WO1998026849A1 - Jouets a assemblage a boucles et crochets - Google Patents
Jouets a assemblage a boucles et crochets Download PDFInfo
- Publication number
- WO1998026849A1 WO1998026849A1 PCT/MX1997/000036 MX9700036W WO9826849A1 WO 1998026849 A1 WO1998026849 A1 WO 1998026849A1 MX 9700036 W MX9700036 W MX 9700036W WO 9826849 A1 WO9826849 A1 WO 9826849A1
- Authority
- WO
- WIPO (PCT)
- Prior art keywords
- adhesive
- board
- curls
- pieces
- hooks
- Prior art date
Links
- 239000000853 adhesive Substances 0.000 claims abstract description 95
- 230000001070 adhesive effect Effects 0.000 claims abstract description 95
- 238000000034 method Methods 0.000 claims abstract description 30
- 230000000295 complement effect Effects 0.000 claims abstract description 25
- 239000010432 diamond Substances 0.000 claims description 9
- 229910003460 diamond Inorganic materials 0.000 claims description 8
- 239000000126 substance Substances 0.000 claims description 8
- 238000004519 manufacturing process Methods 0.000 claims description 5
- 239000004821 Contact adhesive Substances 0.000 claims description 3
- 238000007667 floating Methods 0.000 claims description 3
- 238000002604 ultrasonography Methods 0.000 claims description 2
- 239000002390 adhesive tape Substances 0.000 claims 1
- 230000002459 sustained effect Effects 0.000 claims 1
- 238000005304 joining Methods 0.000 abstract description 6
- 230000008569 process Effects 0.000 abstract description 3
- 230000000694 effects Effects 0.000 abstract 1
- 230000001464 adherent effect Effects 0.000 description 20
- 239000004033 plastic Substances 0.000 description 20
- 229920003023 plastic Polymers 0.000 description 20
- 239000004744 fabric Substances 0.000 description 9
- 239000003292 glue Substances 0.000 description 4
- 230000008901 benefit Effects 0.000 description 3
- 238000010276 construction Methods 0.000 description 3
- 239000000463 material Substances 0.000 description 3
- 239000011111 cardboard Substances 0.000 description 2
- 238000004049 embossing Methods 0.000 description 2
- 238000005516 engineering process Methods 0.000 description 2
- 239000000835 fiber Substances 0.000 description 2
- 230000006870 function Effects 0.000 description 2
- 239000002184 metal Substances 0.000 description 2
- 239000004753 textile Substances 0.000 description 2
- 231100000331 toxic Toxicity 0.000 description 2
- 230000002588 toxic effect Effects 0.000 description 2
- 241000272814 Anser sp. Species 0.000 description 1
- 241000282470 Canis latrans Species 0.000 description 1
- 241000283086 Equidae Species 0.000 description 1
- 241001465754 Metazoa Species 0.000 description 1
- 239000004677 Nylon Substances 0.000 description 1
- 241001671603 Ruellia tweediana Species 0.000 description 1
- 241000270295 Serpentes Species 0.000 description 1
- 230000015572 biosynthetic process Effects 0.000 description 1
- 239000011248 coating agent Substances 0.000 description 1
- 238000000576 coating method Methods 0.000 description 1
- 239000012141 concentrate Substances 0.000 description 1
- 230000008878 coupling Effects 0.000 description 1
- 238000010168 coupling process Methods 0.000 description 1
- 238000005859 coupling reaction Methods 0.000 description 1
- 238000005520 cutting process Methods 0.000 description 1
- 230000001419 dependent effect Effects 0.000 description 1
- 239000012467 final product Substances 0.000 description 1
- 239000011796 hollow space material Substances 0.000 description 1
- 238000002347 injection Methods 0.000 description 1
- 239000007924 injection Substances 0.000 description 1
- 230000009916 joint effect Effects 0.000 description 1
- 231100000252 nontoxic Toxicity 0.000 description 1
- 230000003000 nontoxic effect Effects 0.000 description 1
- 229920001778 nylon Polymers 0.000 description 1
- 230000009965 odorless effect Effects 0.000 description 1
- 230000000399 orthopedic effect Effects 0.000 description 1
- 238000007639 printing Methods 0.000 description 1
- 238000007670 refining Methods 0.000 description 1
- 230000033458 reproduction Effects 0.000 description 1
- 229920002994 synthetic fiber Polymers 0.000 description 1
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F9/00—Games not otherwise provided for
- A63F9/06—Patience; Other games for self-amusement
- A63F9/12—Three-dimensional jig-saw puzzles
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63H—TOYS, e.g. TOPS, DOLLS, HOOPS OR BUILDING BLOCKS
- A63H33/00—Other toys
- A63H33/04—Building blocks, strips, or similar building parts
- A63H33/048—Building blocks, strips, or similar building parts to be assembled using hook and loop-type fastener or the like
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F9/00—Games not otherwise provided for
