WO2018145573A1 - Procédé et dispositif de capture d'écrans de jeu - Google Patents
Procédé et dispositif de capture d'écrans de jeu Download PDFInfo
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- WO2018145573A1 WO2018145573A1 PCT/CN2018/073964 CN2018073964W WO2018145573A1 WO 2018145573 A1 WO2018145573 A1 WO 2018145573A1 CN 2018073964 W CN2018073964 W CN 2018073964W WO 2018145573 A1 WO2018145573 A1 WO 2018145573A1
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- Prior art keywords
- game
- screenshot
- game screen
- screen
- intercepting
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- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F9/00—Arrangements for program control, e.g. control units
- G06F9/06—Arrangements for program control, e.g. control units using stored programs, i.e. using an internal store of processing equipment to receive or retain programs
- G06F9/44—Arrangements for executing specific programs
- G06F9/451—Execution arrangements for user interfaces
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F9/00—Arrangements for program control, e.g. control units
- G06F9/06—Arrangements for program control, e.g. control units using stored programs, i.e. using an internal store of processing equipment to receive or retain programs
- G06F9/46—Multiprogramming arrangements
- G06F9/48—Program initiating; Program switching, e.g. by interrupt
- G06F9/4806—Task transfer initiation or dispatching
Definitions
- the present invention relates to the field of communication technologies, and in particular, to a technique for intercepting a game screen.
- the terminal if the game player wishes to intercept the game screen, the terminal must be triggered to perform a screen capture by manually touching a specific button on the terminal to intercept the game screen.
- the user manually triggers the screen capture, which may affect the user's normal game, resulting in inconvenient operation; and, since the game is always running, the user may manually trigger the screen capture may have a delay, so that the terminal screen capture to the screen It may be different from the game screen that the user actually wants to take a screenshot, and it is impossible to accurately capture the game screen.
- the present invention provides a method and apparatus for intercepting a game screen to achieve a more accurate interception of the game screen and improve the convenience of intercepting the game screen.
- an embodiment of the present invention provides a method for intercepting a game screen, including:
- the screenshot process is triggered to invoke an operating system preset screenshot interface to intercept a game screen currently output by the game process.
- the embodiment of the present invention further provides an apparatus for intercepting a game screen, including:
- a process startup unit configured to start a game process of the game application, and run a screenshot process of the screenshot plug-in built in the game application;
- An event monitoring unit configured to monitor, by the game process, whether a preset key event exists in the game screen
- a screen intercepting unit configured to: when the game process monitors the key event, trigger the screenshot process to invoke a screenshot interface preset by the operating system to intercept a game screen currently output by the game process.
- the embodiment of the present invention further provides a terminal, including:
- the memory is configured to store program code and transmit the program code to the processor
- the processor is configured to execute the method for intercepting a game screen provided by the above first aspect according to an instruction in the program code.
- the embodiment of the present invention further provides a storage medium, where the storage medium is used to store program code, and the program code is used to execute the method for intercepting a game screen provided by the above first aspect.
- an embodiment of the present invention further provides a computer program product comprising instructions, when executed on a computer, causing the computer to perform the method for intercepting a game screen provided by the above first aspect.
- an embodiment of the present invention further provides a method for intercepting a game screen, where the method is applied to a terminal, and the method for intercepting a game screen provided by the above first aspect is performed by the terminal.
- a screenshot plug-in that implements a screenshot is built in the game application, and when the game process starts, the screenshot process of the screenshot plug-in is started, so that if the game process monitors the game. If there is a preset key event in the screen, the screenshot process is triggered to call the screenshot interface of the operating system preset to intercept the game screen currently output by the game process, so that the game screen containing the key event can be intercepted in time, thereby avoiding the artificial The delay of the operation, resulting in the inability to intercept the desired game screen in time, improves the accuracy of the game screen capture.
- the terminal can trigger the operating system to perform the bottom layer automatic screenshot through the screenshot process of the screenshot plug-in, which improves the convenience of intercepting the game screen, and can also prevent the user from manually interrupting the game operation. Affects the normal game situation.
- FIG. 1 is a schematic structural diagram of a terminal according to an embodiment of the present invention.
- FIG. 2 is a schematic flow chart of an embodiment of a method for capturing a game screen according to an embodiment of the invention
- FIG. 3 is a schematic structural diagram of an embodiment of a system for intercepting a game screen according to an embodiment of the present invention
- FIG. 4 is a schematic diagram of a process interaction of still another embodiment of a method for capturing a game screen according to an embodiment of the invention
- FIG. 5 is a schematic diagram of a setting interface for opening a screenshot function according to an embodiment of the present invention.
