WO2018166389A1 - Machine de jeu et son procédé de commande - Google Patents
Machine de jeu et son procédé de commande Download PDFInfo
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- WO2018166389A1 WO2018166389A1 PCT/CN2018/078364 CN2018078364W WO2018166389A1 WO 2018166389 A1 WO2018166389 A1 WO 2018166389A1 CN 2018078364 W CN2018078364 W CN 2018078364W WO 2018166389 A1 WO2018166389 A1 WO 2018166389A1
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- player
- game
- virtual
- inputs
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Images
Classifications
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F7/00—Indoor games using small moving playing bodies, e.g. balls, discs or blocks
- A63F7/22—Accessories; Details
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/25—Output arrangements for video game devices
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F9/00—Games not otherwise provided for
- A63F9/02—Shooting or hurling games
Definitions
- the present invention relates to a gaming machine capable of enhancing a sense of entertainment for a user and a control method of the gaming machine.
- game machines using coins and game coins are widely known.
- the player starts the game by inputting only a predetermined number of coins.
- the reel including a reel that is displayed by an image in a video game machine or the like
- the coin may be paid depending on a specific display state (for example, a specific pattern, etc.).
- the game method of the game machine is monotonous, so that the user has no freshness after a period of time, and the fun and entertainment sense is also greatly reduced, and the structure of the game machine is single, the body is usually large in size, and the movement is difficult. Not easy to carry.
- the problem to be solved by the present invention is to provide a game machine capable of enhancing the user's entertainment feeling and a control method thereof.
- the present invention provides a gaming machine, including:
- a casing having a chamber and a throwing port in communication with the chamber;
- a control system for counting the number of inputs of the contents in the chamber, obtaining a guess value regarding the number of inputs, and comparing the number of inputs with a guess value, and outputting a comparison result.
- said control system comprises:
- a counting unit for counting the contents input into the chamber and generating first data according to the counting result
- An input component configured to acquire the guess value, and form second data according to the guess value
- a determining component electrically connected to the counting component and the input component, configured to determine whether a difference between the first data and the second data exists within a preset threshold range;
- an output unit electrically connected to the determination unit for outputting corresponding information according to the difference in the determination result.
- the input component has a wireless communication interface, the input component configured to acquire a wireless command issued by the wireless communication device with respect to the guess value via the wireless communication interface, and generate the second command according to the wireless command data.
- said counting means has a second wireless communication interface, said counting means being configured to obtain, via said second wireless communication interface, a wireless command issued by said wireless communication device regarding the number of items placed in said chamber, and Generating the first data based on the wireless command and/or the counting result.
- said output component is configured to output first information when said determining component determines that said difference is within said threshold range
- the output member is an acousto-optic generator or a display screen.
- the input component is a digital input keyboard or a touch screen
- control system When the input component is a digital input keyboard, the control system further includes a display screen for displaying the entered information.
- the casing has a vacuum interlayer, and a muffler is further disposed in the casing.
- the gaming machine further includes a dispensing tool for loading the contents into the chamber.
- the invention also provides a control method comprising:
- the first data is generated according to the number of inputs
- the corresponding information is output according to different judgment results.
- generating the second data according to the guess value specifically includes:
- the guess value is obtained by a wireless command and the second data is generated according to the guess value.
- generating the first data according to the number of inputs specifically includes:
- the number of virtual inputs is obtained by wireless instructions
- the actual number of inputs is obtained by the counting unit
- the second data is generated according to the number of virtual inputs and/or the actual number of inputs.
- the game machine of the present invention has the beneficial effects that the game machine itself is simple in structure, convenient to use, and can ensure the fairness of the game process.
- the game's guessing link can not only significantly enhance the user's interest and entertainment, but also play a certain puzzle effect.
- FIG. 1 is a schematic structural view of a gaming machine of the present invention.
- Figure 2 is a cross-sectional view showing the structure of the gaming machine of the present invention.
- FIG. 3 is a block diagram showing the structure of a control system in the gaming machine of the present invention.
- FIG. 4 is a flow chart showing the steps of the control method of the gaming machine of the present invention.
- 1-blocking member 2-box; 3-feeding; 4-input part; 5-output part; 6-display; 7-pad.
- the present invention provides a gaming machine, including:
- a casing 2 having a chamber and a throwing opening in communication with the chamber;
- a sputum 3 which is a plurality, for being introduced into the chamber through the above-mentioned throwing opening;
- a control system for counting the number of inputs of the wares in the chamber, obtaining a guess value regarding the number of inputs, and comparing the number of inputs with the guessed value, and outputting the comparison result can be simplified without setting up a control system to form a simple version of the game machine.
