CN115040873A - Game grouping processing method and device, computer equipment and storage medium - Google Patents
Game grouping processing method and device, computer equipment and storage medium Download PDFInfo
- Publication number
- CN115040873A CN115040873A CN202210693143.XA CN202210693143A CN115040873A CN 115040873 A CN115040873 A CN 115040873A CN 202210693143 A CN202210693143 A CN 202210693143A CN 115040873 A CN115040873 A CN 115040873A
- Authority
- CN
- China
- Prior art keywords
- virtual object
- grouping
- game
- target
- selection operation
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Pending
Links
- 238000003672 processing method Methods 0.000 title claims abstract description 60
- 230000004044 response Effects 0.000 claims description 41
- 238000000034 method Methods 0.000 claims description 20
- 238000012545 processing Methods 0.000 claims description 14
- 230000006399 behavior Effects 0.000 claims description 8
- 238000004590 computer program Methods 0.000 claims description 7
- 238000010586 diagram Methods 0.000 description 14
- 230000006870 function Effects 0.000 description 10
- 238000001514 detection method Methods 0.000 description 8
- 238000004891 communication Methods 0.000 description 4
- 230000001960 triggered effect Effects 0.000 description 3
- 230000009471 action Effects 0.000 description 2
- 238000013473 artificial intelligence Methods 0.000 description 2
- 230000003287 optical effect Effects 0.000 description 2
- 230000008569 process Effects 0.000 description 2
- 230000005236 sound signal Effects 0.000 description 2
- 230000009286 beneficial effect Effects 0.000 description 1
- 230000005540 biological transmission Effects 0.000 description 1
- 230000001413 cellular effect Effects 0.000 description 1
- 238000011161 development Methods 0.000 description 1
- 238000007599 discharging Methods 0.000 description 1
- 238000005516 engineering process Methods 0.000 description 1
- 230000001815 facial effect Effects 0.000 description 1
- 230000036541 health Effects 0.000 description 1
- 238000012905 input function Methods 0.000 description 1
- 239000004973 liquid crystal related substance Substances 0.000 description 1
- 238000012544 monitoring process Methods 0.000 description 1
- 230000002093 peripheral effect Effects 0.000 description 1
- 230000000007 visual effect Effects 0.000 description 1
Images
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
- A63F13/79—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
- A63F13/795—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for finding other players; for building a team; for providing a buddy list
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/214—Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads
- A63F13/2145—Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screens
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/53—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
- A63F13/537—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
- A63F13/5372—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen for tagging characters, objects or locations in the game scene, e.g. displaying a circle under the character controlled by the player
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Human Computer Interaction (AREA)
- Physics & Mathematics (AREA)
- Optics & Photonics (AREA)
- Business, Economics & Management (AREA)
- Computer Security & Cryptography (AREA)
- General Business, Economics & Management (AREA)
- User Interface Of Digital Computer (AREA)
Abstract
The embodiment of the application discloses a game grouping processing method and device, computer equipment and a storage medium. According to the scheme, the grouping control is provided on the game interface, a plurality of preset grouping groups are displayed on the game interface according to the touch operation of the current game player on the grouping control, further, the target area is selected from the game interface according to the area selection operation of the game player on the game scene in the game interface, then the virtual object in the target area is rapidly added to the target grouping group according to the target grouping group selected by the game player, the game player can conveniently and rapidly group the virtual object, and therefore the game experience of the game player is improved.
Description
Technical Field
The present application relates to the field of computer technologies, and in particular, to a game grouping processing method and apparatus, a computer device, and a storage medium.
Background
With the development of the internet, a large number of games of different types emerge to meet the daily entertainment requirements of users.
In some policy-type games, players own combat resources in the game for attacking an adversary, and the combat resources may include multiple types. To facilitate management of combat resources, players may group game resources. The existing grouping mode needs to be set for grouping each fighting resource, when the quantity of the fighting resources is large, players need to spend more time to group the fighting resources, so that the efficiency is low, and the game experience of the players is influenced.
Disclosure of Invention
The embodiment of the application provides a game grouping processing method and device, computer equipment and a storage medium, which can improve game experience of game players.
The embodiment of the application provides a game grouping processing method, which comprises the following steps:
providing a grouping control on the graphical user interface;
responding to touch operation aiming at the grouping control, and displaying a plurality of candidate grouping groups on the graphical user interface;
determining a target virtual object from the at least one virtual object in response to a region selection operation for the game scene;
in response to a selection operation for a target grouping group of the grouping groups, adding the target virtual object to the target grouping group.
Correspondingly, the embodiment of the present application further provides a game grouping processing apparatus, including:
a providing unit, configured to provide a grouping control on the graphical user interface;
the display unit is used for responding to touch operation aiming at the grouping control and displaying a plurality of candidate grouping groups on the graphical user interface;
a determining unit, configured to determine a target virtual object from the at least one virtual object in response to a region selection operation for the game scene;
an adding unit, configured to add the target virtual object to a target grouping group in the grouping groups in response to a selection operation for the target grouping group.
In some embodiments, the determining unit comprises:
the detection subunit is used for detecting the area selection operation of the game scene during the continuous period of the touch operation;
and the determining subunit is used for determining a target virtual object from the at least one virtual object according to the area selection operation before the touch operation is finished.
In some embodiments, the determining subunit is specifically configured to:
determining a selection area from the graphical user interface according to the area selection operation;
and obtaining the target virtual object based on the virtual object in the circled area.
In some embodiments, the determining subunit is specifically configured to:
determining a selection area from the graphical user interface according to the area selection operation;
acquiring a virtual object in the circled area to obtain a candidate virtual object; and obtaining the target virtual object based on the candidate virtual object of which the ratio of the size in the circled area to the size of the complete object is larger than a preset ratio.
In some embodiments, the determining subunit is specifically configured to:
determining a selection area from the graphical user interface according to the area selection operation;
and determining the target virtual object from the virtual objects of the circled area in response to the object selection operation aiming at the circled area.
In some embodiments, the determining subunit is specifically configured to:
determining a selection area from the graphical user interface according to the area selection operation;
determining a virtual object to be removed from the virtual objects in the circled area according to the object selection operation; and obtaining the target virtual object based on the virtual objects except the virtual object to be eliminated in the circled area.
In some embodiments, the determining subunit is specifically configured to:
determining a selection area from the graphical user interface according to the area selection operation;
determining a virtual object to be selected from the virtual objects in the circled area according to the object selection operation; and obtaining the target virtual object based on the virtual object to be selected.
In some embodiments, the adding unit comprises:
and the adding subunit is used for responding to the sliding operation continuous with the touch operation, determining the grouping group corresponding to the sliding operation end position, and obtaining the target grouping group.
In some embodiments, the apparatus further comprises:
a hiding unit for hiding the plurality of candidate grouping groups in the graphical user interface.
In some embodiments, the apparatus further comprises:
the switching unit is used for switching the display form of the grouping control into a target display form in a plurality of display forms;
and the control unit is used for responding to the touch operation of the grouping control aiming at the target display form and controlling the target virtual object in the target grouping group to execute game behaviors.
Accordingly, embodiments of the present application further provide a computer device, which includes a memory, a processor, and a computer program stored on the memory and executable on the processor, where the processor executes the game grouping processing method provided in any of the embodiments of the present application.
Correspondingly, the embodiment of the application also provides a storage medium, wherein the storage medium stores a plurality of instructions, and the instructions are suitable for being loaded by the processor to execute the game grouping processing method.
