WO2010076819A1 - Appareil électronique portable pour acquérir une image et utiliser cette image dans un contexte de jeu vidéo - Google Patents
Appareil électronique portable pour acquérir une image et utiliser cette image dans un contexte de jeu vidéo Download PDFInfo
- Publication number
- WO2010076819A1 WO2010076819A1 PCT/IT2008/000807 IT2008000807W WO2010076819A1 WO 2010076819 A1 WO2010076819 A1 WO 2010076819A1 IT 2008000807 W IT2008000807 W IT 2008000807W WO 2010076819 A1 WO2010076819 A1 WO 2010076819A1
- Authority
- WO
- WIPO (PCT)
- Prior art keywords
- image
- video game
- code
- composite image
- frame
- Prior art date
Links
- 239000002131 composite material Substances 0.000 claims abstract description 31
- 230000000994 depressogenic effect Effects 0.000 claims abstract description 6
- 230000002093 peripheral effect Effects 0.000 claims abstract description 6
- 238000004891 communication Methods 0.000 claims abstract description 5
- 238000006243 chemical reaction Methods 0.000 claims description 3
- 230000009467 reduction Effects 0.000 claims description 3
- 239000011521 glass Substances 0.000 claims description 2
- 238000001429 visible spectrum Methods 0.000 claims description 2
- 230000006978 adaptation Effects 0.000 claims 1
- 230000009471 action Effects 0.000 description 6
- 241001465754 Metazoa Species 0.000 description 3
- 230000003993 interaction Effects 0.000 description 2
- 238000000034 method Methods 0.000 description 2
- 230000008569 process Effects 0.000 description 2
- 230000004044 response Effects 0.000 description 2
- 206010011971 Decreased interest Diseases 0.000 description 1
- 230000008859 change Effects 0.000 description 1
- 238000010586 diagram Methods 0.000 description 1
- 230000002708 enhancing effect Effects 0.000 description 1
- 230000006870 function Effects 0.000 description 1
- 239000004973 liquid crystal related substance Substances 0.000 description 1
- 230000015654 memory Effects 0.000 description 1
- 238000011084 recovery Methods 0.000 description 1
- 230000035945 sensitivity Effects 0.000 description 1
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/213—Input arrangements for video game devices characterised by their sensors, purposes or types comprising photodetecting means, e.g. cameras, photodiodes or infrared cells
-
- A63F13/10—
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/45—Controlling the progress of the video game
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/90—Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/90—Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
- A63F13/92—Video game devices specially adapted to be hand-held while playing
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/20—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform
- A63F2300/204—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform the platform being a handheld device
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/69—Involving elements of the real world in the game world, e.g. measurement in live races, real video
- A63F2300/695—Imported photos, e.g. of the player
Definitions
- a portable electronic apparatus for acquiring an image and using such image in a video game context
- the present invention relates to a portable electronic apparatus for acquiring an image and using such image in a video game context, as defined in the preamble of claim 1.
- the term portable electronic apparatus is intended to designated an apparatus that can be easily held and carried in a user's hands, which has substantially the size of a common palmtop.
- the term video game program or video game is intended to designate an electronic game which is programmed to simulate various contexts such as role-playing games and the like to be displayed on a screen, resulting from events caused by one or more players through controls imparted by such players.
- Portable electronic apparatus which include: - a display screen, such as a LCD,
- a processor in signal communication with the mass storage device, the camera and the display screen to supervise the operation of the apparatus as well as the interoperability of the elements that form the apparatus, and adapted to implement the code of the video game program, to allow user interaction with the video game.
- the character may be assigned a sex, a name and a few more exterior and/or skill parameters.
- the object of this invention is to provide a portable apparatus that can overcome the above mentioned problems and limitations of the prior art.
- the present invention provides a portable electronic apparatus that incorporates all characteristics and features for automated achievement of a more direct involvement of the user/player without requiring any action by the user/player.
- the present portable electronic apparatus uses an appropriate image processing program to change the look of a character that participates in the video game program.
- a peculiar feature of the present apparatus is that it allows the user/player to customize a character that may be utilized in the context of the video game program.
