WO2016116929A1 - Method of physically realistic three-dimensional manipulation process - Google Patents
Method of physically realistic three-dimensional manipulation process Download PDFInfo
- Publication number
- WO2016116929A1 WO2016116929A1 PCT/IL2016/050062 IL2016050062W WO2016116929A1 WO 2016116929 A1 WO2016116929 A1 WO 2016116929A1 IL 2016050062 W IL2016050062 W IL 2016050062W WO 2016116929 A1 WO2016116929 A1 WO 2016116929A1
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- WO
- WIPO (PCT)
- Prior art keywords
- shape
- rolling
- real
- para
- dimensional
- Prior art date
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Classifications
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T19/00—Manipulating 3D models or images for computer graphics
- G06T19/20—Editing of 3D images, e.g. changing shapes or colours, aligning objects or positioning parts
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- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/011—Arrangements for interaction with the human body, e.g. for user immersion in virtual reality
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- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/016—Input arrangements with force or tactile feedback as computer generated output to the user
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- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T2219/00—Indexing scheme for manipulating 3D models or images for computer graphics
- G06T2219/20—Indexing scheme for editing of 3D models
- G06T2219/2021—Shape modification
Definitions
- the virtual object is represented as a volumetric representation.
- a portion of the volumetric model is converted into an alternative representation.
- the alternative representation can be a representation having a different number of dimensions from the volumetric representations.
- a stimulus is applied to the alternative representation by employing a force-feedback haptic interface.
- the response of the alternative representation to the stimulus is calcu lated.
- the change in shape of the virtual object is determined from the response of the alternative representation.
- JP6231 22 1 to SETO MIKI NAGASHIMA YOSHIO introduced a three- dimensional object shape generating method. The purpose was to provide a function for working and generating directly a three-dimensional object shape based on the motion and the sense of hand.
- a pressure sensitive sensor sheet is stuck onto the surface of a fundamental structu re, pressu re applied to its su rface is detected by user's hand and a point affected by its pressure is measured by a measuring data processing. From pressure data in those points of application, a pressure distribution histogram is generated by a plotting processing in threshold difference arithmetic, and to an object by a graphics expression of its fundamental structure, working and deformation are applied in the same way as clay works are executed.
- a formative image is expressed on a display in an immediately visible shape through a graphics data generating part and a graphic engine.
- the shape processing is performed by moving and changing polygon's position. By moving the control points in open space (x,y,z) or by changing the graphs comprising shapes, polygon's position is changed thus changing the shape's structure.
- the controlling of the structu re may be performed by mouse movements directly on the object.
- the method of the invention provides highly flexible creating and editing models in three-dimensional space.
- the invention provides a method of creating and modifying an object or a portion of an object by using finger movements on touch screen as controlling tool similar to shape processing in real world and creating unlimited variety of gestu res. For example: rolling the fingers back and forth (kneading like) with the help of virtual surface resistance will turn a ball into an elongated sausage.
- Stage I To slice a certain amount of material (for example, clay), from the main lump and drag it to a working area.
- material for example, clay
- Stage III In one embodiment of the invention - turning the ball into a cylinder-like shape, repetition of movements of the fingers up and down,
- Stage IV In another embodiment of the invention, the ball itself is divided into more than one influence areas and different manipulations may be performed on each area separately.
- Stage VI In another embodiment of the invention, exerting pressu re on the object while rolling it forward and backwards and exerting equal resistance from the surface, (on which the shape is virtually placed), thins its' shape. An equal change into 360° is performed by resistance of the lower surface and the rolling movement.
- Stage VII - In another embodiment of the invention, same may be performed with any other shape, like pear, egg etc.
- Stage VIII Once the desired shape is complete, the object is divided into more than one vertical influence areas, which react differently to pressing or rolling (back and forth). Pressing gradually crushes the shape and causes it to flatten; rolling causes the right or left areas to gradually turn into conelike shape.
- FIG. 1 - Is a drawing that illustrates a ball in virtual space.
- FIG. 3 - Is a drawing that illustrates the impact of exerting pressure on u pper part, while rolling back and forth. Object mass does not change.
- Fig. 4 - Is a drawing from a different angle that illustrates the impact of exerting pressure on u pper part while rolling back and forth. Object mass does not change.
- FIG. 5 - Is a drawing that illustrates the impact of circular movements.
- FIG. 1 - The drawing illustrates a slice of material (for example, clay)
- FIG. 30 Fig. 2 - The drawing illustrates exerting pressure on material against a surface. Exerting pressure on the ball in modeling stage causes its deformation on one side or symmetrically on top and bottom parts.
- FIG. 3 The drawing illustrates the impact of rolling - finger movements forward and backwards and circular movement performed while rolling, simulating realistic three-dimensional behavior. Object mass does not change.
- FIG. 4 The drawing illustrates the finger and its opposing pressure and the impact of circular movements performed when rolling. For example, a cylinder, simulating realistic three-dimensional behavior. Object mass does not change.
- FIG. 5 The drawing illustrates the finger and its opposing pressure and the impact of circular movements performed when rolling a ball.
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- Engineering & Computer Science (AREA)
- General Engineering & Computer Science (AREA)
- Theoretical Computer Science (AREA)
- Physics & Mathematics (AREA)
- General Physics & Mathematics (AREA)
- Human Computer Interaction (AREA)
- Architecture (AREA)
- Computer Graphics (AREA)
- Computer Hardware Design (AREA)
- Software Systems (AREA)
- Processing Or Creating Images (AREA)
Abstract
Description
Claims
Applications Claiming Priority (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
US201562105227P | 2015-01-20 | 2015-01-20 | |
IL62/105,227 | 2015-01-20 |
Publications (1)
Publication Number | Publication Date |
---|---|
WO2016116929A1 true WO2016116929A1 (en) | 2016-07-28 |
Family
ID=56416522
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
PCT/IL2016/050062 WO2016116929A1 (en) | 2015-01-20 | 2016-01-20 | Method of physically realistic three-dimensional manipulation process |
Country Status (1)
Country | Link |
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WO (1) | WO2016116929A1 (en) |
Citations (3)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US20120268410A1 (en) * | 2010-01-05 | 2012-10-25 | Apple Inc. | Working with 3D Objects |
US20130181987A1 (en) * | 2011-04-12 | 2013-07-18 | Autodesk, Inc. | Gestures and tools for creating and editing solid models |
US20140168128A1 (en) * | 2009-04-01 | 2014-06-19 | Perceptive Pixel, Inc. | 3d manipulation using applied pressure |
-
2016
- 2016-01-20 WO PCT/IL2016/050062 patent/WO2016116929A1/en active Application Filing
Patent Citations (3)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US20140168128A1 (en) * | 2009-04-01 | 2014-06-19 | Perceptive Pixel, Inc. | 3d manipulation using applied pressure |
US20120268410A1 (en) * | 2010-01-05 | 2012-10-25 | Apple Inc. | Working with 3D Objects |
US20130181987A1 (en) * | 2011-04-12 | 2013-07-18 | Autodesk, Inc. | Gestures and tools for creating and editing solid models |
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