The project is a fork of Glest Advanced Engine for the purposes of adding significant gameplay options, graphics upgrades and GUI upgrades in order to create an engine capable of playing a series of 7 games I wish to create.

The 7 games are all based on this IP:
Children of the Thousand Suns: The Unaligned Mandate

Each game combines a few different genres from this list and others:
RTS, TBS, RPG, Sim, City Building, Breeding, Management

You can also make mods of various kinds with support for all the features my own games use and possibly more. It's open source and free obviously.

Most modding is done through XML files quite similar to the ones for other Glest derivatives. There may be some good scripting support as well.

Currently for fun I am creating a Majesty like to play with since Majesty 2 sucks and Majesty one doesn't support easy modding.

Changed the homepage to the GitHub since the repository here is being difficult and thus doesn't contain the source.

Project Activity

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License

GNU General Public License version 3.0 (GPLv3)

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Additional Project Details

Operating Systems

Linux, Windows

Intended Audience

Advanced End Users, Developers, End Users/Desktop

User Interface

Win32 (MS Windows)

Programming Language

C++, Lua

Related Categories

C++ Real Time Strategy Game, C++ Simulation Games, C++ Game Engines, Lua Real Time Strategy Game, Lua Simulation Games, Lua Game Engines

Registered

2012-09-27