According to the method and the device, the grouping control is provided on the game interface, the plurality of preset grouping groups are displayed on the game interface according to the touch operation of the current game player on the grouping control, further, the target area is selected from the game interface according to the area selection operation of the game player on the game scene in the game interface, then the virtual object in the target area is rapidly added to the target grouping group according to the target grouping group selected by the game player, the game player can conveniently and rapidly group the virtual object, and therefore the game experience of the game player is improved.
Drawings
In order to more clearly illustrate the technical solutions in the embodiments of the present application, the drawings needed to be used in the description of the embodiments are briefly introduced below, and it is obvious that the drawings in the following description are only some embodiments of the present application, and it is obvious for those skilled in the art to obtain other drawings based on these drawings without creative efforts.
Fig. 1 is a schematic view of a game grouping processing system according to an embodiment of the present application.
Fig. 2 is a schematic flow chart of a game grouping processing method according to an embodiment of the present application.
Fig. 3 is a schematic view of an application scenario of a game grouping processing method according to an embodiment of the present application.
Fig. 4 is a schematic application scenario diagram of another game grouping processing method according to an embodiment of the present application.
Fig. 5 is a schematic application scenario diagram of another game grouping processing method according to an embodiment of the present application.
Fig. 6 is a schematic view of an application scenario of another game grouping processing method according to an embodiment of the present application.
Fig. 7 is a schematic application scenario diagram of another game grouping processing method according to an embodiment of the present application.
Fig. 8 is a schematic application scenario diagram of another game grouping processing method according to an embodiment of the present application.
Fig. 9 is a schematic application scenario diagram of another game grouping processing method according to an embodiment of the present application.
Fig. 10 is a schematic application scenario diagram of another game grouping processing method according to an embodiment of the present application.
Fig. 11 is a schematic application scenario diagram of another game grouping processing method according to an embodiment of the present application.
Fig. 12 is a schematic flowchart of another game grouping processing method according to an embodiment of the present application.
Fig. 13 is a schematic application scenario diagram of another game grouping processing method according to an embodiment of the present application.
Fig. 14 is a schematic application scenario diagram of another game grouping processing method according to an embodiment of the present application.
Fig. 15 is a block diagram of a game grouping processing apparatus according to an embodiment of the present application.
Fig. 16 is a schematic structural diagram of a computer device according to an embodiment of the present application.
Detailed Description
The technical solutions in the embodiments of the present application will be described clearly and completely with reference to the drawings in the embodiments of the present application, and it is obvious that the described embodiments are only a part of the embodiments of the present application, and not all of the embodiments. All other embodiments, which can be derived by a person skilled in the art from the embodiments given herein without making any creative effort, shall fall within the protection scope of the present application.
The embodiment of the application provides a game grouping processing method and device, a storage medium and computer equipment. Specifically, the game grouping processing method of the embodiment of the present application may be executed by a computer device, where the computer device may be a terminal or a server or other devices. The terminal may be a terminal device such as a smart phone, a tablet Computer, a notebook Computer, a touch screen, a game machine, a Personal Computer (PC), a Personal Digital Assistant (PDA), and the like, and may further include a client, which may be a game application client, a browser client carrying a game program, or an instant messaging client, and the like. The server may be an independent physical server, a server cluster or a distributed system formed by a plurality of physical servers, or a cloud server providing basic cloud computing services such as cloud service, a cloud database, cloud computing, a cloud function, cloud storage, network service, cloud communication, middleware service, domain name service, security service, CDN, and a big data and artificial intelligence platform.
For example, when the game grouping processing method is executed on a terminal, the terminal device stores a game application and is used for presenting a virtual scene in a game screen. The terminal device is used for interacting with a user through a graphical user interface, for example, downloading and installing a game application program through the terminal device and running the game application program. The manner in which the terminal device provides the graphical user interface to the user may include a variety of ways, for example, the graphical user interface may be rendered for display on a display screen of the terminal device or presented by holographic projection. For example, the terminal device may include a touch display screen for presenting a graphical user interface including a game screen and receiving operation instructions generated by a user acting on the graphical user interface, and a processor for executing the game, generating the graphical user interface, responding to the operation instructions, and controlling display of the graphical user interface on the touch display screen.
For example, when the game grouping processing method is executed on a server, the game grouping processing method can be a cloud game. Cloud gaming refers to a gaming regime based on cloud computing. In the running mode of the cloud game, the running main body of the game application program and the game picture presenting main body are separated, and the storage and the running of the game grouping processing method are finished on the cloud game server. For example, the cloud game client may be a display device with a data transmission function near a user side, such as a mobile terminal, a television, a computer, a palmtop computer, a personal digital assistant, and the like, but the terminal device for processing the game data is a cloud game server at the cloud end. When a game is played, a user operates the cloud game client to send an operation instruction to the cloud game server, the cloud game server runs the game according to the operation instruction, data such as game pictures and the like are encoded and compressed, the data are returned to the cloud game client through a network, and finally the data are decoded through the cloud game client and the game pictures are output.
Referring to fig. 1, fig. 1 is a schematic view of a game grouping processing system according to an embodiment of the present disclosure. The system may include at least one terminal, at least one server, at least one database, and a network. The terminal held by the user can be connected to servers of different games through a network. A terminal is any device having computing hardware capable of supporting and executing a software product corresponding to a game. In addition, the terminal has one or more multi-touch sensitive screens for sensing and obtaining input of a user through a touch or slide operation performed at a plurality of points of one or more touch display screens. In addition, when the system includes a plurality of terminals, a plurality of servers, and a plurality of networks, different terminals may be connected to each other through different networks and through different servers. The network may be a wireless network or a wired network, such as a Wireless Local Area Network (WLAN), a Local Area Network (LAN), a cellular network, a 2G network, a 3G network, a 4G network, a 5G network, etc. In addition, different terminals 1000 may be connected to other terminals or a server using their own bluetooth network or hotspot network. For example, multiple users may be online through different terminals to connect and synchronize with each other over a suitable network to support multiplayer gaming. Additionally, the system may include a plurality of databases coupled to different servers and in which information relating to the gaming environment may be stored continuously as different users play the multiplayer game online.
The embodiment of the application provides a game grouping processing method which can be executed by a terminal or a server. The embodiment of the present application will be described by taking an example in which the game grouping processing method is executed by a terminal. The terminal comprises a touch display screen and a processor, wherein the touch display screen is used for presenting a graphical user interface and receiving an operation instruction generated by a user acting on the graphical user interface. When a user operates the graphical user interface through the touch display screen, the graphical user interface can control the local content of the terminal through responding to the received operation instruction, and can also control the content of the opposite-end server through responding to the received operation instruction. For example, the operation instruction generated by the user acting on the graphical user interface comprises an instruction for starting a game application, and the processor is configured to start the game application after receiving the instruction provided by the user for starting the game application. Further, the processor is configured to render and draw a graphical user interface associated with the game on the touch-sensitive display screen. A touch display screen is a multi-touch sensitive screen capable of sensing a touch or slide operation performed at a plurality of points on the screen at the same time. The user uses a finger to perform touch operation on the graphical user interface, and the graphical user interface controls different virtual objects in the game to perform actions corresponding to the touch operation when detecting the touch operation. For example, the game may be any one of a leisure game, an action game, a role-playing game, a strategy game, a sports game, a game of chance, and the like. Wherein the game may comprise a virtual scene of the game. Further, one or more virtual objects, such as virtual characters, controlled by the user (or player) may be included in the virtual scene of the game. Additionally, one or more obstacles, such as railings, ravines, walls, etc., may also be included in the virtual scene of the game to limit movement of the virtual objects, e.g., to limit movement of one or more objects to a particular area within the virtual scene. Optionally, the virtual scene of the game also includes one or more elements, such as skills, points, character health, energy, etc., to provide assistance to the player, provide virtual services, increase points related to player performance, etc. In addition, the graphical user interface may also present one or more indicators to provide instructional information to the player. For example, a game may include a player-controlled virtual object and one or more other virtual objects (such as an enemy character). In one embodiment, one or more other virtual objects are controlled by other players of the game. For example, one or more other virtual objects may be computer controlled, such as a robot using Artificial Intelligence (AI) algorithms, to implement a human-machine fight mode. For example, the virtual objects possess various skills or capabilities that the game player uses to achieve the goal. For example, the virtual object possesses one or more weapons, props, tools, etc. that may be used to eliminate other objects from the game. Such skills or capabilities may be activated by a player of the game using one of a plurality of preset touch operations with a touch display screen of the terminal. The processor may be configured to present a corresponding game screen in response to an operation instruction generated by a touch operation of a user.