- the present portable apparatus allows acquisition of a picture of a subject, which may be the user/player or an object whatever or even a subject other than the user/player (such as a friend or an animal) and selection of a portion of the above picture to combine it with a background graphical representation.
- the portion of the picture may be the face of the user/player and the background graphical representation may be the avatar or body of a character that is part of the video game context.
- composite image may be utilized in the video game without requiring any action by the user/player.
- the user/player may be involved in the game, still without requiring any action and/or manual intervention, by creating characters having the face of the user/player.
- FIG. 1 shows various views of a portable electronic apparatus of the present invention
- - Figure 2 is a principle block diagram used in the apparatus of Figure 1 ;
- - Figure 3 is a flow chart of the operation of a program code used in the apparatus of Figure 1 , according to the present invention;
- FIGS. 4A to 4E are illustrations of a possible embodiment of the process flow of Figure 3, according to the present invention.
- numeral 1 generally designates a portable electronic apparatus.
- the portable electronic apparatus 1 comprises:
- a display screen 3 for instance located at the first side 2a
- a plurality of pushbuttons 4 for instance located at the first side 2a
- a camera 5 associated with the frame 2 for instance located at the first side 2a, - a mass storage device 6 located within the frame 2 wherein a code of a video game program or video game is preferably permanently stored,
- the processor 7 supervises the operation of the portable apparatus 1 and ensures proper interoperability of the elements that form the portable apparatus, and is adapted to implement the code of the video game program, to allow user interaction with the video game through the plurality of pushbuttons 4.
- the plurality of pushbuttons 4 may be at least partially located at the first side 2a, the second side 2b and/or the peripheral wall 2c.
- the frame 2 of the present-portable apparatus 1 is required to have such a size as to be held in at least one hand of a user/player.
- the frame 2 may have a width "L" of not more than 10 cm, a length "1" of not more than 20 cm and a thickness "s" of not more than 3 cm.
- the camera 5 is integrated with the frame 2 and preferably located on the first side 2a, i.e. the side with the display screen 3.
- the camera 5 might be also located on the second side 2b.
- the camera 5 is, for example, a CMOS sensor camera capable of acquiring images and convert them into a digital format.
- the portable apparatus 1 also optionally comprises a speaker 8 located at the second side 2b or, alternatively, at the first side 2a.
- the speaker 8 is controlled by the processor 7 and can emit signals audible by the user/player in response to predetermined events. Furthermore, the portable electronic apparatus 1 includes at least one housing
- the housing is designed to receive digital SD-cards or flash memories or the like.
- the screen 3 is, for instance a TFT liquid crystal display.
- the processor 7 is adapted to implement the code of the video game program to display the sequence of images that represent the development of the video game program on the screen 3.
- the video game program may be a video game whose story develops in response to user/player selections, or the video game program may be embodied as a sequence of predetermined scenes, such as a short film.
- processor 7 will be adapted to:
- the processor 7 is, for instance, a 32 bit RISC_based processor:
- this code of the image processing program 11 is permanently stored in the storage 6 of the device 1.
- the code of the processing program 11 is executed by the processor 7 as soon as the at least one pushbutton 4a is found to be held depressed for a time longer than the preset time T.
- step 28 - run the video game program with the composite image 21 incorporated in the context of such video game program, step 28. Due to this feature, as the video game program is being run, i.e. while the user/player plays on the portable apparatus 1, the composite image 21 is not only displayed on the display screen 3 of the device 1 but also part of the video game.
- the composite image 21 is incorporated into the video game like any other character participating in the video game.
- the portable apparatus 1 is shown with the display screen 2 displaying a particular video game screen 22, in which the composite image 21 is incorporated according to a particular embodiment.
- the camera 5 is operated to display the subject as viewed by the camera lens on the display screen 3 of the apparatus 1.
- the background graphical representation 18 appears to include a background 18a with an overlapped image 18b representing a video game character.
- the background 18a shall cover the whole display screen area 3 excepting a free portion 18c.
