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Shopify offers plans for anyone that wants to sell products online and build an ecommerce store, small to mid-sized businesses as well as enterprise
Shopify is a leading all-in-one commerce platform that enables businesses to start, build, and grow their online and physical stores. It offers tools to create customized websites, manage inventory, process payments, and sell across multiple channels including online, in-person, wholesale, and global markets. The platform includes integrated marketing tools, analytics, and customer engagement features to help merchants reach and retain customers. Shopify supports thousands of third-party apps and offers developer-friendly APIs for custom solutions. With world-class checkout technology, Shopify powers over 150 million high-intent shoppers worldwide. Its reliable, scalable infrastructure ensures fast performance and seamless operations at any business size.
GemRB is a portable open-source implementation of the InfinityEngine
GemRB (Game engine made with pre-Rendered Background) is a portable open-source implementation of Bioware's InfinityEngine.
It was written to support pseudo-3D role playing games based on the Dungeons & Dragons ruleset (Baldur's Gate and Icewind Dale series, Planescape: Torment). It should run on GNU/Linux, Microsoft Windows, OS X, possibly other UNIX derivatives and more. It is licensed under the GPL.
QuakeIIxp is a multi-platform (windows, linux and freeBSD (experemental)) graphics port of the game Quake II developed by Id Software. Completely updated rendering takes full advantage of the latest graphics cards to get the perfect picture, preserving the original style of the game.
ShapeFusion is a scenario editor for the AlephOne game engine. It can be used to modify the Shapes and Sounds files, which store most of the scenario graphics and audio. It is compatible with the original Marathon 2 and Marathon Infinity engines.
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Aleph One is the open source continuation of Bungie's Marathon 2 FPS game engine. Aleph One plays Marathon, Marathon 2, Marathon Infinity, and 3rd-party content on a wide array of platforms, with (optional) OpenGL rendering, Internet play, Lua scripting, and more.
The source code for this project is now served on GitHub.
The latest version history can be found here:
https://github.com/FredSRichardson/NearInfinity
Near Infinity - An InfinityEngine Browser and Editor by Jon Olav Hauglid (http://www.idi.ntnu.no/~joh/ni/index.html)
Game data browser for games built with InfinityEngine (Baldur's Gate and Planescape: Torment). Displays graphics, dialogs, scripts and more. Written in Delphi 5.
Beyond Infinty was a replacement for the InfinityEngine (used in Baldur's Gate etc..) now it is dead for quite long time.... (use Gemrb instead of it)
I only leave the sourcecodes for historical reasons.
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Project N.A.O.M.I. aims to create a RPG engine that is compatible with Bioware's InfinityEngine, it will run on multiple platforms such a Linux, Beos, FreeBsd, Qnx, etc, using C++ and SDL. Imagine Baldurs Gate, Icewind Dale, Planescape on all platforms
An attempt to re-implement the InfinityEngine from games like Baldur's Gate, Icewind Dale and Planescape: Torment in portable C++, for playing these games under Linux/X11/SDL.
A game engine created using C++ and DirectX for the Windows platform. The game engine supports 2D and 3D sound, movies, input (joystick, mouse, and keyboard), as well as 2D and 3D graphics. (real name is Nova but it was taken. :) )
A suite of apps for viewing and editing data files in many different games. Ultima Online, InfinityEngine (Baldur's Gate, Icewind Dale), and Aurora Engine (Neverwinter Nights) for example.
Eye Swindle is a java port of the Infinity RPG engine. Project will focus on flexibility and user tools, rather than providing a faithful implemention for the original Infinity titles.