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WO2017010591A1 - Procédé d'assemblage de casse-têtes cubiques, programme informatique l'exécutant, et système d'assemblage de casse-tête cubique - Google Patents

Procédé d'assemblage de casse-têtes cubiques, programme informatique l'exécutant, et système d'assemblage de casse-tête cubique Download PDF

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Publication number
WO2017010591A1
WO2017010591A1 PCT/KR2015/007381 KR2015007381W WO2017010591A1 WO 2017010591 A1 WO2017010591 A1 WO 2017010591A1 KR 2015007381 W KR2015007381 W KR 2015007381W WO 2017010591 A1 WO2017010591 A1 WO 2017010591A1
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WO
WIPO (PCT)
Prior art keywords
cube
image
computer system
pattern
target shape
Prior art date
Application number
PCT/KR2015/007381
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English (en)
Korean (ko)
Inventor
한상택
Original Assignee
아토큐브 주식회사
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by 아토큐브 주식회사 filed Critical 아토큐브 주식회사
Publication of WO2017010591A1 publication Critical patent/WO2017010591A1/fr

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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/06Patience; Other games for self-amusement
    • A63F9/12Three-dimensional jig-saw puzzles
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63HTOYS, e.g. TOPS, DOLLS, HOOPS OR BUILDING BLOCKS
    • A63H33/00Other toys
    • A63H33/04Building blocks, strips, or similar building parts
    • A63H33/06Building blocks, strips, or similar building parts to be assembled without the use of additional elements
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63HTOYS, e.g. TOPS, DOLLS, HOOPS OR BUILDING BLOCKS
    • A63H33/00Other toys
    • A63H33/04Building blocks, strips, or similar building parts
    • A63H33/10Building blocks, strips, or similar building parts to be assembled by means of additional non-adhesive elements