- Such portion 18c will show what the camera lens 5 is viewing at the moment, and allow the user to select the portion 19 to be used for customizing the image 18b.
- image 18b coincides with the video game object that the user/player wants to customize for enhanced involvement.
- the free portion 18c is advantageously located proximate the image 18b. Particularly, such free portion 18c completes the representation of the image 18b.
- the free portion 18c shall have such conformation or shape as to allow the user/player to frame the portion 19 of the subject and, since the free portion 18c is placed proximate the image 18b, the portion 19 will complete the image 18b to create an additional composite image 20.
- the user/player shall press the pushbutton 4a with a greater pressure than the one required for operating the camera 5.
- the background image 18a will be the representation of a photographic studio
- the image 18b will be the body of an avatar that is part of the video game, to be customized by the user/player
- the free portion 18c has the shape of the face of the image 18b.
- a composite image 20 is obtained, which is not the composite image 21 yet.
- the composite image 20 is not usable in the video game, because there is no dimensional correspondence between the portion 19 acquired by the camera and the image 18b that is part of the video game.
- the composite image 21 can be obtained by first converting the selected portion 19 into a format adapted to enhance human eye sensitivity to the green portion of the visible spectrum and then a portion 20a can be selected from the image 20 (see Figure 4C), which comprises the portion 19 of the subject whose picture has been taken.
- conversion occurs, for instance, through the format RGB565, which is used by the camera 5, to the format RGB555.
- the selection step includes the definition of a first point of origin or zero reference point 24 of the graphical representation 18 and a second point of origin or reference point 25 from which the portion 20a is selected.
- the graphical representation 18 has a predetermined area equal to S and also the portion 20a has a surface area S' known beforehand, with S' being smaller than
- the reference point 25 is found to be within the surface area S containing the representation 18.
- the portion 19 selected by the user during the acquisition step may be cut out from the image 20.
- the background representation 18 has an area S of 320x240, - the first reference point 24 is the point at the top left corner of the representation 18, whose coordinates are (0,0),
- the portion 20a is selected to have an area S' of 68x90, then, the portion 19 of interest to the user/player for customizing the video game image 18b may be selected.
- Such portion 20a shall be adapted to the size of the image 18b.
- the portion 10a is designed to be reduced by a predetermined reduction ratio to generate the scaled image 29.
- Such reduction ratio is selected during development of the code 11 for the specific video game application and is a function of the size of the image 18b.
- the step of combining the selected portion 19 with the image 18b further includes:
- the code 11 will be adapted to cause such portion 19 to overlap the image 18b to generate the composite image 21.
- the subject of the picture that has been taken may be the user/player of the portable apparatus 1 or a friend, an inanimate object or an animal.
- the user/player Whenever the user/player wants to assign his/her own face to a video game character, then the user/player shall simply hold the pushbutton 4a depressed for a time longer than T, take a position in which his/her own face appears in the free portion 18c and press with greater force such pushbutton 4a to acquire the portion
- the code 11 will be used by the processor 7, no action being required of the user/player, to execute all the steps required to obtain the composite image 21 which, in this special case, is the result of the combination between the face of the user/player and the body of an avatar.
- the user/player may be involved in the game, still without requiring any action and/or manual intervention, by creating characters having the face of the user/player.
- Similar composite images may be obtained by acquiring portions of subjects such as animals, inanimate objects, etc.
- processor 7 will:
- step 16 add at least one accessory to the composite image 21, step 16, to further customize the composite image obtained during the step 14 as desired and preferred by the user/player, to generate a processed composite image 23.
- the at least one accessory is selected by the user/player among a plurality of predetermined accessories.
- the accessories to be used 'for forming the processed composite image 23 include hats, glasses, beard, whiskers and the like.