It should be noted that the scene schematic diagram of the game grouping processing system shown in fig. 1 is merely an example, the image processing system and the scene described in the embodiment of the present application are for more clearly illustrating the technical solution of the embodiment of the present application, and do not form a limitation on the technical solution provided in the embodiment of the present application, and as a person having ordinary skill in the art knows, with the evolution of the game grouping processing system and the occurrence of a new service scene, the technical solution provided in the embodiment of the present application is also applicable to similar technical problems.
Based on the foregoing problems, embodiments of the present application provide a first game grouping processing method, apparatus, computer device, and storage medium, which can improve game experience of a game player. The following are detailed below. It should be noted that the following description of the embodiments is not intended to limit the preferred order of the embodiments.
The embodiments of the present application provide a game grouping processing method, which may be executed by a terminal or a server, and the embodiments of the present application describe a game grouping processing method executed by a terminal as an example.
Referring to fig. 2, fig. 2 is a schematic flowchart illustrating a game grouping processing method according to an embodiment of the present application. The specific flow of the game grouping processing method can be as follows:
101. a grouping control is provided on a graphical user interface.
In the embodiment of the application, a graphical user interface is provided through a terminal device, wherein the graphical user interface comprises at least part of a game scene of a target game and at least one virtual object in the game scene. The virtual object may be a combat unit in the target game, where the combat unit is a basic unit capable of receiving a decision in the strategy game, and the combat unit is used to describe a movable unit with combat or other functions, such as a combat vehicle.
And the graphical user interface is also provided with a grouping control, and the grouping control can be used for grouping the virtual objects in the game scene.
For example, please refer to fig. 3, fig. 3 is a schematic view of an application scenario of a game grouping processing method according to an embodiment of the present application. In the graphical user interface shown in fig. 3, a part of a game scene of a target game, a plurality of virtual objects in the game scene, is displayed, and the graphical user interface is also provided with a grouping control.
102. And responding to the touch operation aiming at the grouping control, and displaying a plurality of candidate grouping groups on the graphical user interface.
The touch operation includes, but is not limited to, a click operation, a press operation, a slide operation, and the like.
The candidate grouping groups are the grouping classes which are designed in advance according to the attribute information of the virtual object in the target game, and the grouping groups can be divided in various modes according to the attribute information. For example, the attribute information may include an object type, and then a plurality of groups may be divided according to the object type to obtain a plurality of group groups, or the attribute information may include an object combat value, and then a plurality of groups may be divided according to the object combat value to obtain a plurality of group groups, and further, the group division may be performed according to different contents of the attribute information, which is not limited herein in this embodiment of the application.
For example, referring to fig. 4, fig. 4 is a schematic view of an application scenario of another game grouping processing method according to an embodiment of the present application. In the graphical user interface shown in fig. 4, when a long press operation of the grouping control by the game player is detected, displaying a plurality of candidate grouping groups on the graphical user interface may be triggered, including: packet 1, packet 2, packet 3, and packet 4.
103. And determining a target virtual object from the at least one virtual object in response to the region selection operation aiming at the game scene.
The area selection operation refers to area selection of a game scene in the graphical user interface, and may be used to select a virtual object in the game scene to obtain a target virtual object, for example, the area selection operation may be a circle drawing operation. The target virtual object is the virtual object which is selected by the game player to be grouped.
In some embodiments, in order to avoid the area selection operation from conflicting with other operations in the target game, the step "determining a target virtual object from among the at least one virtual object in response to the area selection operation for the game scene" may include the following operations:
detecting the area selection operation of a game scene during the continuous period of the touch operation;
and before the touch operation is finished, determining a target virtual object from at least one virtual object according to the area selection operation.
Specifically, during the period from the start to the end of the detection of the touch operation on the grouping control, whether the area selection operation is performed on the game scene in the graphical user interface is detected, and if the area selection operation on the game scene is detected, the following steps may be performed: and determining a target virtual object from the at least one virtual object according to the region selection operation.
In the embodiment of the application, a game player triggers the display of candidate grouping types on the graphical user interface by long pressing the grouping control, and the selection of a virtual object in a game scene can be triggered by performing region selection operation on the game scene of the graphical user interface while long pressing the grouping control.
For example, referring to fig. 5, fig. 5 is a schematic view of an application scenario of another game grouping processing method according to an embodiment of the present application. In the graphical user interface shown in fig. 5, when the touch operation on the grouping control is detected, candidate grouping categories are displayed on the graphical user interface, and during the duration of the touch operation on the grouping control, an area selection operation on a game scene is detected, and a selection area may be displayed in the game scene according to the area selection operation.
In some embodiments, for fast selection of the virtual objects to be grouped, the step "determining a target virtual object from the at least one virtual object according to the region selection operation" may include the following operations:
determining a selection area from the graphical user interface according to the area selection operation;
and obtaining a target virtual object based on the virtual object in the circled area.
Specifically, the area circling operation may be a circling operation on the graphical user interface, and the circling area may be determined from the graphical user interface according to a sliding trajectory of the circling operation, so as to obtain the circling area.
Further, the virtual object in the graphical user interface located in the circled area can be used as the object to be grouped, i.e. the target virtual object, selected by the game player.
For example, with continued reference to fig. 5, in the graphical user interface shown in fig. 5, the selection area is determined according to the area selection operation, so that three virtual objects located in the selection area can be used as target virtual objects.
In some embodiments, in order to improve the accuracy of the region selection operation, the step "obtaining the target virtual object based on the virtual object in the selected region" may include the following operations:
acquiring a virtual object in the circled area to obtain a candidate virtual object;
and obtaining a target virtual object based on the candidate virtual object of which the ratio of the size in the circled area to the size of the complete object is greater than a preset ratio.
The candidate virtual object refers to a virtual object located in the circled area or intersected with the circled area in the graphical user interface.
For example, please refer to fig. 6, fig. 6 is a schematic view of an application scenario of another game grouping processing method according to an embodiment of the present application. In the graphical user interface shown in fig. 6, the virtual objects located in the circled area and intersecting the circled area are obtained, and the obtained candidate virtual objects are: virtual object a, virtual object B, virtual object C.
The size of the complete object refers to the size of the whole virtual object occupied on the graphical user interface, and the preset proportion can be as follows: 1/2, that is, if the candidate virtual object exceeds 1/2 in size and is located in the circled area, the candidate virtual object may be the target virtual object.