- the game machine can be set to a fixed form, that is, a type fixed on a base station or the like; or can be set to a movable form, that is, a type that can be carried by a user.
- control system specifically includes:
- a counting unit for counting the contents 3 put into the chamber and generating first data according to the counting result, that is, counting the number of the contents 3 in the chamber;
- the guess value of the number of the wares 3 is input into the system
- the determining component is electrically connected to the counting component and the input component 4, and is configured to determine whether the difference between the first data and the second data is within a preset threshold range, so that a memory is installed in the casing 2 for storing the pre- a threshold range, the threshold range is not unique, such as 0-5, or 0-(-5), etc., the determining component subtracts the two data after receiving the first data and the second data to obtain a difference between the two. The value is then compared with a preset threshold range to obtain a determination result. For example, when the judging part judges that the difference is within the threshold range, the first signal is sent to the output unit 5; when the judging part judges that the difference is not within the threshold range, the second signal is sent to the output unit 5;
- the output unit 5 is electrically connected to the determination unit for outputting corresponding information according to different determination results. For example, the output unit 5 sends first information to the player regarding its guess victory in response to the first signal described above; or the output unit 5 sends a second message to the player regarding its guess failure in response to the second signal described above.
- the structure, material and shape of the product 3 are not unique, for example, a sphere, a rectangular block, etc., and different colors or patterns may be provided on the sphere, for example, seven colors of the rainbow are provided in seven colors.
- the game of 3 games can be set to one level according to the rules of the game.
- One game can have a multi-level game board, and the color of the item 3 of the same level game board is the same, and the game boards of different levels use the color of the item 3 differently. In order to distinguish between different levels of game boards and the like.
- the shape and structure of the casing 2 are not unique.
- the casing 2 can be arranged in a cylindrical shape, a cup shape or a cabinet shape, and the throwing mouth can be formed by a cup mouth or a mouth, or on the side of the casing 2
- the opening is formed on the wall, and a sealing member 1 for covering the throwing opening may be additionally provided.
- the blocking member 1 may be provided in a cover shape, and the cover is blocked.
- the piece can be directly fastened to the casing 2, or can be rotatably connected with the casing 2 to form a flip cover.
- the blocking member 1 When the throwing opening is located on the side of the casing 2, the blocking member 1 may be a swinging door or an electronic door provided on the dispensing opening.
- a dispensing tool may be provided, which specifically needs to match the structure of the product 3.
- the dispensing tool can be set as a long tube or a long rod having a long groove or the like.
- the casing 2 in this embodiment is provided with a vacuum interlayer so that the impact sound of the product 3 and the bottom of the chamber cannot propagate to the outside of the casing 2. That is, when the ejector 3 is introduced into the chamber, since the sputum 3 comes into contact with the bottom of the chamber, an impact sound is emitted, so that the player can recognize the number of the sputum 3 by voice, in order to avoid unfairness,
- the casing 2 is provided with a vacuum interlayer to reduce or avoid the propagation of the above-mentioned impact sound.
- a method of silencing for example, laying a soft and elastic elastic pad 7 at the bottom of the chamber (see Fig. 2), or directly providing a muffler or the like in the casing 2.
- the input component 4 of the present invention further has a first wireless communication interface, so that the input component 4 can acquire the wireless command about the guess value sent by the wireless communication device through the first wireless communication interface. And generating second data according to the wireless command. That is, the user can send a guess value to the input unit 4 via the wireless communication device.
- the counting component has a second wireless communication interface, so that the counting component can acquire a wireless command issued by the wireless communication device about the number of the entrants 3 put into the chamber through the second wireless communication interface, and generate the first data according to the wireless command, or The first data is collectively generated based on the wireless command and the count result of counting the actual product 3 in the chamber.
- the "virtual input” can be performed by issuing a wireless command, and therefore, the counting member is placed in the statistical chamber 3 In the case of the number, it is necessary to count the number of virtual inputs and the actual number of inputs 3 to be able to generate accurate first data.
- the selection of the wireless communication device is not unique, and a remote controller can be separately set, or wirelessly transmitted by downloading the corresponding APP on the mobile phone.
- the method can make the player participate in the game even if it is not present in the face, and when a plurality of people participate in the game, each player does not need to personally input the product 3 or perform the personal operation on the input component 4 to complete the participation of the game. It's simpler and more convenient, and the user experience has been improved.
