The modular system is coming along, Module now ...
Tightened up the custom ship code, and suppress...
Integrating the modular graphics into the droid...
Expanding the modular ship graphics system. I ...
Quad-Tree collision system implemented. It wil...
Second implementation of the collision system a...
Object Destruction
Objects now support this functionality.
Shields are now their own class, and as a resul...
More tidying, I've added some more functionalit...
Been a while, busy doing exams and programming ...
More tidying of functions, mainly looking at co...
More tidying, by whittling things down a bit an...
It's been a while, I've started refactoring som...
Graphics Cometh
NormalMap Lighting
NormalMap Lighting
Including backing music, I'll be doing a little...
Asteroid defines working very well now, have al...
Adding in some graphics files I'm using for the...
Very minor changes, mainly to comments and area...
All graphics routines for projectiles, and cele...
I've decoupled the effects system into its own ...
Fixing up lots of lose ends
This has been mostly implemented as far as the actual render queue is concerned....
status: open --> closed
Code Comments
Object Destruction
Object definitions, template system, resistance...
Bounding checks for displaying graphics have be...
The Assault renderer is being expanded. Also u...
Graphic Files Uploaded for modular graphics sys...