- FIG. 6 is a schematic diagram showing the effect of a game screen including a key event captured according to an embodiment of the present invention
- FIG. 7 is a block diagram showing the structure of an apparatus for intercepting a game screen according to an embodiment of the present invention.
- FIG. 8 is a block diagram showing the structure of still another embodiment of a device for capturing a game screen according to an embodiment of the invention.
- the method and device for intercepting a game screen provided by the embodiments of the present invention are adapted to automatically intercept a game screen of a game running in the terminal, and accurately and conveniently intercept the game screen including the predefined key events.
- the methods and apparatus of the present embodiment are applicable to terminals including, but not limited to, mobile phones, tablet computers, notebook computers, desktop computers, handheld game consoles, and the like.
- the terminal can have the function of running an application (Application, APP) such as a game, and can also have functions such as accessing the network and positioning.
- Application Application
- APP Application, APP
- FIG. 1 is a schematic diagram showing a component structure of a terminal to which a method and an apparatus for intercepting a game screen according to an embodiment of the present invention are applied.
- the terminal may include components such as a memory 101, a processor 102, a communication module 103, a display 104, an input unit 105, an audio circuit 106, a speaker 107, a microphone 108, and a communication bus 109.
- the memory 101, the processor 102, the communication interface 103, the display 104, the input unit 105, and the audio circuit 106 all communicate with each other through the communication bus 109. Both the speaker and the microphone are connected to the audio circuit.
- the memory 101 can be used to store software programs and modules.
- the memory 101 can store an operating system, an application program and the like required for at least one function (such as a sound playing function, an image playing function, a game, etc.); and can also store data (such as audio data, a phone book) created according to the use of the terminal, and the like.
- the memory 101 may include a high speed random access memory, and may also include a nonvolatile memory such as at least one magnetic disk storage device, a flash memory device, or other volatile solid state storage device.
- the processor 102 is a control center of the terminal, which connects various parts of the entire terminal by various interfaces and lines, and executes by executing or executing software programs and/or modules stored in the memory 101, and calling data stored in the memory 101.
- processor 102 can include one or more processing units.
- the communication module 103 can be used for transmitting and receiving information, or receiving and transmitting signals during a call; or communicating with other devices through a network.
- the communication module may be a radio frequency (RF) circuit.
- the RF circuit includes but is not limited to an antenna, at least one amplifier, a transceiver, a coupler, and an LNA (Low). Noise Amplifier, low noise amplifier, etc.
- the RF circuit can communicate with the network and other devices through wireless communication.
- the wireless communication may use any communication standard or protocol, including but not limited to GPRS (General Packet Radio Service), CDMA (Code Division Multiple Access), LTE (Long Term Evolution, long term) Evolution) and so on.
- the display 104 can be used for a window interface and display the rendered game screen in the window interface; it can also display information input by the user, or information provided to the user, and various graphical user interfaces of the computer device, these graphical user interfaces It can be composed of any combination of graphics, text, pictures, and the like.
- the display may include a display panel, such as a display panel that may be configured in the form of a liquid crystal display, an organic light emitting diode, or the like. Further, the display can include a touch display panel with a capture touch event.
- the input unit 105 can be used to receive information such as characters, numbers, and the like input by the user, and to generate signal inputs related to user settings and function control.
- the input unit may include, but is not limited to, one or more of a physical keyboard, a mouse, a joystick, and the like.
- Audio circuitry 106, speaker 107, and microphone 108 provide an audio interface between the user and the terminal.
- the audio circuit 106 can transmit the converted electrical data of the received audio data to the speaker 107 for conversion to the sound signal output by the speaker 107; on the other hand, the microphone 108 converts the collected sound signal into an electrical signal, which is received by the audio circuit 106.
- the audio data is output to the communication module for transmission to, for example, another terminal, or the audio data is output to a memory for storage.
- the terminal when the terminal is a mobile terminal, the terminal may further have a wireless fidelity (WiFi) module.
- WiFi is a short-range wireless transmission technology.
- the terminal can help users to send and receive emails, browse web pages and access streaming media through the WiFi module. It provides users with wireless broadband Internet access.
