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From: Mark W. <mw...@in...> - 2005-05-27 18:08:06
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I last used pymol about a year ago (not sure which version), but typical
ray-tracing jobs of simple cartoon-ribbons etc took mere seconds to a
few minutes at most. I just upgraded to the new v0.98 and made some
similar figures, but the ray-tracing is taking 30 min to 1 hr or
more. This is pretty much unusable if you need to ray-trace several times
to get the figure to look how you want. Am I the only one experiencing
slow ray-tracing with pymol? I'm using the windows build provided on the
pymol website. I tried 2 PC computers:
(1) 1.4 GHz athlon
512 MB ram
Geforce2 GTS (64MB) Graphics Card
WinXP
(2) Dell Inspiron XPS Gen 2 Desktop Replacement
2 GHz cpu (pentium m 760)
Geforce go 6800 ultra
1 GB ram
WinXP media centre edition
The Dell is more than powerful enough to render rapidly...but both
computers behaved similarly. Anyone have any ideas?
- Mark
Oh yeah, please make a clean way of aborting from a ray-trace...please.
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