- A63F9/06—Patience; Other games for self-amusement
- A63F9/10—Two-dimensional jig-saw puzzles
- A63F2009/1016—Two-dimensional jig-saw puzzles the pieces having additional connections, i.e. in addition to the connection by the jig-saw shapes
- A63F2009/1022—Two-dimensional jig-saw puzzles the pieces having additional connections, i.e. in addition to the connection by the jig-saw shapes to the display board
- A63F2009/1038—Two-dimensional jig-saw puzzles the pieces having additional connections, i.e. in addition to the connection by the jig-saw shapes to the display board with hook and loop-type fastener
Definitions
- This invention relates to a process for joining two or more independent and three-dimensional c pieces (polyhedra, cylinders, spheres, etc.) together of a toy to assemble, using mechanical hook and loop adhesives, molded in plastic and applied to the toy pieces in order to get two or more of those three-dimensional pieces, which have complementary mechanical adhesive from one another, to be joined together.
- the pieces to be joined can also be those of a living room or table toy whose fundamental element is a board, which will have applications of hooks and / or curls or rhomboidal weft on the obverse in order to get the chips that go marking the positions of the players remain attached to the board, just where they are being placed, since these chips will be provided with the adhesive of hooks or curls or complementary diamond pattern
- the mechanical adhesive that I propose to apply to toys is composed of two physically separated parts that only perform their adherent function when joined. Both parts are absolutely different, but, at the same time, complementary to each other, these parts are: an active connector (hooks) and a passive connection (curls).
- the active connector of this mechanical adhesive is many small hooks - usually millimeter - molded in plastic, which are applied on the surface of some of the toy parts;
- the passive connector is applied on the surface of other parts of the toy itself and consists of many small curls - also usually millimeter - molded in plastic or woven in natural or artificial fibers, such
- both pieces of the toy (either two geometric blocks or a tab and a board or a board and a die-cut piece of puzzles, etc.) remain attached or locked to each other and this will happen thus with any piece that having hooks or curls or rhomboidal weave joins with that piece that presents on its surface the opposite and complementary element of the mechanical adhesive that has the piece to adhere.
- To separate both pieces it will be enough for the child to apply a small force in the opposite direction to the union.
- One of the characteristics of mechanical hook and loop adhesives is that both pieces (the one with hooks and the one with curls) can be joined and separated many times, without losing future adherence to each other. Thanks to this characteristic, it is possible for children to assemble and disassemble, many times, different miniature figures with three-dimensional blocks of varied geometric shapes, such as: polyhedra, cylinders, spheres, rectangles, etc.
- the position indicating cards, in the table or horizontal board toys 5 generally have the shape of a cylinder of very low height - only slightly higher than a coin -, although they can also have the scale figure, with volume in proportion and in miniature, of a horse, a car, a building, a warrior or many other representative figures of illustrative objects for each type of table toy or of the supposed circumstance that pretends to reflect the toy.
- both the flat sheets and those that represent the scale and miniature shape and volume of certain objects have the hooks or curls that conform to the mechanical adhesive applied in some convenient place. so much so that the boards will have on the obverse the complementary mechanical adhesive of the one presented by those cards.
- the assembling toys that I propose are those whose pieces are three-dimensional blocks (polyhedra, cylinders, cubes, rectangles, spheres, etc.) more or less proportionate as far as the measures of their three dimensions (height, width and depth).
- These blocks have mechanical hook and loop adhesive on all surfaces as a joint system.
- the blocks can be rigid or flexible.
- These blocks, by joining them to each other, thanks to the mechanical adhesive of hook and curl, are forming, to the taste of the child who is grouping them, various three-dimensional reproductions of objects or common constructions in the daily life of any person, such as: bridges, buildings, cities, vehicles, animals, etc.