- the output member 5 in the gaming machine of the present invention is preferably formed using an acousto-optic generator.
- the sound and light generator can emit a flashing warm light, and at the same time emit a sound like "You are the winner", increasing the player's excitement.
- the sound and light generator can emit dim and cool light, and at the same time emit a sound like "You have lost you lost", to stimulate the player's ambition, so that the player can make persistent efforts to win the game.
- the display screen 6 can also be used as the output component 5; in order to increase entertainment, a color LED lamp or the like can also be disposed around the display screen 6, so that different lights can be emitted when the player is shown to win or lose.
- the type of setting of the input unit 4 is also not unique, such as a digital input keyboard or a touch screen.
- the input unit 4 is a numeric input keyboard, in order to be able to display the information input by the player, to prevent the player from operating the error and input the wrong number, the display screen 6 for displaying the information input by the user may be provided at the top of the digital input keyboard or the like.
- control method of the gaming machine of the present invention includes:
- the corresponding information is output according to different judgment results.
- the generating the second data according to the guess value specifically includes:
- the guess value is obtained by a wireless command and the second data is generated based on the guess value. That is, the player can indirectly input a guess value to the input unit 4 through the wireless communication device to form the second data.
- Generating the first data according to the number of inputs specifically includes:
- the number of virtual inputs is obtained by wireless instructions
- the actual number of inputs is obtained by the counting unit
- the second data is generated according to the number of virtual inputs and/or the actual number of inputs.
- the second-ranked player guesses wrong, you need to continue to put the Orb into the Aquarius, then pass the Aquarius to the third-ranked player, the third-ranked player will guess, if the guess is correct, win and get All the treasures in the Aquarius. At this point, the third-ranked player becomes the first-ranked player and restarts the game. If the third-ranked player guesses wrong, he or she will need to continue to put the orbs in the bottle, and then pass the bottle to the next player. If all players do not guess correctly in the first round, start the second round. The bottle is passed to the first-ranked player, and the first-ranked player makes a guess. If the guess is correct, the first-ranked player wins, gets all the beads in the bottle, and then the first player again.
- the first player start a new game. If the first-ranked player guesses wrong, then the treasure is again placed in the Aquarius, and then the bottle is passed to the second-ranked player, repeating the above game process, and so on, until each player decides to end the game. If, during the game, a player has consumed the orb in his hand, the player is eliminated, and when the player guesses the value, he skips, so that the next player can guess. Among them, the above process of placing the orbs must be carried out in full confidentiality.
- the game ends. If the second-ranked player guesses wrong, you need to continue to put the Orb into the Aquarius, then pass the Aquarius to the third-ranked player. The third-ranked player will guess the value. If the player guesses correctly, he will win. And get all the treasures in the Aquarius and all the treasures that are not put on the player's hands, the game is over. If the third-ranked player guesses wrong, you will need to continue to put the beads into the bottle, and so on.
- the player makes a guess, that is, the first player participates in the guessing session from the second round of the game, and if the first player guesses correctly, the player wins. If the guess is wrong, the Orb is also placed in the Aquarius, and then the bottle is passed to the second player, repeating the above process. If the number of orbs in a player's hand is zero during the game, the player must declare and then exit the game. When the player is in turn, skip the player and let the next player continue. When there is only one player left, the player is the winner and gets all the beads in the bottle, and the game is over.
- the game machine in the present invention is also not limited to a physical game, and the game machine can be virtualized to make the guess game evolve into an electric game or an online game.
- the gaming machine is set as an electronic terminal, and the user can perform a guessing game through the electronic terminal. Or play the game by downloading the corresponding app on your phone.
- the casing 2 and the ware 3 are both virtualized, and the game method does not change much, and is similar to the gameplay of the above-mentioned physical game machine.
- the advantage of this form of gaming machine is that human-computer interaction is possible, that is, the player can perform a guessing game with the virtual player in the gaming machine. This way, even if only one player can play the game.
- multiplayer networking can also be used to play games, so that even if multiple players do not get together, they can participate in the game, which increases convenience.
- the above-described virtualized game method will be described below by means of a specific embodiment: (The item 3 in the following embodiment is also proposed as a bead, and the case 2 is also proposed as a bottle)
- the game is divided into multiple difficulty levels according to the number of treasures placed each time.
- the number of virtual beades placed by the virtual game machine is 1-3, 1-5, 1-9, etc.
