Hypermancer
A downloadable game for Windows and Linux
Hypermancer is a fully 3D NSFW adventure made in Unreal Engine 5 that focuses on hyper bara and muscle growth.
Use the Growth Beam on Rev and see what happens next~
Game Description
If I were to describe the gameplay in one sentence, I'd say it's like if Cult of the Lamb had a love child with Resident Evil 2 Remake.
Grow Rev, grant him Essence and explore the planet below for even more substantial upgrades.
It's still very early in development, but just like my other game, I will keep iterating and releasing new versions every month until it's entirely done.
New versions are released one month in advance on Patreon. Really appreciate the support <3
Related projects:
Updated | 2 days ago |
Published | 5 days ago |
Status | In development |
Platforms | Windows, Linux |
Rating | Rated 4.7 out of 5 stars (21 total ratings) |
Author | Sombreve |
Genre | Role Playing |
Tags | Adult, Dating Sim, Eroge, Erotic, Furry, Gay, LGBT, NSFW, Romance |
Average session | About an hour |
Languages | English, French |
Inputs | Keyboard, Mouse, Gamepad (any) |
Download
Download
Hypermancer 0.0.5 1.6 GB
Comments
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I'm not sure if I've missed something or if there's an issue - I seem to be locked in a space-age room with the creature. I have 3 interactive points, two of which convert essence into time shards and one which requires time shards. How do I get essence? I'm completely lost.
Holding right-click lets you aim, then left-click fires your growth beam.
You can use the beam on the creature to gather Essence.
The Save/Load is broken to quite an extent. I attempted to start a new game to see if there was any dialogue I had missed (since captions was defaulted to being off), and every time I attempted a new save, it put me right back where I had been before with him already empowered several stages instead of back to level 1. Good game otherwise, though, even if I took a bit to figure out what to do to start, heh.
Awesome prototype! Personally i think the growth will have to be slowed a bit but I can understand playing with the limits for prototyping purposes. Also if I could say adjusting the characters movement speed as they grow would make movement much less frustrating (it kinda feels like those dreams where you can't move so it might turn off some players). Maybe movement can increase on like a negative slope where the bigger you are the more your size impedes you, while still accounting for the bigger gait. Beyond that this looks super fun!
That's a great start! I would also love an "Hyper-Pedia" that you can see the protagonist/Rev/slimes/etc, 360 around! And please put an option for graphics to be adapted to potato PC... only 8GB of GPU can't handle the beauty of growth of this game...
After some time playing it (0.0.5), I have some thoughts for this rough cut:
Essence and Cores: Should have more than one way to get them, for sure. If you can carry them, you can find them or obtain them. Tasks, quests, barter, etc.
Time shards: I'm okay with this mechanic provided there's a serious reason that consistently gets applied. Again: if they can be gained, they can be exchanged or earned in various ways.
Bigness and Smallness: These both have to have serious meaning, otherwise the whole setting is a glorified Clicker Game. That your friend there starts as huge to begin with is kind of a false start. What is drawing people to be so huge, and how does entropy work in that situation?
We're the MC, so we should have agency and ambitions, too: We should feel weak, small, and want to grow, as well. Or, perhaps there are other ways to realize whatever ambitions we could have as the player. Anyways, can't say I'm in love with the model, but keeping cores for myself would be nice.
Font (personal peeve): Change the GUI font as fast as possible!
Growth animations and mechanics: A little opaque right now, but if there are sectional responses to the beam - our subject, whoever it is, should be able to stand still so we can aim. The wobbling effect should be a bit more subtle, but it's a good indicator of activity.
World: The pop-in on the flora is dramatic. As well, while it's a small time loss - preventing the clock from starting until the scene is loaded and we can orient ourselves in the game world would be nice.
Finally: .....would love some equal opportunity stuff, maybe if you have someone on the team if it's not your thing.
Sombreve as always bless you for putting out this type of stuff <3
Good start so far! My recommendation is to hire more people for your project!
could you please put the linux tag on the file is well because the steamdeck and/or linux can play windows games via steam/proton and/or vine
whats there was awesome. im looking forward to how this game grows
Next time you upload this, could you maybe add a seperate shortcut for dx11 mode? I tested it and it works just fine with lower quality hardware if you launch it with that command. I think you can do it with a shortcut but I couldn't figure it out so I used steam's "Launch options" for the exe instead and put the command there.
Great idea, I'll look into it.
Okay, so I looked it up on google and it is way simpler than I thought it was, anyone can do this really. First you make a shortcut of the EXE, then you go to it's properties and in the "Target" field you add a space at the end and then add "-dx11". That's it!
Interesting. Since this is 3D and a fresh start - make use of every bit of character tech you have with the gameplay. Manipulate the bones of the rig, the textures and materials of things. While this isn't my bag, if it's good or interesting - it's worth making and trying. Good luck and work hard! Don't be afraid to get help.
It would be nice to see this game feature inflation or other kinks that fall under the hyper category, or hell, maybe even a player character customizer later on for custom specie making and such. Either way I look forward to the development of this game .w.
oh wow cult of the lamb love child sounds great!
Can't wait for this after all that Dawn of corruption, I know you got this and take break don't get worked out of it, I understand getting stressing out but be you. (ᵔᴥᵔ)
After feeding the eight core items, there are no more growth prompts. Has this been the end of the current content?
For now yeah, congrats on making it to the end! 💪
wow, full 3d! Congratulations to escalating to the next dimension of art! :)
💜
i wonder, what if shrinking?
😱
Pretty neat concept! Though, I think it would be cooler if our purple guy starts small and slim, and only then grows (maybe in some sort of hangar for more vertical space). Minor negative - "on ground" part feels a bit sluggish since you get larger after picking cores, but not faster (if not slower). Would be cool to see PC also get big and buff, instead of generic "space guy", but that's a nitpick. So far, this is the second 3d game in existence, focused on growth. If it will become something close to Dawn of Corruption (which is extremely difficult, I understand) this would be absolute peak. Hope to see more soon!
The player model is a placeholder. I'm working on having the real one done soon. 👍
Very nice so far~
I look forward to seeing what future development brings to the game, like if there's going to be more levels to Rev's size / stages, if at a specific point they can "gift/corrupt" the player character, upgrades to the player character and such~
Obviously there's issues and desires already in my eyes, I don't have the most powerful computer so the default settings do take quite the performance hit on my PC, and sometimes when i set specific settings to low it can cause the engine to crash and will be unable to restart the game without deleting the config file (which took me way to long to find)
and that during the planetfall period as the Player swells with each core, they feel slower as the walk/run speed doesn't increase with the larger size making them feel slower.
For anyone who's accidentally locked them selves out of experiencing this game because of a setting causing a crash, you can find and delete the config file in
<DRIVE>\Users\<USERE>\AppData\Local\Hypermancer\Saved\Config
Looking forward for the future!~
Oh damn, I'll make sure to look into the settings issue.
The most offten error from the crashes was regarding shaders compiling when i set resolution scaling to 50 or either global illumination / reflection method to off
LowLevelFatalError [File:D:\build\++UE5\Sync\Engine\Source\Runtime\RHI\Private\PipelineStateCache.cpp] [Line: 551]
Shader compilation failures are Fatal.