Definitions

  • the present invention relates to a cube puzzle assembly method, a computer program for performing the same, and a cube puzzle assembly system.
  • Korean Laid-Open Patent Publication No. 10-2006-0020940 (published Mar. 07, 2006) fixes each side of the cube so that letters such as Korean consonants, vowels, alphabets, and numbers can be attached and detached, and the user can fix them to the inside of the array plate. It refers to a learning ride that can be arranged to learn letters and words.
  • the problem to be solved by the present invention is to provide a cube puzzle assembly method, a computer program for performing the same and a cube puzzle assembly system.
  • a method of assembling a cube-type puzzle including: displaying a target shape including a plurality of patterns, acquiring an image of a peripheral area of the computer system, Detecting a first cube in the image, setting a virtual cube region in the image of the peripheral region based on the first cube, and converting the image of the virtual cube region into a top-view form Generating a top view image, extracting a pattern of at least one cube from the top view image of the virtual cube area, matching the target shape with the pattern of the extracted at least one cube, and the matching result Displaying.
  • the setting of the virtual cube area may set the virtual cube area of a rectangle having one point of the first cube as a vertex.
  • the extracting the pattern of the at least one cube may include generating a color conversion image by converting a color model of a top view image of the virtual cube region, and generating the color transform image.
  • the method may include extracting a pattern of the at least one cube from a color transform image of the cube region of the cube.
  • matching the target shape with a pattern of the extracted at least one cube comprises: positioning and types of the plurality of patterns included in the target shape and the extracted at least one cube. The position and type of the pattern can be matched.
  • the displaying of the target shape may include displaying the target shape with a first transparency
  • displaying the matching result may include displaying a matched pattern portion of the target shape with a second transparency. Can be displayed.
  • the method may further comprise removing a background portion from the image of the peripheral area before setting the virtual cube area.
  • the target shape includes a plurality of patterns arranged in an M * N (M-by-N) matrix, where M and N may be natural numbers.
  • a computer program comprising: displaying a target shape including a plurality of patterns, acquiring an image of a peripheral area of the computer system, within the image of the peripheral area Detecting a first cube, setting a virtual cube region within the image of the peripheral region based on the first cube, and converting the image of the virtual cube region into a top-view form to convert the top view image Generating, extracting a pattern of at least one cube from the top view image of the virtual cube region, matching the target shape with the pattern of the extracted at least one cube, and displaying the matching result Cube-type puzzle assembly method comprising a.
  • Cube-shaped puzzle assembly system for solving the above problems, a plurality of cubes, stand, a computer system mounted on the stand, and a reflector coupled detachably adjacent to the image sensor of the computer system and displaying a target shape comprising a plurality of patterns, acquiring an image of a peripheral area of the computer system, and displaying the plurality of images within the image of the peripheral area.
  • Detecting a first cube among cubes setting a virtual cube region in the image of the peripheral region based on the first cube, and converting the image of the virtual cube region into a top-view form Generating a top view image, and extracting a pattern of at least one cube from the top view image of the virtual cube region; Performing a cube type puzzle assembling method including the step of shipping, matching the target shape with a pattern of the extracted at least one cube, and displaying the matching result.
  • the plurality of cubes may have different patterns formed on each surface thereof.
  • the user can learn about the target shape by combining the plurality of cubes to reproduce the same shape as the target shape. Instead, they can develop thinking, creativity and intelligence.
  • FIG. 1 is a view schematically showing the configuration of a cube-shaped puzzle assembly system according to an embodiment of the present invention.
  • FIG. 2 is an exploded view schematically showing each side of the cube of FIG. 1.
  • FIG. 3 is a diagram schematically showing a detailed configuration of the computer system of FIG.
  • FIG. 4 is a flowchart schematically showing the configuration of a cube-type puzzle assembly method according to an embodiment of the present invention.
  • FIG. 5 is a flowchart schematically showing a detailed configuration of the step of extracting the pattern of the cube of FIG.
  • 6 to 12 are schematic diagrams illustrating exemplary target shapes used in the cube puzzle assembly method according to an embodiment of the present invention.
  • FIG. 1 is a view schematically showing the configuration of a cube-type puzzle assembly system according to an embodiment of the present invention
  • Figure 2 is a development view schematically showing each side of the cube of Figure 1
  • Figure 3 is a view of Figure 1 It is a figure which shows the detailed structure of a computer system schematically.
  • a cube puzzle assembly system 1000 includes a cube 100, a computer system 200, a reflector 310, and a stand 320.
  • Cube 100 may be formed of a cube.
  • different patterns may be formed on each surface of the cube 100.
  • exemplary patterns formed on each side of the cube 100 can be derived by subdividing various letters, numbers, symbols, etc., and extracting and arranging the directional characteristics of each portion.
  • the first surface of the cube 100 may be formed into a fan-shaped connecting the two adjacent sides in a curve
  • the second surface may be a margin surface
  • the third surface connects two opposite sides
  • a quadrilateral may be formed to bisect the surface
  • an isosceles triangle may be formed on the fourth surface to connect two adjacent sides in a straight line
  • a square may occupy the entire surface on the fifth surface.
  • the sixth surface may be formed with a line connecting three adjacent sides in a straight line.
  • patterns formed on each surface of the cube 100 are not limited to the above-described example.
  • a plurality of cubes 100 may be arranged in a peripheral area of the computer system 200 by a user.
  • the arranged plurality of cubes 100 may provide any shape through face combinations of the respective patterns formed in the plane.