- the degree of ease is easy, medium, and difficult.
- the player pre-selects the difficulty level of the game according to the regulations, and then the virtual game opportunity appears a virtual player, the virtual player and the physical player are all assigned the same number of virtual orbs. After the assignment is completed, the game starts, and the virtual player will follow the selected difficulty level. It is stipulated that the number of treasures will be randomly distributed to the virtual game bottle. After the completion of the delivery, the physical player will guess the value.
- the virtual game opportunity automatically determines whether the guess value is correct and outputs the judgment result, the entity player wins and obtains the virtual bottle. All virtual orbs, the game ends. If the guess value is wrong, the physical player needs to put the virtual orb into the virtual bottle. The virtual player will also randomly put the virtual orb into the virtual bottle, so that the entity player guesses the value again. If the value is correct, the entity The player wins and gets all the virtual orbs in the virtual bottle, and the game ends; if the guess is wrong, the physical player needs to put the virtual orb into the virtual bottle again, and the virtual player will randomly put the virtual bottle into the virtual bottle.
- Orbs let the player guess again, and so on, until the number of virtual orbs in the hands of the physical player or virtual player is zero, the game ends. If the physical player first runs out of the virtual orb, the physical player fails and the game ends. If the virtual player first runs out of the virtual orb, the virtual player fails and the game ends. If the physical player wants to quit the game midway, it is stipulated that the physical player voluntarily loses the game, the game fails and the virtual jewel that has been delivered is lost. After the game is over, the physical player can choose whether to save the game record, and the virtual game machine can evaluate the physical player according to the time taken by the game player to win and the number of guesses.
- Multiplayer games no virtual players participate in the game, multiple physical players play on the same terminal
- the physical player (hereinafter referred to as the player) first selects the difficulty level of the game, and the level setting mode is the same as above.
- the initial virtual orb number of each player and the game starts when the setting is completed.
- Determine the order of each player generally determine the order when selecting the player, for example, the A player is the first pick, the B player is the second pick, the C player is the third pick, and the D player is the fourth pick. , and so on).
- the first round of game A player does not participate in the guessing link, only used to put virtual beads into the virtual bottle, and then transfer the operation right to the B player and let the B player guess the value, if the guess is correct (virtual game)
- the opportunity automatically judges whether it is correct and outputs the judgment result), then the B player wins and gets all the virtual orbs in the virtual bottle, and the game ends.
- the game is over; at this time, you can choose to leave or continue the game. If you choose to continue the game, the C player becomes the first player, starts a new round of games and puts a virtual orb into the virtual bottle; if the C player guesses If the value is wrong, you will need to continue to deliver the virtual orb to the virtual bottle, and then transfer the operation right to the next player, so that all players have already played the guess game. If all players do not guess correctly in the first round, the operation weight is returned to the A player. The A player guesses the value. If the guess is correct, the A player wins and gets all the virtual orbs in the virtual bottle. The game ends. .
- a plurality of virtual game rooms each having at least one virtual bottle are set, and each virtual room represents a game play.
- Multiple players can connect to the game server via the Internet, enabling selection to enter a virtual game room.
- Multiple players in the same virtual game room can choose to sit around a virtual bottle to form a game board.
- the first player who is seated in the same game board has the right to set the game difficulty of the game board and the game parameters such as the virtual orb category.
- Other players who follow the seat can choose to agree or disagree (if they do not agree, they will automatically exit the game).
- the game board includes at least two players in each game.
- the number of players in each virtual game room is not unique. The number of players can be customized.
- the system can also limit the number of players allowed to enter at the same time in each room.
- the time each player enters the guess value varies from room to room (for example, 10 seconds, 15 seconds, and 30 seconds, etc.).
- the system defaults to the minimum value in the play value range of the game. (For example, the game's game set value range is 1-9. Regardless of whether the timeout player is participating in the first round of games, 1 will be entered as the guess value), and then the game operation right is automatically transferred to the next player.
- the system can also choose to charge a certain number of virtual treasures in the virtual bottle to increase the difficulty of the game.
- the system automatically determines that the player exits the game. When only one player remaining in a game is not eliminated, the player continues to guess. If the player is also sentenced out before the end of the game (whether the guess is failed or actively or passively exits), the game ends, there is no winner in this game, and all the virtual beads that the player has placed in the virtual bottle are not returned. If the player guesses correctly, the player wins and gets all the virtual orbs in the virtual bottle, and the game ends.
- Multiple virtual seats can be placed around the virtual bottle for the player to sit down.