- the WiFi module is taken as an example here, but it can be understood that the WiFi module can also be replaced with other short-range wireless transmission modules.
- FIG. 1 does not constitute a limitation to the handset, and may include more or less components than those illustrated, or some components may be combined, or different components may be arranged.
- the game application run by the terminal in the embodiment of the present invention may be a game application of a stand-alone game, or may be a game application of a network game that requires a network connection. Regardless of whether the scenario applied by the solution of the present invention is a scene of a stand-alone game or a scene of a network game, the terminal may trigger a screenshot of the game screen outputted to the game window during the running of the game.
- FIG. 2 is a schematic flowchart diagram of an embodiment of a method for intercepting a game screen provided by the present application, and the process includes the following steps:
- the screenshot plug-in is a plug-in for implementing a game screen outputted by the game process.
- the process of the screenshot plug-in is run, so that when the game process needs to be intercepted and outputted to the game screen in the game window, the interception of the game screen is completed by the process of the screenshot plug-in.
- the process of the screenshot plug-in in order to distinguish the progress of the game process from the process of the screenshot plug-in, is referred to as a screenshot process.
- the key events in the game screen are actually the key events generated during the game.
- the key event can be during the game, the terminal player realizes the clearance event of the game clearance; the number of consecutive killings of the player in the specified time exceeds the preset number of events, for example, the game commonly known as the three kills, four kills and super God and other events.
- the key events can be customized as needed.
- the developer can preset the defined key events in the game application.
- the game application can preset a list of key events, the list of key events. It can include one or more key events.
- the game player can set or select an event as a key event in the settings interface of the game application before starting the game process.
- the operating system of the terminal can have the underlying screenshot capability.
- the screenshot interface of the operating system is an interface that can be called by the operating system, and the interface is an interface defined by the operating system for implementing the screenshot function.
- the screenshot process can capture a frame of the game screen currently output by the game process by calling the screenshot interface of the operating system, thereby acquiring the game screen containing the key event.
- the game process may send a key event indication to the screenshot process, where the key event indication is used to indicate that a key event exists in the game screen; correspondingly,
- the screenshot process triggers a screenshot interface that invokes an operating system preset to intercept a game screen currently output by the game process through the screenshot interface.
- the screenshot permission may also be requested by the screenshot process, where the screenshot permission is the permission of the screenshot process to invoke the screenshot interface in the operating system.
- the screenshot process can call the screenshot interface of the operating system.
- the screenshot process is triggered to call the screenshot interface of the operating system preset to intercept the game screen currently outputted by the game process, so that the game containing the key event can be intercepted in time.
- the screen avoids the problem of the user's operation delay, which makes it impossible to intercept the desired game screen in time, and improves the accuracy of the game screen capture.
- the terminal can trigger the operating system to perform the bottom layer automatic screenshot through the screenshot process of the screenshot plug-in, which improves the convenience of intercepting the game screen, and can also prevent the user from manually interrupting the game operation. Affects the normal game situation.
- the screenshot process acquires the game screen
- the game screen is cached, and for the subsequent implementation, the captured game screen can be shared by other applications, or as a souvenir of the game player, and the intercepted game can also be played.
- the screen is stored.
- this step S204 is merely an optional step performed to facilitate subsequent processing of the game screen by the game player.
- the storing the captured game screen may be that the screenshot process performs a storage operation of the game screen every time the captured game screen is acquired, but the number of key events may occur during the game, so that the game process may be intercepted. There are many times to the game screen, and if the storage is performed once every time the game screen is captured, more processing resources are consumed.
- the intercepted game screen may be stored by the screenshot process when the game termination instruction is detected, that is, when the game termination instruction is detected, the game process may be intercepted at one time. All game screens that are sent are stored.
- the game screen may be stored in a pre-specified storage area in the terminal.
- the game screen in order to facilitate subsequent sharing of the intercepted game screen, may be stored in a specified server, for example, Cloud server.
- a specified server for example, Cloud server.
- FIG. 3 a schematic structural diagram of a system for intercepting a game screen of the present invention is shown.
- the system can include a terminal 301 and a server 302, and the terminal 301 and the server 302 are connected through a network.
- the terminal 301 runs a game application.
- the terminal 301 is configured to intercept a game screen containing the key event when a key event exists in the game application running; and transmit the intercepted game screen to the server 302 through the network;
- the server 302 is configured to receive a game screen uploaded by the terminal and store the game screen.