  • the plurality of cubes 100 are arranged in an M * N (M-by-N) matrix (M and N are natural numbers), such as Korean consonants and vowels, upper and lower case alphabets, Arabic numerals, arithmetic symbols, and Chinese characters. And other arbitrary shapes can be provided.
  • Computer system 200 represents a mobile device that a user can use while moving.
  • the computer system 200 may be a computer system such as a smart phone, a tablet, a personal digital assistant (PDA), a laptop, and the like, but the present invention is not limited thereto. That is, computer system 200 may be any mobile device for which mobility exists.
  • the computer system 200 may download a software module implementing the cube puzzle assembly method according to an embodiment of the present invention from an app market (or an app store), and store and execute it.
  • the computer system 200 can display a target shape including a plurality of patterns, and a user can combine the plurality of cubes 100 with reference to the target shape displayed by the computer system 200.
  • the computer system 200 may detect the pattern of the at least one cube 100 arranged by the user, match the target shape with the detected pattern of the at least one cube 100, and display the matching result.
  • the user may combine the plurality of cubes 100 to reproduce the same shape as the target shape while referring to the matching result displayed by the computer system 200.
  • the computer system 200 includes a wireless communication unit 210, an A / V input unit 220, a user input unit 230, a sensing unit 240, an output unit 250, a storage unit 260,
  • the interface unit 270 includes a control unit 280 and a power supply unit 290.
  • the wireless communication unit 210 may wirelessly communicate with an external device.
  • the wireless communication unit 210 may wirelessly communicate with an external device using a wireless communication method such as mobile communication, WiBro, Bluetooth, Wi-Fi, Zigbee, ultrasound, infrared, RF (Radio Frequency), and the like. have.
  • a wireless communication method such as mobile communication, WiBro, Bluetooth, Wi-Fi, Zigbee, ultrasound, infrared, RF (Radio Frequency), and the like.
  • the wireless communication scheme of the computer system 200 is not limited to the particular embodiment.
  • the wireless communication unit 210 may transmit data and / or information received from the external device to the controller 280, and transmit data and / or information transmitted from the controller 280 to the external device.
  • the wireless communication unit 210 may include a mobile communication module 211 and a short-range communication module 212.
  • the wireless communication unit 210 may include the location information module 213 to obtain location information of the computer system 200.
  • Location information of computer system 200 may be provided from, for example, a GPS positioning system, a WiFi positioning system, a cellular positioning system, or a beacon positioning system, but the present invention is not limited thereto. Location information may be provided from the location systems of.
  • the wireless communication unit 210 may transmit the location information received from the positioning system to the controller 280.
  • the A / V input unit 220 is for inputting a video or audio signal, and may include a camera module 221 and a microphone module 222.
  • the camera module 221 may include, for example, an image sensor such as a complementary metal oxide semiconductor (CMOS) sensor, a charge coupled device (CCD) sensor, or the like.
  • CMOS complementary metal oxide semiconductor
  • CCD charge coupled device
  • the user input unit 230 receives various information from the user.
  • the user input unit 230 may include input means such as a keypad, a button, a switch, a touch pad, and a jog wheel.
  • input means such as a keypad, a button, a switch, a touch pad, and a jog wheel.
  • a touch screen may be configured.
  • the sensing unit 240 detects a state of the computer system 200 or a state of a user.
  • the sensing unit 240 may include sensing means such as a touch sensor, a proximity sensor, a pressure sensor, a vibration sensor, a geomagnetic sensor, a gyro sensor, an acceleration sensor, and a biometric sensor.
  • the sensing unit 240 may be used for user input.
  • the output unit 250 notifies the user of various kinds of information.
  • the output unit 250 may output information in the form of text, video or audio.
  • the output unit 250 may include a display module 251 and a speaker module 252.
  • the display module 251 is a plasma display panel (PDP), liquid crystal display (LCD), thin film transistor (TFT) LCD, organic light emitting diode (OLED), flexible display, three-dimensional display, electronic ink display, or the present invention. It may be provided in any form well known in the art.
  • the output unit 250 may further include any form of output means well known in the art.
  • the storage unit 260 stores various data and commands.
  • the storage unit 260 may store various applications including system software for operating the computer system 200 and a software module in which a cube puzzle assembly method according to an exemplary embodiment of the present invention is implemented.
  • the storage unit 260 may be a random access memory (RAM), a read only memory (ROM), an erasable-programmable ROM (EPROM), an electrically EPROM (EEPROM), a flash memory, a hard disk, a removable disk, or a technical field to which the present invention belongs.
  • Computer-readable recording media of any form well known in the art.
  • the interface unit 270 serves as a path to an external device connected to the computer system 200.
  • the interface unit 270 receives data and / or information from an external device or receives power and transmits the data and / or information to components inside the computer system 200, or transmits data and / or information inside the computer system 200 to an external device. It can transmit power or supply internal power.
  • the interface unit 270 may include, for example, a wired / wireless headset port, a charging port, a wired / wireless data port, a memory card port, a universal serial bus (USB) port, and an identification module. Port may be connected to a connected device, an audio input / output (I / O) port, a video input / output (I / O) port, or the like.
  • the controller 280 controls other components to control the overall operation of the computer system 200.
  • the controller 280 may perform various applications including system software stored in the storage unit 260 and a software module in which the cube puzzle assembly method according to the embodiment of the present invention is implemented.
  • the power supply unit 290 may include a wireless communication unit 210, an A / V input unit 220, a user input unit 230, a sensing unit 240, an output unit 250, a storage unit 260, an interface unit 270, Supply power for the operation of the control unit 280.