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Human Computer Interaction (AREA)
- Processing Or Creating Images (AREA)
Abstract
La présente invention porte sur un appareil électronique portable (1) qui comprend un cadre (2) comprenant un premier côté (2a) et un second côté (2b) aux surfaces opposées plus grandes, qui sont reliés par une paroi périphérique (2c), ledit cadre (2) ayant une taille telle qu'il peut être tenu dans au moins une main d'utilisateur; un écran d'affichage (3) sur ledit premier côté (2a); une pluralité de boutons poussoirs (4) sur le premier côté (2a), ledit second côté (2b) et/ou ladite paroi périphérique (2c); une caméra (5) associée audit cadre (2), ladite caméra (5) pouvant être actionnée par pression d'au moins un bouton poussoir (4a) de ladite pluralité de boutons poussoirs (4); un dispositif de stockage de masse (6) disposé à l'intérieur dudit cadre (2) et utilisé pour stocker un code d'un programme de jeu vidéo; un processeur (7) disposé à l'intérieur dudit cadre (2) et en communication de signal avec ledit dispositif de stockage de masse (6), ladite caméra (5) et ledit écran d'affichage (3), ledit code dudit programme de jeu vidéo étant apte à être mis en œuvre par ledit processeur (7). L'élément caractéristique est qu'un code d'un programme de traitement d'image (11) est stocké dans ledit dispositif de stockage de masse (6) et que ledit code dudit programme de traitement d'image (11) est conçu pour être mis en œuvre par ledit processeur (7), ce dernier étant apte à: a) confirmer que ledit au moins un bouton poussoir (4a) a été enfoncé; b) déterminer le temps (T) pendant lequel ledit bouton poussoir (4a) est maintenu enfoncé, et le fait que ce temps (T) est ou non plus long qu'une valeur de temps prédéterminée; c) actionner ladite caméra (5) pour prendre une image; et d) exécuter ledit code dudit programme de traitement d'image (11), ceci comprenant les étapes consistant à : d1) sélectionner une partie (19) de l'image qui a été prise, d2) combiner la partie sélectionnée (19) à une représentation graphique par défaut (18) pour générer une image composite (21), et e) incorporer ladite image composite (21) dans le contexte dudit programme de jeu vidéo pour ladite image composite (21) devant également être affichée sur ledit écran d'affichage (3) durant l'exécution.
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
PCT/IT2008/000807 WO2010076819A1 (fr) | 2008-12-30 | 2008-12-30 | Appareil électronique portable pour acquérir une image et utiliser cette image dans un contexte de jeu vidéo |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
PCT/IT2008/000807 WO2010076819A1 (fr) | 2008-12-30 | 2008-12-30 | Appareil électronique portable pour acquérir une image et utiliser cette image dans un contexte de jeu vidéo |
Publications (1)
Publication Number | Publication Date |
---|---|
WO2010076819A1 true WO2010076819A1 (fr) | 2010-07-08 |
Family
ID=40740020
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
PCT/IT2008/000807 WO2010076819A1 (fr) | 2008-12-30 | 2008-12-30 | Appareil électronique portable pour acquérir une image et utiliser cette image dans un contexte de jeu vidéo |
Country Status (1)
Country | Link |
---|---|
WO (1) | WO2010076819A1 (fr) |
Cited By (1)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
CN106823374A (zh) * | 2017-01-17 | 2017-06-13 | 河海大学 | 基于Android系统的Talking Avatar手游软件的构建方法 |
Citations (6)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US5687306A (en) * | 1992-02-25 | 1997-11-11 | Image Ware Software, Inc. | Image editing system including sizing function |
