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I've decoupled the effects system into its own template list inclusive of its graphics per object. The list itself is referred to by all generated instances of a special effect, so graphics buffers are not duplicated, and the overall footprint is very small.

Various tidying of code around the place has occurred, mainly to avoid race conditions due to the newer system being put in place. Destructibility of various entities has been improved, and more support code is in place in preparation for wreckage [which needs the special effects system working properly first.]

nuke_bloodaxe 2014-01-15

changed /Insurrection.jiproj.JIPO
changed /Starmap_Objects_Define.monkey
changed /Starmap_Special_Effects_Define.monkey
changed /insurrection.build/html5/main.js
changed /insurrection.jungle.JILayout
changed /insurrection.monkey
changed /starmap.monkey