  • the power supply unit 290 may include an internal battery.
  • computer system 200 may include more or fewer components.
  • the reflector 310 may be detachably coupled to the computer system 200 adjacent to an image sensor (not shown) of the computer system 200.
  • the reflector 310 includes a reflector and is coupled adjacent to the image sensor of the computer system 200 at a predetermined tilt so that the image sensor of the computer system 200 is in the peripheral area of the computer system 200 (especially the peripheral area). Image of the bottom surface).
  • the computer system 200 may be mounted on the stand 320. Although not clearly shown in FIG. 1, the computer system 200 may be mounted to the stand 320 at a predetermined inclination with respect to the floor. Holes or gaps (not shown) may be formed below the stand 320 to provide a passage for connecting the interface unit 270 of the computer system 200 to an external device (for power supply, etc.). .
  • FIG. 4 is a flowchart schematically showing the configuration of the cube-type puzzle assembly method according to an embodiment of the present invention
  • Figure 5 is a flowchart schematically showing the detailed configuration of the step of extracting the pattern of the cube of FIG. Cube-shaped puzzle assembly method according to an embodiment of the present invention can be performed by the computer system 200 described with reference to FIGS.
  • the computer system 200 displays a target shape including a plurality of patterns.
  • the target shape may include a plurality of patterns arranged in an M * N (M-by-N) matrix (M and N are natural numbers).
  • M and N are natural numbers.
  • the user may select an arbitrary target shape from a plurality of menus provided by the computer system 200.
  • the user may directly create an arbitrary target shape and store it in the computer system 200, or may be selected and used by a user of another computer system connected through a network.
  • Computer system 200 may display the target shape in first transparency (eg, transparent).
  • step S420 the computer system 200 acquires an image of the peripheral area of the computer system 200.
  • the computer system 200 may acquire an image of the bottom surface of the peripheral area of the computer system 200 by combining with the reflector 310 and / or the stand 320.
  • the computer system 200 removes the background portion from the image of the peripheral area.
  • the computer system 200 may calculate a histogram of the image of the surrounding area and remove the background portion using the histogram information, but the present invention is not limited thereto, and any well known in the image processing art. Other methods of may be applied.
  • step S440 the computer system 200 detects the first cube 100 in the image of the peripheral area, and sets a virtual cube area in the image of the peripheral area based on the first cube 100.
  • the first cube 100 may be the first cube 100 arranged by the user in the peripheral area of the computer system 200 after the puzzle assembly is started.
  • the computer system 200 may set a rectangular virtual cube area having one point (eg, one of a plurality of vertices) of the first cube 100 as a vertex. Thereafter, the computer system 200 does not consider the cube 100 arranged outside of the virtual cube area (ie, it can be recognized as not arranged).
  • step S540 the computer system 200 converts an image of the virtual cube area into a top-view form (from a bird-view form) to generate a top-view image.
  • the transformation into the top view may include rotation transformation of an image of the virtual cube region.
  • step S460 the computer system 200 extracts the pattern of the at least one cube 100 from the top view image of the virtual cube area.
  • the computer system 200 in order to extract a pattern of the cube 100, the computer system 200 generates a color conversion image by converting a color model of the top view image of the virtual cube region in step S461.
  • the pattern of the at least one cube 100 may be extracted from the color transform image of the virtual cube region.
  • the present invention is not limited thereto, and any other methods well known in the image processing art may be applied to extract the pattern of the cube 100.
  • the computer system 200 matches the target shape with the pattern of the extracted at least one cube 100.
  • the computer system 200 may match the position and type of the plurality of patterns included in the target shape with the position and type of the pattern of the extracted at least one cube 100.
  • the computer system 200 may use a matching template to match a target shape with a pattern of the extracted at least one cube 100. By using the matching template, the computer system 200 may recognize the same pattern when the data of the pattern of the extracted at least one cube 100 and the original data of the pattern included in the target shape are matched by a predetermined ratio or more. have.
  • step S480 the computer system 200 displays the matching result.
  • the computer system 200 may display the matched pattern portion of the target shape in a second transparency (eg, opaquely).
  • Some steps of the method of assembling a cube-type puzzle according to the embodiment of the present invention described with reference to FIGS. 4 to 5 may be performed in a different order from the illustrated order or may be modified to be performed simultaneously with other steps.
  • 6 to 12 are schematic diagrams illustrating exemplary target shapes used in the cube puzzle assembly method according to an embodiment of the present invention.
  • FIG. 6 illustrates exemplary target shapes representing consonants and vowels in Korean
  • FIG. 7 illustrates exemplary target shapes representing uppercase letters of the alphabet
  • FIG. 8 illustrates exemplary target shapes representing lowercase letters of the alphabet.
  • 9 illustrates an example target shape representing an Arabic numeral
  • FIG. 10 illustrates an example target shape representing an operation symbol
  • FIG. 11 illustrates an example target shape representing a Chinese character.
  • 12 illustrates exemplary target shapes representing hairs, flowers, rings, rockets, skulls, etc. as other arbitrary shapes.
  • 6 to 12 include patterns arranged in a 3 * 3 (3-by-3) matrix, but the present invention is not limited thereto, and according to the difficulty and content of the target shape, M It may include patterns arranged in an * N (M-by-N) matrix (M and N are natural numbers).
  • the method described in connection with an embodiment of the present invention may be implemented as a software module executed by a processor in combination with a computer system.
  • the software module may reside in RAM, ROM, EPROM, EEPROM, flash memory, hard disk, removable disk, CD-ROM, or any form of computer readable recording medium well known in the art. .