- FIG. 4 a schematic diagram of a process interaction of a method for intercepting a game screen according to another embodiment of the present invention is shown.
- the method of this embodiment may include:
- the terminal starts the running of the game process of the game application
- the terminal runs the game process of the game application, and the game process is started.
- the game process initializes the screenshot plug-in to run the screenshot process corresponding to the screenshot plug-in installed in the game application;
- the game process can send an initialization indication to the screenshot plugin, so that the screenshot plugin is initialized, and the screenshot process corresponding to the screenshot plugin is run.
- initializing the screenshot plugin is an optional step, the purpose of which is to make the screenshot process of the screenshot plugin run better.
- the screenshot process requests a screenshot permission from the operating system.
- the screenshot permission may be a permission to invoke a preset screenshot interface in the operating system, and the screenshot interface is an available interface that is provided by the operating system, and the screenshot service provided by the operating system is used by calling the screenshot interface.
- step S404 when the game process detects the game start instruction, the game process detects whether the screenshot function of the screenshot process is allowed to be started, if yes, step S405 is performed; if not, the interception of the game screen is ended;
- the screenshot plugin in the game application will also be run, but in the actual application, the user can set whether to execute the screenshot function of the screenshot plugin, that is, whether to enable the screenshot plugin to be enabled.
- the screenshot plugin is not allowed to start, then although the process of the plugin is run, the corresponding screenshot function of the screenshot plugin will not be executed.
- FIG. 5 a schematic diagram of a setting interface for setting a screenshot function is shown.
- a related function for opening the game application can be set, and the setting interface of FIG. 5 has an option “honor screenshot”.
- the option indicates whether to enable the screenshot function for the game screen containing key events. If the user chooses to enable this option, it means that the screenshot function needs to be enabled. In this case, the game process needs to monitor whether there is a key event and detects the key. In the event, the screenshot process of the screenshot plugin is triggered to intercept the game screen. Further, in the setting interface, the user can also perform other function settings. After the setting is completed, the user can close the setting interface, or click the button of “Start Game” to trigger the start of the game.
- step S404 is an optional step. In the case that the screenshot function corresponding to the screenshot plug-in is started by default, it is not necessary to perform an operation of detecting whether the screenshot process is allowed to be started.
- the game process notifies the screenshot process of the information about the start of the game
- the screenshot process determines whether the game is started, whether to obtain the screenshot permission, and if so, wait for the key event indication of the game process; if not, proceed to step S407;
- This step S406 is an optional step, the purpose of which is to reconfirm whether the screenshot process has applied for the screenshot permission, in order to prepare for the subsequent screenshot of the game screen.
- the screenshot process requests screenshot permission to the operating system, and returns to step S406;
- step S406 After the screenshot process sends a request for the screenshot permission, it is still necessary to monitor whether the operating system agrees to the application of the screenshot process, so it is still necessary to return to step S406.
- the operating system can return a corresponding response to the screenshot process to indicate that the screenshot process has screenshot rights.
- step S408 the game process monitors whether a preset key event is generated in the game screen, and if so, step S409 is performed, and if not, step S408 is repeatedly executed;
- the game process notifies the progress of the game to the screenshot process, and may trigger the game process to monitor whether the key event is generated in the game. Therefore, the execution sequence of the step S405 and the step S408 is performed. Not limited to FIG. 4, in practical applications, the step S405 and the step S408 may be performed simultaneously.
- the key event indication is used to indicate that the critical event is monitored.
- the screenshot process in response to the key event indication, invokes a screenshot interface preset by the operating system to intercept a game screen currently output by the game process through the screenshot interface;
- the following is an example of the occurrence of a "big kill kill” event in the game, wherein “big kill kill” refers to the game player continuously in the specified event. The number of hit game objects exceeds the set number of events. If the game process detects a "big kill kill” event during the game, the game process will instruct the screenshot process to take a screenshot.
- the screenshot process intercepts the game screen of the current frame data by calling the screenshot interface of the operating system, and obtains the inclusion of "
- the game screen of the big kill special killing event is a schematic diagram of the effect of a game screen containing the "big kill kill” event.
- the screenshot process can call the bottom layer screenshot capability possessed by the terminal itself to complete the "big kill” An automatic screenshot of the kill event, resulting in a game screen presenting the event.
- the screenshot interface is invoked in real time as an example.
- the screenshot process can call the screenshot interface of the operating system to intercept the output of the game process through the screenshot interface.