For example, with continued reference to FIG. 6, in the graphical user interface shown in FIG. 6, the candidate virtual objects include: the virtual object A, the virtual object B and the virtual object C firstly determine candidate virtual objects intersected with the circled area from the candidate virtual objects, and the candidate virtual objects are as follows: and a virtual object A, and then judging whether the size of the virtual object A in the circled area is greater than 1/2 of the size of the virtual object A, wherein through the judgment, it can be determined that the size of the virtual object A in the circled area is less than 1/2 of the size of the virtual object A, and the virtual object A is not a target virtual object, and the target virtual object is obtained as follows: virtual object B and virtual object C.
In some embodiments, in order to improve the grouping efficiency of the virtual objects, after the step "determining a selection area from the graphical user interface according to the area selection operation", the following operations may be further included:
and determining a target virtual object from the virtual objects of the circled area in response to the object selection operation for the circled area.
Wherein the object selection operation may be used for the game player to make a re-selection of the virtual object in the circled area.
For example, the number of virtual objects in the game scene is large or the display positions of the virtual objects are close to each other, and after the game player performs the area selection operation, it is found that the virtual objects which are not to be grouped exist in the selection area, and at this time, in order to avoid performing the area selection operation again, the object selection operation may be performed, so that the virtual objects in the selection area may be selected again, and the grouping requirement of the game player is met.
In some embodiments, in order to facilitate the operation of the game player, the step "determining a target virtual object from the virtual objects in the circled area in response to the object selection operation for the circled area" may include the operations of:
determining a virtual object to be removed from the virtual objects in the circled area according to the object selection operation;
and obtaining a target virtual object based on the virtual objects except the virtual object to be eliminated in the circled area.
The object selection operation may be clicking, pressing, sliding, and the like on a virtual object in the circled area, and the to-be-eliminated virtual object refers to a virtual object that the game player does not want to perform grouping.
In the embodiment of the application, if the number of virtual objects which are not required to be grouped by a game player is smaller than the number of virtual objects which are required to be grouped in the circled area, the game player can perform object selection operation on the virtual objects which are not required to be grouped, so that the virtual objects to be eliminated are determined, and the operation of the game player can be reduced.
For example, please refer to fig. 7, fig. 7 is a schematic view of an application scenario of another game grouping processing method according to an embodiment of the present application. In the graphical user interface shown in fig. 7, the virtual objects located in the circled area may include: virtual object B, virtual object C, virtual object D, virtual object E, if the game player does not want to group the virtual objects are: the virtual object E, which is to be grouped, is: virtual object B, virtual object C, virtual object D. Then, an object selection operation may be performed on the virtual object E to determine that the virtual object E is a virtual object to be removed, and then a target virtual object is obtained based on the virtual object B, the virtual object C, and the virtual object D.
In some embodiments, in order to facilitate the operation of the game player, the step "determining a target virtual object from the virtual objects in the circled area in response to the object selection operation for the circled area" may include the operations of:
determining a virtual object to be selected from the virtual objects in the circled area according to the object selection operation;
and obtaining a target virtual object based on the virtual object to be selected.
The object selection operation may be clicking, pressing, sliding or the like on a virtual object in the circled area, and the virtual object to be selected refers to a virtual object that the game player wants to group.
In the embodiment of the application, if the number of virtual objects which the game player wants to group is smaller than the number of virtual objects which the game player does not want to group in the circled area, the game player can perform object selection operation on the virtual objects which the game player wants to group, so as to determine the virtual objects to be selected, and reduce the operation of the game player.
For example, referring to fig. 8, fig. 8 is a schematic view of an application scenario of another game grouping processing method according to an embodiment of the present application. In the graphical user interface shown in fig. 8, the virtual objects located in the circled area may include: virtual object B, virtual object C, virtual object D, and virtual object E, wherein if the game player wants to group the virtual objects are: the virtual object B, which is not to be grouped, is: virtual object C, virtual object D, virtual object E. The object selection operation may be performed on the virtual object B, so as to determine that the virtual object B is a virtual object to be selected, and then the target virtual object is obtained based on the virtual object B.
In some embodiments, in order to avoid that a game player needs multiple fingers to perform touch operation on the grouping control and area selection operation on a game scene at the same time, the area selection operation may be executed after the touch operation is finished, at this time, in order to avoid collision between the area selection operation and other operations of the target game, detection of other operations may be suspended, and after the area selection operation is finished, that is, after grouping of the virtual objects is finished, detection of other operations is started.
104. And in response to the selection operation for the target grouping group in the grouping groups, adding the target virtual object to the target grouping group.
Wherein the selecting operation may be for selecting a grouping group.
In some embodiments, in order to facilitate the player to group the selected virtual objects, the step "in response to the selection operation for the target grouping group in the grouping group" may include the following operations:
and responding to the sliding operation continuous with the touch operation, determining the grouping group corresponding to the sliding operation end position, and obtaining the target grouping group.
The sliding operation continuous with the touch operation refers to the touch operation on the grouping control firstly, and then the sliding operation with the position of the grouping control in the graphical user interface as a starting point and the position of any grouping group as an end point is continuously executed when the touch operation is finished. And then, obtaining a target grouping group according to the grouping group corresponding to the end position of the sliding operation.
For example, please refer to fig. 9, fig. 9 is a schematic view of an application scenario of another game grouping processing method according to an embodiment of the present application. In the graphical user interface shown in fig. 9, in determining the target virtual object: after the virtual object B, the virtual object C, the virtual object D and the virtual object E are processed, the touch operation on the grouping control is finished, and then the sliding operation from the position of the grouping control to the grouping 2 is continuously executed, so that the selected target grouping group is determined as follows: grouping 2, and then adding the virtual objects B, C, D and E to the grouping 2, the grouping operation on the virtual objects is completed.
In some embodiments, to avoid the occlusion of the game scene content, after the step "adding the target virtual object to the target grouping", the following operations may be further included:
hiding the plurality of candidate grouping groups in the graphical user interface.
Specifically, after the grouping operation is completed, the display of a plurality of candidate grouping groups on the graphical user interface is cancelled, so that the game player can see more game scene contents conveniently.
In some embodiments, to facilitate a game player's control operation of virtual objects in the target grouping group, the method may further comprise the steps of:
switching the display form of the grouping control into a target display form in a plurality of display forms;
and responding to the touch operation of the grouping control aiming at the target display form, and controlling the target virtual object in the target grouping group to execute the game behavior.
The display modality of the grouping control can refer to a display icon of the grouping control on the graphical user interface. The display forms of the grouping control can include multiple forms, for example, the display forms can include a first display form, a second display form and the like, the grouping controls with different display forms can be used for triggering different game instructions, different functions of the grouping control are realized, and the control utilization efficiency of the graphical user interface can be improved.
For example, referring to fig. 10, fig. 10 is a schematic view of an application scenario of another game grouping processing method according to an embodiment of the present application. In the graphical user interface shown in fig. 10, a portion of the game scene of the target game, a plurality of virtual objects in the game scene, are displayed. The graphical user interface is further provided with a grouping control, the grouping control can be in a first display form, and the grouping control in the first display form can be used for grouping operation of virtual objects in a game scene by a user.
Specifically, the player may operate the grouping control in the first display form, and after grouping the virtual objects, the display form of the grouping control may be switched to a second display form, that is, a target display form, on the graphical user interface, where the grouping control in the target display form may be used to control the virtual objects in the target grouping group to perform a game behavior, such as attacking an enemy virtual object, seizing an enemy building, and the like.
For example, please refer to fig. 11, fig. 11 is a schematic view of an application scenario of another game grouping processing method according to an embodiment of the present application. In the graphical user interface shown in fig. 11, determining the target grouping group according to the grouping operation performed by the game player on the grouping control in the first display form includes: and after the virtual object B, the virtual object C, the virtual object D and the virtual object E are displayed, the grouping control in the second display form is displayed, and the player can perform touch operation on the grouping control in the second display form to control the virtual objects in the target grouping group to execute game behaviors.