US20010006391A1 (en) * | 1997-11-20 | 2001-07-05 | Nintendo Co., Ltd. | Image creating device |
US20020173360A1 (en) * | 1998-11-03 | 2002-11-21 | Nintendo Co., Ltd. | Portable game machine having image capture, manipulation and incorporation |
US20030069069A1 (en) * | 2001-09-28 | 2003-04-10 | Fuji Photo Film Co., Ltd. | Game device |
US20050078125A1 (en) * | 2003-09-25 | 2005-04-14 | Nintendo Co., Ltd. | Image processing apparatus and storage medium storing image processing program |
US20050129324A1 (en) * | 2003-12-02 | 2005-06-16 | Lemke Alan P. | Digital camera and method providing selective removal and addition of an imaged object |
-
2008
- 2008-12-30 WO PCT/IT2008/000807 patent/WO2010076819A1/fr active Application Filing
Patent Citations (6)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US5687306A (en) * | 1992-02-25 | 1997-11-11 | Image Ware Software, Inc. | Image editing system including sizing function |
US20010006391A1 (en) * | 1997-11-20 | 2001-07-05 | Nintendo Co., Ltd. | Image creating device |
US20020173360A1 (en) * | 1998-11-03 | 2002-11-21 | Nintendo Co., Ltd. | Portable game machine having image capture, manipulation and incorporation |
US20030069069A1 (en) * | 2001-09-28 | 2003-04-10 | Fuji Photo Film Co., Ltd. | Game device |
US20050078125A1 (en) * | 2003-09-25 | 2005-04-14 | Nintendo Co., Ltd. | Image processing apparatus and storage medium storing image processing program |
US20050129324A1 (en) * | 2003-12-02 | 2005-06-16 | Lemke Alan P. | Digital camera and method providing selective removal and addition of an imaged object |
Cited By (1)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
CN106823374A (zh) * | 2017-01-17 | 2017-06-13 | 河海大学 | 基于Android系统的Talking Avatar手游软件的构建方法 |
Similar Documents
Publication | Publication Date | Title |
---|---|---|
CN101184165B (zh) | 照片印刷装置及照片印刷方法 | |
EP0768105A2 (fr) | Méthode de contrÔle de personnages dans un jeu vidéo, système de jeu vidéo et support d'enregistrement de jeu vidéo | |
JP2003103044A (ja) | ゲーム装置 | |
JP4383140B2 (ja) | 画像処理装置および画像処理プログラム | |
JP2017038344A (ja) | 遊戯用撮影装置および画像処理方法 | |
JP2005230056A (ja) | ゲーム装置及びプログラム | |
JP2004329629A (ja) | 撮像データに基づいてアイテムを入手するゲーム装置およびゲームプログラム | |
US20050057657A1 (en) | Photographed image composing apparatus and a storage medium storing a photographed image composing program | |
WO2010076819A1 (fr) | Appareil électronique portable pour acquérir une image et utiliser cette image dans un contexte de jeu vidéo | |
JP5223349B2 (ja) | ステップ、画像撮影装置 | |
JP4247574B2 (ja) | 写真プリント装置、写真プリント装置の制御方法、写真プリント装置制御プログラム、写真プリント装置制御プログラムを記録した記録媒体 | |
JP4551683B2 (ja) | 撮像機能を備えた画像処理装置および画像処理プログラム | |
JP2016161924A (ja) | 写真シール作成装置および写真シール作成方法 | |
US20120059490A1 (en) | Photographing device having game function | |
KR101080402B1 (ko) | 디지털 카메라의 촬영 기술 학습 방법 | |
JP6201397B2 (ja) | 写真シール作成装置および方法、並びにプログラム | |
JP2964955B2 (ja) | 遊戯装置 | |
JPH11300033A (ja) | ビデオゲーム機 | |
JP4498270B2 (ja) | プログラム、情報記憶媒体、写真印刷装置及び写真印刷方法 | |
CN119600240A (zh) | 合影图像获取方法、装置、合影设备及存储介质 | |
JP6414276B2 (ja) | 写真シール作成装置および方法、並びにプログラム | |
JP2015097610A (ja) | パチンコ機 | |
JP4978271B2 (ja) | 撮像装置、撮像画像の表示方法およびプログラム | |
JPH11239671A (ja) | 遊戯装置 | |
JP3048628U (ja) | ゲームマシン娯楽装置 |
Legal Events
Date | Code | Title | Description |
---|---|---|---|
121 | Ep: the epo has been informed by wipo that ep was designated in this application |
Ref document number: 08876157 Country of ref document: EP Kind code of ref document: A1 |
|
NENP | Non-entry into the national phase |
Ref country code: DE |
|
122 | Ep: pct application non-entry in european phase |
Ref document number: 08876157 Country of ref document: EP Kind code of ref document: A1 |