- the game screen in this case, the game screen outputted by the game process can be intercepted by calling the screenshot interface, but at this time, the screenshot process does not store the intercepted game screen. If the game process monitors a critical event, the screenshot process can cache the game screen currently captured by the screenshot interface to get a game screen presenting a key event.
- the game termination instruction refers to the termination instruction of the game item running by the game process, that is, the so-called closed game.
- step S413 the screenshot process detects whether the terminal is connected to the WiFi network, and if so, step S413 is performed; if not, step S414 is performed;
- the screenshot process is based on the WiFi network, and uploads all captured game screens to a designated server;
- the screenshot process needs to store the game screen captured during the game.
- the screenshot process detects the WiFi network, all the game screens intercepted by the screenshot process can be uploaded through the WiFi network. To the server; if the WiFi network does not exist, the screenshot process can only store the intercepted game screen to a designated storage area local to the terminal.
- the designated server may be a cloud server associated with the game application, so that if the subsequent user wants to share the intercepted game screen with others, the game screen stored on the cloud server may be viewed through the game application, so as to play the game. The screen is processed accordingly.
- the embodiment of the present invention is an example of whether the terminal is connected to the WiFi network.
- the screenshot process may also have a preset other wireless network. If there is a preset wireless network, It is also possible to upload the captured game screen to the designated server through the detected wireless network.
- the screenshot process releases the resources occupied by the screenshot process.
- the resources occupied by itself can be released to terminate the screenshot process.
- An apparatus for intercepting a game screen provided by an embodiment of the present invention is described below.
- a device for capturing a game screen described below may be associated with a method for intercepting a game screen as described above.
- FIG. 7 is a schematic structural diagram of an embodiment of an apparatus for capturing a game screen according to the present invention.
- the apparatus of this embodiment may include:
- a process starting unit 701 configured to start a game process of the game application, and run a screenshot process of the screenshot plug-in built in the game application;
- the event monitoring unit 702 is configured to monitor, by the game process, whether a preset key event exists in the game screen;
- the screen intercepting unit 703 is configured to: when the game process monitors the key event, trigger the screenshot process to invoke a screenshot interface preset by the operating system to intercept a game screen currently output by the game process.
- the picture intercepting unit includes:
- An event indicating unit configured to: when the game process monitors the key event, send a key event indication to the screenshot process by using the game process, where the key event indication is used to indicate that the game screen exists Key events
- a triggering unit configured to respond to the key event indication received by the screenshot process by the screenshot process, and invoke a screenshot interface preset by an operating system to intercept a game screen currently output by the game process through the screenshot interface.
- the device may further include:
- the picture storage unit 704 is configured to store the intercepted game screen after the screen capture unit intercepts the game screen currently output by the game process.
- the picture storage unit includes:
- the image uploading subunit is configured to store the intercepted game screen to the designated server by the screenshot process when the game termination instruction is detected.
- the device may further include:
- a network detecting unit configured to detect whether a preset wireless network currently exists before the image uploading subunit stores the captured game screen to a designated server;
- the image uploading sub-unit is specifically configured to: when the network detecting unit detects that there is currently a preset wireless network, store the intercepted game screen to the designated server.
- the apparatus for intercepting the game screen includes the aforementioned
- the process start unit 701, the event monitoring unit 702, the screen capture unit 703, and the screen storage unit 704 may further include:
- the permission requesting unit 705 is configured to request, after the process startup unit runs the screenshot process of the screenshot plug-in built in the game application, to request the screenshot permission to the operating system by using the screenshot process, where the screenshot permission is the screenshot process call The permissions of the screenshot interface of the operating system preset.
- the device may further include:
- a pre-screening unit 706, configured to invoke a screenshot interface of the operating system through the screenshot process after the process startup unit runs a screenshot process of the screenshot plug-in built in the game application, to intercept the screenshot through the screenshot interface.
- the screen capture unit 703 when the screen capture unit 703 triggers the screenshot process to invoke the screenshot interface preset by the operating system to intercept the game screen currently output by the game process, the screen capture unit 703 is specifically configured to: trigger the screenshot process to cache the screenshot. The game screen currently intercepted by the interface to obtain a game screen presenting the key event.
- the embodiment of the present invention further provides a terminal, and the composition of the terminal can be seen in FIG. 1 .
- the application stored in the program area of the terminal's memory can be used for at least:
- the screenshot process is triggered to invoke an operating system preset screenshot interface to intercept a game screen currently output by the game process.
