or services.
  • players may also be issued passwords or other unique codes which must be provided prior to funds being transferred from the memory devices 150 or stored player accounts.
  • players use a touchpad or touch screen on the gaming machines 1 10 to enter the code to verify their identity.
  • a dealer may enter the code at the live table games.
  • players must insert their player card along with the memory device 150 so that the two can be authenticated and verified.
  • Other means of protecting funds stored on the memory devices 150 or player accounts may also be implemented as desired by casinos and required by regulatory bodies.

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  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • Business, Economics & Management (AREA)
  • Accounting & Taxation (AREA)
  • Strategic Management (AREA)
  • General Business, Economics & Management (AREA)
  • Engineering & Computer Science (AREA)
  • Theoretical Computer Science (AREA)
  • Management, Administration, Business Operations System, And Electronic Commerce (AREA)
  • Pinball Game Machines (AREA)
  • Financial Or Insurance-Related Operations Such As Payment And Settlement (AREA)

Abstract

Cette invention concerne un système et un procédé de transfert électronique de fonds dans un environnement de jeux. Le système comprend un dispositif de mémoire permettant de stocker une valeur de jeu et une interface de dispositif de mémoire permettant de récupérer des données stockées dans ledit dispositif de mémoire et de lui transférer ces données. L'interface du dispositif de mémoire peut être intégrée dans une machine de jeu électronique, à proximité d'un jeu de table ou dans un point de vente. Une valeur monétaire peut être ajoutée au dispositif de mémoire par le personnel du casino ou un kiosque. Un joueur peut alors utiliser le dispositif de mémoire pour télécharger des crédits sur une machine de jeux ou en échange de jetons de jeu sur un jeu de table ou pour acheter des biens et/ou des services dans un point de vente. Le dispositif de mémoire gère des comptes multiples, y compris un compte de jeu et un compte de détail. Les comptes séparés possèdent des clés ou des codes secrets associés permettant aux machines de jeu et aux points de vente de sélectionner automatiquement le bon compte à partir duquel et vers lequel les fonds seront transférés.
PCT/US2008/068712 2007-06-28 2008-06-30 Système de transfert de fonds et son procédé d'utilisation dans un environnement de jeux WO2009006368A2 (fr)

Applications Claiming Priority (4)

Application Number Priority Date Filing Date Title
US11/824,337 2007-06-28
US11/824,337 US20090005157A1 (en) 2007-06-28 2007-06-28 Electronic funds transfer system and method of use in gaming environment
US12/015,048 2008-01-16
US12/015,048 US20090005159A1 (en) 2007-06-28 2008-01-16 Funds transfer system and method of use in gaming environment

Publications (2)

Publication Number Publication Date
WO2009006368A2 true WO2009006368A2 (fr) 2009-01-08
WO2009006368A3 WO2009006368A3 (fr) 2009-05-28

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Country Link
US (1) US20090005159A1 (fr)
WO (1) WO2009006368A2 (fr)

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Also Published As

Publication number Publication date
WO2009006368A3 (fr) 2009-05-28
US20090005159A1 (en) 2009-01-01

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