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From: Jason V. <jas...@sc...> - 2013-01-25 22:02:43
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Hi Alex, We'll look into making this faster/smarter. To let you know, whenever you move an atom, it deforms the surface and causes a recalculation. The bigger your structure and higher quality the surface the longer this takes. Cheers, -- Jason On Tue, Jan 22, 2013 at 10:34 AM, Alex Truong <at...@bu...> wrote: > Hi All, > > This isn't really a problem per se, I'm just wondering. Is there any way > to more efficiently code the rotation protocol when the items being viewed > are in surface view? Maybe my computer isn't fast/strong enough or > something, but it seems whenever I try tweaking the position of one > subunits in relation to other subunits while everything is in surface view, > two redraws occur, and it's difficult for me to adjust with precision > because there's so much latency between positionings. Just a thought. > again, it's not really much of an issue, because I can just retoggle a new > view or something as a workaround, but it seems like manipulations while in > surface view can get a little GPU/CPU intensive. Are the redraws necessary? > > Alex > > > ------------------------------------------------------------------------------ > Master Visual Studio, SharePoint, SQL, ASP.NET, C# 2012, HTML5, CSS, > MVC, Windows 8 Apps, JavaScript and much more. Keep your skills current > with LearnDevNow - 3,200 step-by-step video tutorials by Microsoft > MVPs and experts. ON SALE this month only -- learn more at: > http://p.sf.net/sfu/learnnow-d2d > _______________________________________________ > PyMOL-users mailing list (PyM...@li...) > Info Page: https://lists.sourceforge.net/lists/listinfo/pymol-users > Archives: http://www.mail-archive.com/pym...@li... > -- Jason Vertrees, PhD Director of Core Modeling Product Management Schrödinger, Inc. (e) Jas...@sc... (o) +1 (603) 374-7120 |