The embodiment of the application discloses a game grouping processing method, which comprises the following steps: providing a grouping control on a graphical user interface; responding to touch operation aiming at the grouping control, and displaying a plurality of candidate grouping groups on a graphical user interface; responding to the area selection operation aiming at the game scene, and determining a target virtual object from at least one virtual object; and in response to the selection operation for the target grouping group in the grouping groups, adding the target virtual object to the target grouping group. Therefore, the game experience of the game player in the target game can be improved.
Based on the above description, the game grouping processing method of the present application will be further described below by way of example. Referring to fig. 12, fig. 12 is a schematic flow chart of another game grouping processing method provided in the embodiment of the present application, and taking the game grouping processing method as an example, a specific flow may be as follows:
201. the terminal displays a game interface of the target game.
The game interface comprises a part of game scenes of the target game and at least one fighting unit positioned in the game scenes, and the fighting unit can be used for attacking an enemy in the target game. The game interface is also provided with a grouping control which can be used for triggering the fighting units to be quickly grouped.
202. And when the terminal detects the touch operation of the current game player on the grouping control, displaying a plurality of candidate grouping groups on the game interface.
The touch operation may be a long press operation.
For example, please refer to fig. 13, and fig. 13 is a schematic view of an application scenario of another game grouping processing method according to an embodiment of the present application. In the game interface shown in fig. 13, a part of a game scene of a target game, a plurality of fighting units in the game scene are displayed, the game interface is provided with a grouping control, and when a long-press operation of a game player on the grouping control is detected, a plurality of candidate grouping groups can be triggered to be displayed on a graphical user interface, wherein the game interface comprises the following steps: packet 1, packet 2, packet 3, and packet 4. The candidate grouping group can be a preset grouping group and can be used for carrying out classification management on the fighting units.
203. When the terminal detects the circle selection operation of the current game player on the game scene, the target fighting unit is determined from the plurality of fighting units according to the circle selection operation.
The circle selection operation can be a circle drawing operation of a game scene displayed on the game interface.
For example, referring to fig. 14, fig. 14 is a schematic view of an application scenario of another game grouping processing method according to an embodiment of the present application. In the game interface shown in fig. 14, when the game interface displays a plurality of candidate grouping groups, it is indicated that a circle selection operation can be performed on a game scene, when the circle selection operation of a game player on the game scene is detected, a circle selection area is determined from the game interface according to the circle selection operation, and acquiring a fighting unit located in the circle selection area may be: and the target fighting unit is obtained by the fighting unit A and the fighting unit B.
204. The terminal adds the target engagement unit to the target grouping group according to the selection operation of the current game player on the target grouping group in the plurality of candidate grouping groups.
After determining the target combat units that need to be grouped, the game player may select a grouping group from a plurality of candidate groupings displayed by the game interface to add the target combat units to the selected grouping group. For example, continuing with FIG. 14, if the gamer selects grouping 1, the target grouping group can be determined to be: grouping 1, and then adding a fighting unit A and a fighting unit B into the grouping 1 to finish the grouping operation.
The embodiment of the application discloses a game grouping processing method, which comprises the following steps: the terminal displays a game interface of a target game, when the touch operation of a current game player on the grouping control is detected, a plurality of candidate grouping groups are displayed on the game interface, when the circle selection operation of the current game player on a game scene is detected, a target fighting unit is determined from a plurality of fighting units according to the circle selection operation, and the terminal adds the target fighting unit to the target grouping group according to the selection operation of the current game player on the target grouping group in the candidate grouping groups, so that the game experience of the game player is improved.
In order to better implement the game grouping processing method provided by the embodiment of the present application, the embodiment of the present application further provides a game grouping processing device based on the game grouping processing method. The meaning of the noun is the same as that in the game grouping processing method described above, and specific implementation details can refer to the description in the method embodiment.
Referring to fig. 15, fig. 15 is a block diagram of a game grouping processing apparatus according to an embodiment of the present application, where the apparatus includes:
a providing unit 301, configured to provide a grouping control on the graphical user interface;
a display unit 302, configured to display, in response to a touch operation for the grouping control, a plurality of candidate grouping groups on the graphical user interface;
a determining unit 303, configured to determine a target virtual object from the at least one virtual object in response to a region selection operation for the game scene;
an adding unit 304, configured to add the target virtual object to a target grouping group in the grouping groups in response to a selection operation for the target grouping group.
In some embodiments, the determining unit 303 may include:
the detection subunit is used for detecting the area selection operation of the game scene during the continuous period of the touch operation;
and the determining subunit is used for determining a target virtual object from the at least one virtual object according to the area selection operation before the touch operation is finished.
In some embodiments, the determining subunit may be specifically configured to:
determining a selection area from the graphical user interface according to the area selection operation;
and obtaining the target virtual object based on the virtual object in the circled area.
In some embodiments, the determining subunit may be specifically configured to:
determining a selection area from the graphical user interface according to the area selection operation;
acquiring a virtual object in the circled area to obtain a candidate virtual object; and obtaining the target virtual object based on the candidate virtual object of which the ratio of the size in the circled area to the size of the complete object is larger than a preset ratio.
In some embodiments, the determining subunit may be specifically configured to:
determining a selection area from the graphical user interface according to the area selection operation;
and determining the target virtual object from the virtual objects of the circled area in response to the object selection operation aiming at the circled area.
In some embodiments, the determining subunit may be specifically configured to:
determining a selection area from the graphical user interface according to the area selection operation;
determining a virtual object to be removed from the virtual objects in the circled area according to the object selection operation; and obtaining the target virtual object based on the virtual objects except the virtual object to be eliminated in the circled area.
In some embodiments, the determining subunit may be specifically configured to:
determining a selection area from the graphical user interface according to the area selection operation;
determining a virtual object to be selected from the virtual objects in the circled area according to the object selection operation; and obtaining the target virtual object based on the virtual object to be selected.
In some embodiments, the adding unit 304 may include:
and the adding subunit is used for responding to the sliding operation continuous with the touch operation, determining the grouping group corresponding to the sliding operation end position, and obtaining the target grouping group.
In some embodiments, the apparatus may further comprise:
a hiding unit for hiding the plurality of candidate grouping groups in the graphical user interface.
In some embodiments, the apparatus may further comprise:
the switching unit is used for switching the display form of the grouping control into a target display form in a plurality of display forms;
and the control unit is used for responding to the touch operation of the grouping control aiming at the target display form and controlling the target virtual object in the target grouping group to execute game behaviors.
The embodiment of the application discloses a game grouping processing device, wherein a grouping control is provided on a graphical user interface through a providing unit 301, and a display unit 302 responds to touch operation aiming at the grouping control and displays a plurality of candidate grouping groups on the graphical user interface;
a determining unit 303, configured to determine a target virtual object from the at least one virtual object in response to a region selection operation for the game scene, and an adding unit 304, configured to add the target virtual object to a target grouping group in the grouping group in response to a selection operation for the target grouping group. Therefore, the game experience of the game player can be improved.
Correspondingly, the embodiment of the application also provides a computer device, and the computer device can be a terminal. As shown in fig. 16, fig. 16 is a schematic structural diagram of a computer device according to an embodiment of the present application. The computer apparatus 600 includes a processor 601 having one or more processing cores, a memory 602 having one or more computer-readable storage media, and a computer program stored on the memory 602 and executable on the processor. The processor 601 is electrically connected to the memory 602. Those skilled in the art will appreciate that the computer device configurations illustrated in the figures are not meant to be limiting of computer devices and may include more or fewer components than those illustrated, or some components may be combined, or a different arrangement of components.