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Processing Or Creating Images (AREA)
  • Computer Vision & Pattern Recognition (AREA)
  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • Theoretical Computer Science (AREA)

Abstract

L'invention concerne un procédé d'assemblage de casse-têtes cubiques, un programme informatique l'exécutant, et un système d'assemblage de casse-tête cubique. Le procédé d'assemblage de casse-têtes cubiques comprend les étapes suivantes : afficher une forme cible comprenant une pluralité de motifs ; obtenir une image d'une zone environnante d'un système informatique ; détecter un premier cube dans l'image de la zone environnante et régler une zone de cube virtuelle dans l'image de la zone environnante sur la base du premier cube ; générer une image de vue de dessus en convertissant l'image de la zone de cube virtuelle en format de vue de dessus ; extraire au moins un motif cubique à partir de l'image de vue de dessus de la zone de cube virtuelle ; et mettre en correspondance la forme cible avec ledit motif cubique extrait ; et afficher le résultat de mise en correspondance.
PCT/KR2015/007381 2015-07-15 2015-07-15 Procédé d'assemblage de casse-têtes cubiques, programme informatique l'exécutant, et système d'assemblage de casse-tête cubique WO2017010591A1 (fr)

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KR10-2015-0100242 2015-07-15
KR1020150100242A KR101708404B1 (ko) 2015-07-15 2015-07-15 큐브형 퍼즐 조립 방법, 이를 수행하는 컴퓨터프로그램 및 큐브형 퍼즐 조립 시스템

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CN106874631B (zh) * 2017-04-01 2024-04-05 合肥学院 一种三阶魔方虚拟方法和虚拟系统

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KR101708404B1 (ko) 2017-03-08

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