- the icon representing his seat is illuminated and the number "1" is displayed on the seat.
- the icon representing his seat is illuminated and the number is displayed on the seat. "2", and so on, the Nth player will display the number "N" on his seat when he is seated.
- the order of the N seats may be set in the normal order or randomly, depending on the order of the players who are seated.
- the difficulty level of the game can be set. The selected player can place the virtual orbs each time (the setting is the same as above), and has the right to click to open the game at any time.
- the first player can start playing after more than two players are seated, and there is no need to wait until all 8 players are seated before starting the game. That is, after the first player is seated, the game can be started after the two players including it are seated. Of course, the third or eighth player can be seated before starting the game.
- the virtual pointer When the game starts, the virtual pointer rotates. When the pointer stops, the player pointed to is the first player. At this time, the player's seat can have sound and light prompts. At the same time, the virtual pearl can be set. And the digital clock used to count down the delivery time to display the countdown of the delivery time after the first position player is designated, and urge the first-order player to complete the virtual orb delivery as soon as possible. If there is no player at the position pointed by the virtual pointer, the virtual pointer will automatically jump to the right position (clockwise direction) of the empty position. If the adjacent position is also empty, continue to jump clockwise to the right until The position is the player, and the player is the first player.
- the player After determining the first player, the player must place a virtual orb in the virtual bottle within the time limit (the first question player does not participate in the guess of the game), then turn clockwise to the next one.
- the player makes a guess. You can set the sound and light prompts on the player's seat that needs to be guessed to remind you and inform everyone that you need to guess the value. You can also set a digital clock at the seat to count down the guess time. If the player guesses the value correctly (the virtual bottle will automatically determine whether the guess is correct and informs the judgment result), the player wins and gets all the virtual orbs in the virtual bottle, and the game ends.
- the player guesses wrong you need to continue to put the virtual orb into the virtual bottle, then turn to the third player to guess, repeat the above process until all players complete the first round of guessing, if the first In the round of the game, all the players have not guessed correctly.
- the first-ranked player's seat has a sound and light prompt to prompt the first-ranked player to continue to guess, that is, to perform the second round of the game, repeat the above game process until This game is over.
- the virtual orb should be added when the number of virtual orbs in the player's hand is less than the minimum value set by the authorities. If the player does not replenish the virtual orb in time within the specified guess time, the system will determine that the player is eliminated and the other players continue to play.
- the system gives the player a certain buffer time, for example, 60 seconds, that is, the player can return to the game within 60 seconds; if the offline time exceeds 60 seconds, the player is determined. After being eliminated, the player will no longer be able to return to the game. When the player guesses the value, the system automatically jumps to the next player.
- the virtual digital clock shows the countdown to the virtual bead time, and the two players secretly place 1-9 virtual beads into the virtual bottle. If the countdown is over, there are still players who have not placed the virtual orb into the virtual bottle, and the system defaults to determine that the player has failed to guess. When the countdown of the waiting time is over, the virtual digital clock automatically displays the countdown of the guess time.
- the guessing party guesses the parity of the number of virtual beads in the virtual bottle, and then the system displays the number of virtual orbs in the virtual bottle. And the parity, and flashing lights and congratulations to the player to win the game, the player can win the loser's chips for the game and the virtual orb in the virtual bottle, the game is over. If the guessing party does not make a guess within the countdown, the system defaults to the player's loss.
- the number of players participating in each game is at least two. After the first player is seated, set the number of virtual chips each player participates in this game (or no chips), and set the number of virtual beads per player in this game. Interval (for example: 1-10, 1-100, 1-1000, etc.). When all participating players are seated, the first player who sits down clicks to start the game.
- the rules of the game are similar to those of the above-mentioned guessing parity, and will not be described again. The difference between this game and the guessing parity game is that the winning and losing rules are different.
- the rule of the game is that the player whose guess value is closest to the actual value is the winner, and the guess value of each player is required to be different.
- the guess value entered first is the principle of the guess value entered after the exclusion. When there is a case where the absolute value of the difference between the guess value and the actual value is the same, the player whose guess value is smaller than the actual value wins.
- the game method of this kind of game board is basically the same as the game method of the above-mentioned "guess winner".
- the only difference is that no new players are allowed to join after the start of each game, and players who have already entered can withdraw or temporarily exit at any time (ie Offline), before the end of the game, the exiting player can return to continue to participate in this game at any time.
