Texture is an iOS framework built on top of UIKit that keeps even the most complex user interfaces smooth and responsive. It was originally built to make Facebook's Paper possible, and goes hand-in-hand with pop's physics-based animations — but it's just as powerful with UIKit Dynamics and conventional app designs. More recently, it was used to power Pinterest's app rewrite. As the framework has grown, many features have been added that can save developers tons of time by eliminating common boilerplate style structures common in modern iOS apps. If you've ever dealt with cell reuse bugs, tried to performantly preload data for a page or scroll style interface or even just tried to keep your app from dropping too many frames you can benefit from integrating Texture. Texture lets you move image decoding, text sizing and rendering, and other expensive UI operations off the main thread, to keep the main thread available to respond to user interaction.
Features
- You can instantiate and configure entire hierarchies in parallel on background threads
- To keep its user interface smooth and responsive, your app should render at 60 frames per second
- Texture lets you move image decoding, text sizing and rendering, and other expensive UI operations off the main thread
- Texture offers a variety of nodes to replace the majority of the UIKit components that you are used to
- Large scale apps have been able to completely write their UI using just Texture nodes
- Texture offers a variety of advanced developer features that cannot be found in UIKit or Foundation