LWJGL is a Java library that enables cross-platform access to popular native APIs useful in the development of graphics (OpenGL, Vulkan), audio (OpenAL) and parallel computing (OpenCL) applications. This access is direct and high-performance, yet also wrapped in a type-safe and user-friendly layer, appropriate for the Java ecosystem. LWJGL is an enabling technology and provides low-level access. It is not a framework and does not provide higher-level utilities than what the native libraries expose. As such, novice programmers are encouraged to try one of the frameworks or game engines that make use of LWJGL, before working directly with the library.
Features
- LWJGL is open source software and freely available at no charge
- Direct access to OpenGL, OpenCL, OpenAL, GLFW and other native APIs with uncompromised performance and a Java-friendly binding layer
- Get great auto-complete and inline documentation without leaving the comfort of your favorite IDE
- Write your game or application once, deploy on Windows, Mac, Linux
- Create multiple windows, handle user input (keyboard, mouse, gaming peripherals) and manage contexts
- Also features multi-monitor support, clipboard access, file drag-n-drop, and much more
Categories
LibrariesLicense
BSD LicenseFollow LWJGL
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