The processor 601 is a control center of the computer apparatus 600, connects various parts of the entire computer apparatus 600 using various interfaces and lines, performs various functions of the computer apparatus 600 and processes data by running or loading software programs and/or modules stored in the memory 602, and calling data stored in the memory 602, thereby monitoring the computer apparatus 600 as a whole.
In the embodiment of the present application, the processor 601 in the computer device 600 loads instructions corresponding to processes of one or more applications into the memory 602, and the processor 601 executes the applications stored in the memory 602 according to the following steps, so as to implement various functions:
providing a grouping control on a graphical user interface;
responding to touch operation aiming at the grouping control, and displaying a plurality of candidate grouping groups on a graphical user interface;
responding to the area selection operation aiming at the game scene, and determining a target virtual object from at least one virtual object;
and in response to the selection operation for the target grouping group in the grouping groups, adding the target virtual object to the target grouping group.
In some embodiments, determining a target virtual object from the at least one virtual object in response to the region selection operation for the game scene comprises:
detecting the area selection operation of a game scene during the continuous period of the touch operation;
and before the touch operation is finished, determining a target virtual object from at least one virtual object according to the area selection operation.
In some embodiments, determining a target virtual object from the at least one virtual object according to the region delineation operation comprises:
determining a selection area from the graphical user interface according to the area selection operation;
and obtaining a target virtual object based on the virtual object in the circled area.
In some embodiments, obtaining the target virtual object based on the virtual objects in the circled area includes:
acquiring a virtual object in the circled area to obtain a candidate virtual object;
and obtaining a target virtual object based on the candidate virtual object of which the ratio of the size in the circled area to the size of the complete object is larger than the preset ratio.
In some embodiments, after determining the selection area from the graphical user interface according to the area selection operation, the method further includes:
and determining a target virtual object from the virtual objects of the circled area in response to the object selection operation for the circled area.
In some embodiments, determining a target virtual object from the virtual objects of the circled area in response to an object selection operation for the circled area comprises:
determining a virtual object to be removed from the virtual objects in the circled area according to the object selection operation;
and obtaining a target virtual object based on the virtual objects except the virtual object to be eliminated in the circled area.
In some embodiments, determining a target virtual object from the virtual objects of the circled area in response to an object selection operation for the circled area comprises:
determining a virtual object to be selected from the virtual objects in the circled area according to the object selection operation;
and obtaining a target virtual object based on the virtual object to be selected.
In some embodiments, in response to the selection operation for the target one of the packet groups, comprising:
and responding to the sliding operation continuous with the touch operation, determining the grouping group corresponding to the sliding operation end position, and obtaining the target grouping group.
In some embodiments, after adding the target virtual object to the target grouping group, further comprising:
hiding the plurality of candidate groupings in the graphical user interface.
In some embodiments, further comprising:
switching the display form of the grouping control into a target display form in a plurality of display forms;
and responding to the touch operation of the grouping control aiming at the target display form, and controlling the target virtual object in the target grouping group to execute the game behavior.
According to the scheme, the grouping control is provided on the game interface, the plurality of preset grouping groups are displayed on the game interface according to the touch operation of the current game player on the grouping control, further, the target area is selected from the game interface according to the area selection operation of the game player on the game scene in the game interface, then the virtual object in the target area is rapidly added to the target grouping group according to the target grouping group selected by the game player, the game player can conveniently and rapidly group the virtual object, and therefore the game experience of the game player is improved.
The above operations can be implemented in the foregoing embodiments, and are not described in detail herein.
Optionally, as shown in fig. 16, the computer device 600 further includes: a touch display screen 603, a radio frequency circuit 604, an audio circuit 605, an input unit 606, and a power supply 607. The processor 601 is electrically connected to the touch display screen 603, the radio frequency circuit 604, the audio circuit 605, the input unit 606, and the power supply 607. Those skilled in the art will appreciate that the computer device configuration illustrated in FIG. 16 does not constitute a limitation of computer devices, and may include more or fewer components than those illustrated, or some components may be combined, or a different arrangement of components.
The touch display screen 603 can be used for displaying a graphical user interface and receiving operation instructions generated by a user acting on the graphical user interface. The touch display screen 603 may include a display panel and a touch panel. The display panel may be used, among other things, to display information entered by or provided to a user and various graphical user interfaces of the computer device, which may be made up of graphics, text, icons, video, and any combination thereof. Alternatively, the Display panel may be configured in the form of a Liquid Crystal Display (LCD), an Organic Light-Emitting Diode (OLED), or the like. The touch panel may be used to collect touch operations of a user (for example, operations of the user on or near the touch panel by using a finger, a stylus pen, or any other suitable object or accessory) and generate corresponding operation instructions, and the operation instructions execute corresponding programs. Alternatively, the touch panel may include two parts, a touch detection device and a touch controller. The touch detection device detects the touch direction of a user, detects a signal brought by touch operation and transmits the signal to the touch controller; the touch controller receives touch information from the touch sensing device, converts the touch information into touch point coordinates, sends the touch point coordinates to the processor 601, and can receive and execute commands sent by the processor 601. The touch panel may overlay the display panel, and when the touch panel detects a touch operation thereon or nearby, the touch panel transmits the touch operation to the processor 601 to determine the type of the touch event, and then the processor 601 provides a corresponding visual output on the display panel according to the type of the touch event. In the embodiment of the present application, the touch panel and the display panel may be integrated into the touch display screen 603 to implement input and output functions. However, in some embodiments, the touch panel and the touch panel can be implemented as two separate components to perform the input and output functions. That is, the touch display screen 603 can also be used as a part of the input unit 606 to implement an input function.
The rf circuit 604 may be used for transceiving rf signals to establish wireless communication with a network device or other computer device via wireless communication, and for transceiving signals with the network device or other computer device.
The audio circuit 605 may be used to provide an audio interface between the user and the computer device through speakers, microphones. The audio circuit 605 may transmit the electrical signal converted from the received audio data to a speaker, and convert the electrical signal into a sound signal for output; on the other hand, the microphone converts the collected sound signal into an electrical signal, which is received by the audio circuit 605 and converted into audio data, and the audio data is processed by the audio data output processor 601, and then sent to another computer device through the rf circuit 604, or output to the memory 602 for further processing. The audio circuit 605 may also include an earbud jack to provide communication of peripheral headphones with the computer device.
The input unit 606 may be used to receive input numbers, character information, or user characteristic information (e.g., fingerprint, iris, facial information, etc.), and generate keyboard, mouse, joystick, optical, or trackball signal inputs related to user settings and function control.
The power supply 607 is used to power the various components of the computer device 600. Optionally, the power supply 607 may be logically connected to the processor 601 through a power management system, so as to implement functions of managing charging, discharging, and power consumption management through the power management system. The power supply 607 may also include any component including one or more dc or ac power sources, recharging systems, power failure detection circuitry, power converters or inverters, power status indicators, and the like.
Although not shown in fig. 16, the computer device 600 may further include a camera, a sensor, a wireless fidelity module, a bluetooth module, etc., which are not described in detail herein.
In the foregoing embodiments, the descriptions of the respective embodiments have respective emphasis, and for parts that are not described in detail in a certain embodiment, reference may be made to the related descriptions of other embodiments.