- the blocks will have applications of the hook and loop adhesive in turn, that is, 25 blocks will carry hooks and other blocks will carry curls or, the same block or polyhedron may carry on some of their faces or planes, hooks and on the rest of their faces or planes, curls. l
- This procedure is also applicable to toys with flat three-dimensional pieces, that is, disproportionate geometric pieces in terms of their height, which is much smaller than the width and depth, as an example of this is the circular backgammon tabs
- the toys known as "board games or horizontal board” can be divided into four types that are the following: 0
- the first, are toys with a certain figure (photograph or drawing) on the obverse, a figure that is physically divided into Multiple similar parts, that is, are die cut pieces. Each of these parts, has on the obverse the corresponding partial figure of the photograph or total drawing and on the reverse, it carries the complementary mechanical adhesive that has the obverse of the board, so that both elements are locked when, who 5 forming the total figure, join the back of the partial pieces with the front of the board.
- the second type of table toys are those that are played with flat chips type those of the backgammon -which will have on one of its two sides or adhesive hook and / or curl faces- and are placed on a specific board that has printed indications or guides for the 2 5 realization of the game.
- the board also has hook and curl adhesive on the obverse and more specifically it has the opposite and complementary part of the chips so that they are locked in it.
- the third type of table or living room toy are those, which, like the previous type, require for each toy, a specific and characteristic board where to place the chips, except that in this type, the chips are not flat , but represent with volume but in miniature, scale and proportion, various elements, such as cars, horses, warriors, buildings, etc. and in these tabs the hook and curl adhesive will be applied at the base of the figure that has the tab so that it is easily held or locked on the board that obviously will also have the opposite and complementary hook and curl adhesive on the obverse of the ones with the chips.
- the fourth and last type of lounge or table toy are those that per board can use any horizontal and flat surface - whether or not it has information that helps the development of the game - such is the case of Dominoes, Rummy and Memory.
- This type of lounge or table toys will use the procedure of which I am applying for the patent by means of a board with adhesive hooks and curls on the obverse, with or without prints, since this board does not determine any rules of the game, nor provides information to the participants of the game, it only serves to lock the chips that also have hook and curl adherent on the back, in order to prevent the formation that the players have made on the board from falling apart.
- the Memory game is the only one of the toys that I mentioned that It has the application of the adhesive of hooks and / or curls on the obverse, that is, on the side where the main figure of the card was printed.
- the application of the hook and curl adhesive will cover not only the back of the chips, but also a part of the edges of the chips (usually these chips are rectangular or square) to in order to avoid that the pieces can fall while the players have them raised and supported in the table to watch them before making a play.
- Assembling toys based on traditional or embonable pieces require the child some expertise to introduce each highlighted cylinder of the block to be joined, just in the required holes of the receiving block, which also forces the child to follow a certain pattern that is determined by the way the holes and projections are placed in the blocks to be assembled, which, therefore, prevents the child from refining the details in what would be the curved lines of the object to be built, due to which the figures made with the blocks of the traditional system they are characterized by their poorly defined, broken and never smooth contour in the curved parts.
- the procedure that I propose is also characterized in that the flexible parts can be easily attached to any other flexible or rigid block, while in the current systems flexible parts cannot be easily joined with other flexible parts or flexible parts with rigid parts.
- the benefits of using an adherent system between the board and the non-sticky, non-dirty, non-toxic toy parts that can be used many times without losing its adherence means more organized games that do not have to start over and over again because the chips moved from their site; and in the case of the puzzles, it means that the armed figure can be kept armed indefinitely, something that without a chemical contact glue or without a mechanical adhesive system like the one I propose for hook and curl would be very difficult to achieve.
- the main manufacturers of assembling toys worldwide are those of the international brands “Lego”, “Duplo”, “Playmovil”, “Meccano”, “Construx”, etc. most of the 1 which produce geometric plastic blocks with small protrusions (usually cylinders) molded on the front of the blocks, while on the back of the same piece there is a hollow space that fits very tightly with the protrusions of any other identical block of the same toy; being thus, that the splicing is realized 5 introducing the projections of the obverse of a block, in the hollow of the reverse of another block.
- each block has a male or active part (the projections) and another female or passive part (the hollow), it would be more clear that, each piece can be joined to another equal by means of its active part or it can be assembled to it in its passive or receiving part.
- Lego toys were 20 wooden, the most notable being the manufacture of the toy parts in series and in plastic by means of injection machines.