- an embodiment of the present invention further provides a storage medium for storing program code, and the program code is used to execute any of the foregoing methods for intercepting a game screen.
- embodiments of the present invention also provide a computer program product comprising instructions that, when run on a computer, cause the computer to perform the method of intercepting a game screen as described above.
- the embodiment of the present invention further provides a method for intercepting a game screen, including:
- the terminal starts a game process of the game application, and runs a screenshot process of the screenshot plug-in built in the game application;
- the terminal monitors whether there is a preset key event in the game screen through the game process
- the terminal triggers the screenshot process to invoke a screenshot interface preset by the operating system to intercept a game screen currently output by the game process.
- the terminal when the game process monitors the key event, the terminal triggers the screenshot process to invoke a screenshot interface preset by the operating system to intercept a game screen currently output by the game process.
- the terminal sends a key event indication to the screenshot process by the game process, the key event indication is used to indicate that the key event exists in the game screen. ;
- the terminal responds to the key event indication by the screenshot process, and invokes a screenshot interface preset by the operating system to intercept a game screen currently output by the game process through the screenshot interface.
- the terminal after the terminal runs the screenshot process of the screenshot plug-in built in the game application, the terminal further includes:
- the terminal requests a screenshot permission to the operating system by using the screenshot process, where the screenshot permission is a permission of the screenshot interface to invoke a screenshot interface preset by the operating system.
- the method further includes:
- the terminal invokes a screenshot interface preset by the operating system through the screenshot process to intercept a game screen output by the game process through the screenshot interface;
- the terminal triggers the screenshot process to invoke a screenshot interface preset by the operating system to intercept a game screen currently output by the game process, including:
- the terminal triggers the screenshot process to cache the game screen currently captured by the screenshot interface to obtain a game screen presenting the key event.
- the method after intercepting the game screen currently output by the game process, the method further includes:
- the terminal stores the captured game screen.
- the terminal stores the intercepted game screen, including:
- the terminal When the terminal detects a game termination instruction, the terminal stores the intercepted game screen to the designated server through the screenshot process.
- the method before the stored game screen is stored in the specified server, the method further includes:
- the terminal detects whether a preset wireless network currently exists
- the terminal When the terminal detects that there is currently a preset wireless network, the terminal triggers an operation of storing the captured game screen to a designated server.
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Abstract
La présente invention concerne un procédé et un dispositif permettant de capturer des écrans de jeu. Dans la solution de la présente invention, le procédé consiste : à démarrer le processus de jeu d'une application de jeu, et à faire fonctionner le processus de capture d'écran d'une extension de capture d'écran intégrée dans l'application de jeu ; à surveiller si des événements majeurs prédéfinis se produisent ou pas dans les écrans de jeu au moyen du processus de jeu ; et si les événements majeurs font l'objet d'une surveillance par le processus de jeu, à déclencher le processus de capture d'écran pour faire appel à une interface de capture d'écran pré-configurée par un système d'exploitation de telle sorte que les écrans de jeu en cours de sortie par le processus de jeu se trouvent capturés. Par conséquent, grâce à la solution de la présente invention, il est possible de capturer des écrans de jeu de manière plus précise et d'améliorer la commodité de capture des écrans de jeu.
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CN201710071349.8A CN106843897B (zh) | 2017-02-09 | 2017-02-09 | 一种截取游戏画面的方法和装置 |
CN201710071349.8 | 2017-02-09 |
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CN106843897B (zh) * | 2017-02-09 | 2021-02-12 | 腾讯科技(深圳)有限公司 | 一种截取游戏画面的方法和装置 |
CN108295465A (zh) * | 2018-02-12 | 2018-07-20 | 腾讯科技(深圳)有限公司 | 在三维虚拟环境中分享视野的方法、装置、设备及存储介质 |
CN108509278A (zh) * | 2018-03-30 | 2018-09-07 | 努比亚技术有限公司 | 消息屏蔽方法、消息屏蔽装置及计算机可读存储介质 |
CN109165074B (zh) * | 2018-08-30 | 2022-08-19 | 努比亚技术有限公司 | 游戏截图分享方法、移动终端及计算机可读存储介质 |
CN109240576B (zh) * | 2018-09-03 | 2021-09-07 | 网易(杭州)网络有限公司 | 游戏中的图像处理方法及装置、电子设备、存储介质 |
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