As can be seen from the above, the computer device provided in this embodiment may provide a grouping control on a graphical user interface; responding to touch operation aiming at the grouping control, and displaying a plurality of candidate grouping groups on a graphical user interface; responding to the area selection operation aiming at the game scene, and determining a target virtual object from at least one virtual object; and in response to the selection operation for the target grouping group in the grouping groups, adding the target virtual object to the target grouping group.
It will be understood by those skilled in the art that all or part of the steps of the methods of the above embodiments may be performed by instructions or by associated hardware controlled by the instructions, which may be stored in a computer readable storage medium and loaded and executed by a processor.
To this end, the present application provides a computer-readable storage medium, in which a plurality of computer programs are stored, and the computer programs can be loaded by a processor to execute the steps in any one of the game grouping processing methods provided by the embodiments of the present application. For example, the computer program may perform the steps of:
providing a grouping control on a graphical user interface;
responding to touch operation aiming at the grouping control, and displaying a plurality of candidate grouping groups on the graphical user interface;
responding to the area selection operation aiming at the game scene, and determining a target virtual object from at least one virtual object;
and in response to the selection operation for the target grouping group in the grouping groups, adding the target virtual object to the target grouping group.
In some embodiments, determining a target virtual object from the at least one virtual object in response to the region selection operation for the game scene comprises:
detecting the area selection operation of a game scene during the continuous period of the touch operation;
and before the touch operation is finished, determining a target virtual object from at least one virtual object according to the area selection operation.
In some embodiments, determining a target virtual object from the at least one virtual object according to the region delineation operation comprises:
determining a selection area from the graphical user interface according to the area selection operation;
and obtaining a target virtual object based on the virtual object in the circled area.
In some embodiments, obtaining the target virtual object based on the virtual objects in the circled area includes:
acquiring a virtual object in the circled area to obtain a candidate virtual object;
and obtaining a target virtual object based on the candidate virtual object of which the ratio of the size in the circled area to the size of the complete object is larger than the preset ratio.
In some embodiments, after determining the selection area from the graphical user interface according to the area selection operation, the method further includes:
and determining a target virtual object from the virtual objects of the circled area in response to the object selection operation for the circled area.
In some embodiments, determining a target virtual object from the virtual objects of the circled area in response to an object selection operation for the circled area comprises:
determining a virtual object to be removed from the virtual objects in the circled area according to the object selection operation;
and obtaining a target virtual object based on the virtual objects except the virtual object to be eliminated in the circled area.
In some embodiments, determining a target virtual object from the virtual objects of the circled area in response to an object selection operation for the circled area comprises:
determining a virtual object to be selected from the virtual objects in the circled area according to the object selection operation;
and obtaining a target virtual object based on the virtual object to be selected.
In some embodiments, in response to the selection operation for the target one of the packet groups, comprising:
and responding to the sliding operation continuous with the touch operation, determining the grouping group corresponding to the sliding operation end position, and obtaining the target grouping group.
In some embodiments, after adding the target virtual object to the target grouping group, further comprising:
hiding the plurality of candidate grouping groups in the graphical user interface.
In some embodiments, further comprising:
switching the display form of the grouping control into a target display form in a plurality of display forms;
and responding to the touch operation of the grouping control aiming at the target display form, and controlling the target virtual object in the target grouping group to execute the game behavior.
According to the scheme, the grouping control is provided on the game interface, a plurality of preset grouping groups are displayed on the game interface according to the touch operation of the current game player on the grouping control, further, the target area is selected from the game interface according to the area selection operation of the game player on the game scene in the game interface, then the virtual object in the target area is rapidly added to the target grouping group according to the target grouping group selected by the game player, the game player can conveniently and rapidly group the virtual object, and therefore the game experience of the game player is improved.
The above operations can be implemented in the foregoing embodiments, and are not described in detail herein.
Wherein the storage medium may include: read Only Memory (ROM), Random Access Memory (RAM), magnetic or optical disks, and the like.
Since the computer program stored in the storage medium can execute the steps in any game grouping processing method provided in the embodiments of the present application, the beneficial effects that can be achieved by any game grouping processing method provided in the embodiments of the present application can be achieved, and detailed descriptions are omitted here for the sake of detail in the foregoing embodiments.
The game grouping processing method, device, storage medium and computer device provided by the embodiments of the present application are introduced in detail above, and a specific example is applied in the present application to explain the principle and implementation manner of the present application, and the description of the above embodiments is only used to help understanding the method and core ideas of the present application; meanwhile, for those skilled in the art, according to the idea of the present application, there may be variations in the specific embodiments and the application scope, and in summary, the content of the present specification should not be construed as a limitation to the present application.
Claims (13)
1. A game grouping processing method, wherein a graphical user interface is provided through a terminal device, the graphical user interface comprises at least a part of a game scene of a target game and at least one virtual object in the game scene, and the method comprises the following steps:
providing a grouping control on the graphical user interface;
responding to touch operation aiming at the grouping control, and displaying a plurality of candidate grouping groups on the graphical user interface;
determining a target virtual object from the at least one virtual object in response to a region selection operation for the game scene;
in response to a selection operation for a target grouping group of the grouping groups, adding the target virtual object to the target grouping group.
2. The method of claim 1, wherein determining a target virtual object from the at least one virtual object in response to the region selection operation for the game scene comprises:
detecting a region selection operation on the game scene during the duration of the touch operation;
and before the touch operation is finished, determining a target virtual object from the at least one virtual object according to the area selection operation.
3. The method of claim 2, wherein determining a target virtual object from the at least one virtual object according to the region delineation operation comprises:
determining a selection area from the graphical user interface according to the area selection operation;
and obtaining the target virtual object based on the virtual object in the circled area.
4. The method of claim 3, wherein obtaining the target virtual object based on the virtual objects in the circled area comprises:
acquiring a virtual object in the circled area to obtain a candidate virtual object;
and obtaining the target virtual object based on the candidate virtual object of which the ratio of the size in the circled area to the size of the complete object is larger than a preset ratio.
5. The method of claim 3, further comprising, after said determining a circled region from the graphical user interface in accordance with the region circled operation:
and determining the target virtual object from the virtual objects of the circled area in response to the object selection operation aiming at the circled area.
6. The method of claim 5, wherein determining the target virtual object from the virtual objects of the circled area in response to the object selection operation for the circled area comprises:
determining a virtual object to be removed from the virtual objects in the circled area according to the object selection operation;
and obtaining the target virtual object based on the virtual objects except the virtual object to be eliminated in the circled area.
7. The method of claim 5, wherein determining the target virtual object from the virtual objects of the circled area in response to the object selection operation for the circled area comprises:
determining a virtual object to be selected from the virtual objects in the circled area according to the object selection operation;
and obtaining the target virtual object based on the virtual object to be selected.
8. The method of claim 1, wherein the responding to the selection operation for the target one of the packet groups comprises:
and responding to the sliding operation continuous with the touch operation, determining the grouping group corresponding to the sliding operation end position, and obtaining the target grouping group.
9. The method of claim 1, further comprising, after adding the target virtual object to the target grouping group:
hiding the plurality of candidate grouping groups at the graphical user interface.
10. The method of claim 1, wherein the grouping control comprises a plurality of display forms, and grouping controls of different display forms are used for triggering different game instructions;
after the adding the target virtual object to the target group of groupings, the method further comprises:
switching the display form of the grouping control into a target display form in a plurality of display forms;
and responding to the touch operation of the grouping control aiming at the target display form, and controlling the target virtual object in the target grouping group to execute game behaviors.