- the adhesive system used to fix the toy parts must be hygienic, clean and safe, that is, it must not be toxic or sticky and must be odorless and absolutely clean and therefore not dirty the players' environment.
- Typical hook (FIG. 1): It is a highlighted piece composed of four elements: surface, base, trunk and tip. These elements are not sectioned or separated from each other, but on the contrary, they are one piece and their division is exclusively for the purpose of describing their configuration.
- the surface (FIG. 1. No. 1) is part of the total mass of the object to be assembled, in this case they would be: the blocks, the position indicating tiles on the board, the pieces of the puzzles and the boards where The games will have to be practiced.
- the base (FIG. 1. No 2) is the lower part of the hook, which is attached to the surface or plane to be assembled and is characterized by being the thickest of the hook, since that is where there should be more strength with the purpose of being able to resist the pull that will be applied by those who wish to separate the hooks from the curls, that is, who will separate one piece from the other.
- the trunk (FIG. 1. No.3), which is the intermediate part of the hook, is between the base and the tip and is characterized by an angle, which can be dependent on the fixing requirements - from 10 degrees in relation to the lift piano, to 170 degrees in the same relationship, contemplating all intermediate possibilities.
- the tip (FIG. 1. No.4) or tips (FIG. 2) (FIG. 3) is the part that ends at the top end of the hook and is characterized by presenting a curve that varies in its pronunciation depending on the requirement of desired fixation.
- the direction in which these points are indicated in degrees of angles is indicated, as if they were seen from above.
- 2 points (FIG. 2) opposite the vertex will be 180 degrees, in Figure 2 they can be marked with the point (FIG. 2. No .4) the tips of the same hook; at the point (FIG.2. No.3) the common trunk can be seen, which includes the base and the trunk of the same hook.
- FIG. 3. Three points (FIG. 3.) in opposite directions will be 120 degrees from each other; in figure 3, the points (FIG. 3. No.4) point to each of the three points and the point (FIG. 3. No.3) points to the common trunk of the three. The number of tips also influences the degree of attachment of the hook towards the curl.
- Typical curl (FIG. 4.): It is a tangle of fabric formed by curls or closed arches that when coming into contact with the hook, the nearest curls are locked with the tip of the hook against. By closed arcs it is understood that the two ends of the curl (FIG. 4. No.5) are fixed to the surface (FIG. 4. No.1) base of the fabric.
- the curl has four elements: the surface to be joined (FIG. 4. No.1), the base (FIG. 4. No.5), the trunk (FIG. 4. No.6) and the tip (FIG. 4 No.7).
- the surface (FIG. 4. No.1) is actually the body that you want to adhere to another that also has a mechanical hook and loop adhesive.
- the base or bases (FIG. 4. No.5), since in reality they are two bases because the curl is basically a closed arc whose two ends or bases are fixed to the surface of the object to adhere.
- the trunk (FIG. 4. No.6) characterized by being a flexible and closed arch that tends to guide the curved tip of the hook of the piece against and complementary towards the tip of the curl so that the hook does not Get out of your interior.
- the tip (FIG. 4. No.7) which is the upper end of the arch and is where the tip of the counter or complementary hook is finally locked.
- the elements of the rhomboidal thread are: The surface to be joined (FIG. 5. No.1), The columns or base (FIG. 5. No.8) and The tips or threads (FIG. 5. No.9).
- the surface to be joined (FIG. 5. No.1) is the piece to be joined, it is the body or element that is intended to adhere to another that has complementary mechanical adhesive hooks. / 26849
- the base (FIG. 5. No.8) are the elements that join the tensioned wires with the surface to be assembled and have the shape of columns, logs or small cylinders. They are placed in each of the angles that form the tip threads when configuring the weft rhombuses.
- FIG. 6 Splicing mode between hooks and curls (FIG. 6): This figure shows how the hooks are locked (FIG. 6. No. 10) with the curls (FIG. 6. No. 11) at the time of passing the tip of the hook inside the curl arch.
- FIG. 7 Splicing mode between hooks and diamond weft (FIG. 7): In this other figure it can be seen how the hooks, or rather, the tips of the hooks (FIG. 7. No.4) are locked with the tensioned threads ( FIG. 7. No.9) of the diamond pattern, which are separated from the surface to be joined (FIG. 7. No.1) by the columns or base (FIG. 7. No.8).
- the board (FIG. 8) has two main areas or surfaces, which are: the obverse (FIG. 8 No. 11) and the reverse (FIG. 8 No. 12).