- the system automatically jumps to the next player when it is the player's guess. That is, the exiting player does not participate in the quiz and does not serve the virtual orb.
- the condition for judging the end of the game is that the player guesses correctly, that is, the game will end when there is a player win, so the winner of the game must appear once the game is started.
- the game method of this kind of game bureau is basically the same as the game method of the above-mentioned "guess winner", the difference is that only one player can start the game, and the player can join at any time after the game is started and before the end of the game. You can quit at any time, the game data status will not change, the same player can join multiple times or multiple times.
- the Open Game Bureau only ends when a player wins the game, so the open game may last a long time.
- the player who initiated the game can select the difficulty level of the game or the range of virtual beads per player (for example, 1-9, 1-99, 1-999, 1-9999, etc.), and also select this game. Each player presses the virtual chip and other parameters each time. In addition, you only need one player to start the game.
- the player who initiated the game can always be online, or can exit offline, or return at any time, but will be treated as a new player when returning.
- other game players access the game, they can check the launch time of the game, the difficulty level of the game, the number of virtual beads that the player needs to serve each time, the chips of each game per player, how many players are currently participating, and Current accumulated chip count and other information.
- the order of guessing of the players participating in the game is sorted by first clicking on the player-first game in which the game is played.
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- Slot Machines And Peripheral Devices (AREA)
Abstract
L'invention concerne une machine de jeu et son procédé de commande. La machine de jeu comprend : un boîtier (2) doté d'une cavité et d'une ouverture pour projection en communication avec la cavité ; une pluralité d'entrées (3) utilisées pour être projetées dans la cavité à travers l'ouverture pour projection ; un système de commande, configuré pour compter le nombre des entrées (3) projetées dans la cavité, acquérir une valeur estimée du nombre des entrées projetées dans la cavité, et comparer en outre le nombre des entrées projetées dans la cavité à la valeur estimée et délivrer le résultat de la comparaison.
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CN201710154502.3 | 2017-03-15 | ||
CN201710154502.3A CN108619711B (zh) | 2017-03-15 | 2017-03-15 | 一种游戏机及其控制方法 |
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WO2018166389A1 true WO2018166389A1 (fr) | 2018-09-20 |
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PCT/CN2018/078364 WO2018166389A1 (fr) | 2017-03-15 | 2018-03-08 | Machine de jeu et son procédé de commande |
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CN (1) | CN108619711B (fr) |
WO (1) | WO2018166389A1 (fr) |
Families Citing this family (1)
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CN112550304A (zh) * | 2020-12-10 | 2021-03-26 | 芜湖职业技术学院 | 一种车载游戏系统及方法 |
Citations (5)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
CN2403463Y (zh) * | 1999-11-09 | 2000-11-01 | 北京康体休闲设备开发中心 | 投掷球游戏装置 |
JP2001017590A (ja) * | 1999-07-09 | 2001-01-23 | Saburo Shirayanagi | 枠投げゲーム用品 |
US20030116917A1 (en) * | 2001-12-20 | 2003-06-26 | Thiemann Gerry B. | Volcano target game with scoring mechanism |
CN205108970U (zh) * | 2015-11-23 | 2016-03-30 | 福建蓝帽子互动娱乐科技股份有限公司 | 一种计时计分的玩具投篮机 |
CN206793002U (zh) * | 2017-03-15 | 2017-12-26 | 王万强 | 一种游戏机 |
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2017
- 2017-03-15 CN CN201710154502.3A patent/CN108619711B/zh active Active
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2018
- 2018-03-08 WO PCT/CN2018/078364 patent/WO2018166389A1/fr active Application Filing
Patent Citations (5)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP2001017590A (ja) * | 1999-07-09 | 2001-01-23 | Saburo Shirayanagi | 枠投げゲーム用品 |
CN2403463Y (zh) * | 1999-11-09 | 2000-11-01 | 北京康体休闲设备开发中心 | 投掷球游戏装置 |
US20030116917A1 (en) * | 2001-12-20 | 2003-06-26 | Thiemann Gerry B. | Volcano target game with scoring mechanism |
CN205108970U (zh) * | 2015-11-23 | 2016-03-30 | 福建蓝帽子互动娱乐科技股份有限公司 | 一种计时计分的玩具投篮机 |
CN206793002U (zh) * | 2017-03-15 | 2017-12-26 | 王万强 | 一种游戏机 |
Also Published As
Publication number | Publication date |
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CN108619711A (zh) | 2018-10-09 |
CN108619711B (zh) | 2020-08-25 |
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