11. A game grouping processing apparatus, wherein a graphical user interface is provided through a terminal device, the graphical user interface includes at least a part of a game scene of a target game and at least one virtual object in the game scene, the apparatus comprises:
a providing unit, configured to provide a grouping control on the graphical user interface;
the display unit is used for responding to touch operation aiming at the grouping control and displaying a plurality of candidate grouping groups on the graphical user interface;
a determining unit, configured to determine a target virtual object from the at least one virtual object in response to a region selection operation for the game scene;
an adding unit, configured to add the target virtual object to a target grouping group in the grouping groups in response to a selection operation for the target grouping group.
12. A computer device comprising a memory, a processor and a computer program stored on the memory and running on the processor, wherein the processor implements the game grouping processing method of any one of claims 1 to 10 when executing the program.
13. A storage medium storing a plurality of instructions adapted to be loaded by a processor to perform the game grouping processing method of any one of claims 1 to 10.
Priority Applications (1)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| CN202210693143.XA CN115040873A (en) | 2022-06-17 | 2022-06-17 | Game grouping processing method and device, computer equipment and storage medium |
Applications Claiming Priority (1)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| CN202210693143.XA CN115040873A (en) | 2022-06-17 | 2022-06-17 | Game grouping processing method and device, computer equipment and storage medium |
Publications (1)
| Publication Number | Publication Date |
|---|---|
| CN115040873A true CN115040873A (en) | 2022-09-13 |
Family
ID=83163384
Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| CN202210693143.XA Pending CN115040873A (en) | 2022-06-17 | 2022-06-17 | Game grouping processing method and device, computer equipment and storage medium |
Country Status (1)
| Country | Link |
|---|---|
| CN (1) | CN115040873A (en) |
Cited By (2)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| WO2024060895A1 (en) * | 2022-09-21 | 2024-03-28 | 腾讯科技(深圳)有限公司 | Group establishment method and apparatus for virtual scene, and device and storage medium |
| WO2024060888A1 (en) * | 2022-09-23 | 2024-03-28 | 腾讯科技(深圳)有限公司 | Virtual scene interaction processing method and apparatus, and electronic device, computer-readable storage medium and computer program product |
Citations (8)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| CN103067783A (en) * | 2012-12-21 | 2013-04-24 | 康佳集团股份有限公司 | Multi-choice interaction method and system based on intelligent television |
| CN109847355A (en) * | 2019-03-11 | 2019-06-07 | 网易(杭州)网络有限公司 | The selection method and device of game object |
| CN109876449A (en) * | 2019-03-19 | 2019-06-14 | 深圳市柠檬互动科技有限公司 | Game unit formation control and method to game unit intelligent control |
| CN110193204A (en) * | 2019-03-14 | 2019-09-03 | 网易(杭州)网络有限公司 | Grouping method, device, storage medium and the electronic device of operating unit |
| CN111282264A (en) * | 2019-05-10 | 2020-06-16 | 网易(杭州)网络有限公司 | Virtual object control method and device |
| CN113457144A (en) * | 2021-07-28 | 2021-10-01 | 网易(杭州)网络有限公司 | Method and device for selecting virtual units in game, storage medium and electronic equipment |
| US20220080314A1 (en) * | 2020-09-11 | 2022-03-17 | Riot Games, Inc. | Targeting of a Long-Range Object In a Multiplayer Game |
| CN114377383A (en) * | 2021-12-02 | 2022-04-22 | 网易(杭州)网络有限公司 | Information processing method, device, equipment and storage medium |
-
2022
- 2022-06-17 CN CN202210693143.XA patent/CN115040873A/en active Pending
Patent Citations (8)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| CN103067783A (en) * | 2012-12-21 | 2013-04-24 | 康佳集团股份有限公司 | Multi-choice interaction method and system based on intelligent television |
| CN109847355A (en) * | 2019-03-11 | 2019-06-07 | 网易(杭州)网络有限公司 | The selection method and device of game object |
| CN110193204A (en) * | 2019-03-14 | 2019-09-03 | 网易(杭州)网络有限公司 | Grouping method, device, storage medium and the electronic device of operating unit |
| CN109876449A (en) * | 2019-03-19 | 2019-06-14 | 深圳市柠檬互动科技有限公司 | Game unit formation control and method to game unit intelligent control |
| CN111282264A (en) * | 2019-05-10 | 2020-06-16 | 网易(杭州)网络有限公司 | Virtual object control method and device |
| US20220080314A1 (en) * | 2020-09-11 | 2022-03-17 | Riot Games, Inc. | Targeting of a Long-Range Object In a Multiplayer Game |
| CN113457144A (en) * | 2021-07-28 | 2021-10-01 | 网易(杭州)网络有限公司 | Method and device for selecting virtual units in game, storage medium and electronic equipment |
| CN114377383A (en) * | 2021-12-02 | 2022-04-22 | 网易(杭州)网络有限公司 | Information processing method, device, equipment and storage medium |
Cited By (2)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| WO2024060895A1 (en) * | 2022-09-21 | 2024-03-28 | 腾讯科技(深圳)有限公司 | Group establishment method and apparatus for virtual scene, and device and storage medium |
| WO2024060888A1 (en) * | 2022-09-23 | 2024-03-28 | 腾讯科技(深圳)有限公司 | Virtual scene interaction processing method and apparatus, and electronic device, computer-readable storage medium and computer program product |
Similar Documents
| Publication | Publication Date | Title |
|---|---|---|
| CN113101652A (en) | Information display method, device, computer equipment and storage medium | |
| CN111760274A (en) | Skill control method and device, storage medium and computer equipment | |
| CN113398590A (en) | Sound processing method, sound processing device, computer equipment and storage medium | |
| CN112870718A (en) | Prop using method and device, storage medium and computer equipment | |
| CN113101650A (en) | Game scene switching method and device, computer equipment and storage medium | |
| CN115193049A (en) | Virtual character control method, device, storage medium and computer equipment | |
| CN113413600B (en) | Information processing method, information processing device, computer equipment and storage medium | |
| CN113332721A (en) | Game control method and device, computer equipment and storage medium | |
| CN113426121B (en) | Game control method, game control device, storage medium and computer equipment | |
| CN114225412A (en) | Information processing method, information processing device, computer equipment and storage medium | |
| CN115040873A (en) | Game grouping processing method and device, computer equipment and storage medium | |
| CN113350801A (en) | Model processing method and device, storage medium and computer equipment | |
| CN112799754B (en) | Information processing method, information processing device, storage medium and computer equipment | |
| CN113867873A (en) | Page display method, device, computer equipment and storage medium | |
| JP2025529754A (en) | Game item control method, device, computer device and storage medium | |
| CN117160031A (en) | Game skill processing method, game skill processing device, computer equipment and storage medium | |
| WO2024045528A1 (en) | Game control method and apparatus, and computer device and storage medium | |
| CN115501581A (en) | Game control method, device, computer equipment and storage medium | |
| CN115645919A (en) | Game control method and device, electronic equipment and readable storage medium | |
| CN115068943A (en) | Game card control method and device, computer equipment and storage medium | |
| CN115888101A (en) | Virtual role state switching method and device, storage medium and electronic equipment | |
| CN115382202A (en) | Game control method, device, computer equipment and storage medium | |
| CN115212567A (en) | Information processing method, information processing device, computer equipment and computer readable storage medium | |
| CN112245914A (en) | Visual angle adjusting method and device, storage medium and computer equipment | |
| CN115193062B (en) | Game control method and device, storage medium and computer equipment |
Legal Events
| Date | Code | Title | Description |
|---|---|---|---|
| PB01 | Publication | ||
| PB01 | Publication | ||
| SE01 | Entry into force of request for substantive examination | ||
| SE01 | Entry into force of request for substantive examination |