- the obverse has two elements: the mechanical hook and / or curl adhesive throughout the area (FIG. 8. No.13) and the printing required for each set (FIG. 8 No. 1).
- Figure 8 an intricate weft pattern is simulated that it is difficult to observe the curls is yes.
- FIG. 9 shows a board cut where it can be seen that the adherent of the obverse (FIG. 9 No. 13) is the same piece with the reverse (FIG. 9 No. 12) having been molded from the manufacturing as a single piece or, having been woven from the manufacturing with the adherent integrated to the textile weft.
- FIG. 10 shows us a board cut where it can be seen that the adherent of the obverse (FIG. 10 No. 13) is joined by means of a chemical adhesive (FIG. 10 No. 16) to a plastic or plastic base. cardboard or cloth or metal (FIG. 10 No. 17).
- FIG. 11 shows a cut of a flat position indicating card in board or horizontal board games, in which the point (FIG.11 NO.18) is the body of the card and the point (FIG.11No.13 ) is the mechanical adhesive of hooks and / or curls, but where it is appreciated that both the main body of the tab and the adherent were molded as a single P ' eza -
- FIG. 12 in contrast, it can be seen that the main body of the card (FIG. 12 No. 18) is attached, by means of some chemical adhesive (FIG. 12 No. 19), to the plastic tape that has the mechanical hook adhesive and / or curls (FIG. 12 No.13).
- FIG. 13 shows a position indicating card on the game board that has volume, in this case, the representation is of a chess horse (FIG. 13 No. 20) and that based on the mechanical adhesive of hook and loop (FIG 13 No 13).
- FIG. 14 is presented without cutting, a flat position indicating card, where the point (FIG. 14 No. 13) is pointed to the mechanical hook and / or curl adhesive and the point (FIG. 14 No. 21) is marked the smooth front of the card.
- FIG. 15 shows an example of the many and varied forms that the assembling blocks can present.
- the illustrated cube represents a building block of this new toy model, where at the point (FIG. 15 No. 22) there is a surface with hook adhesive applications, while at the point (FIG. 15 No. 23) there is a surface covered with the curl adhesive; This will be repeated alternately on all faces of the cube and on all toy blocks.
- the blocks, the cards and the boards can be of any size, shape and material and not only plastic, although, depending on the type of plastic, there are many varieties of plastic that can be used with the procedure I intend to patent. become the best of the materials to use, since there are some types of plastics that can be easily molded in a machine, even in millimeter sizes, which is very convenient, since most of the time, the size of the hooks and of the curls or of the rhomboidal weft that conform to the mechanical adhesive, will be millimeter; In addition to the fact that some plastics have other additional advantages, such as being very economical, durable, clean, aseptic and therefore not toxic.
- Fabrics made with fibers that have curls can be printed on the side that has the curls without losing their adherent power to the hooks against. Notwithstanding the freedom as regards the shapes, materials and other characteristics of the assembling blocks or of the boards or of the position indicating parts, it is absolutely essential that the pieces of the assembling toys, the boards and the indicating parts of position, enhance the shape of the mechanical adhesive on its surface.
- the other way of incorporating the mechanical adhesive of hook and curl to the pieces of the toys is by applying to the pieces of the toys that do not have mechanical adhesive of hook and curl some independent tapes that on the obverse have the embossing of the hooks or the curls and on the back have a chemical contact adhesive through which they will be attached at some point to the chips.
- the tapes may also be adhered by heat or by ultrasound systems instead of the chemical glue.
- the architecture or general design of the adherent body of each element - that is, the quantity and the way it will be placed, per square centimeter, the adherent system - will depend on the fixing requirements that are intended to be achieved, but will usually be molded into base with two or three strips with mechanical adherent coating, either vertically or horizontally, being able to cover with mechanical hook and loop adhesive to the total surface to be assembled. It should be noted that the hook and loop adhesive system always works through the joint action of several hooks against several curls, so any design will require that the presence of several hooks and several curls be contemplated to function properly.
- the smallest blocks to be joined are of a size ranging from 0.5 cm high by 1.0 cm long; while the elderly are up to 3.0 cm high by 5.0 cm long, going through all the intermediate size possibilities.
- the chips or blocks they are placed, depending on the fixing needs, from twenty to one hundred hooks in each square centimeter.
- the smallest traditional hooks are generally 5 millimeters high, half millimeters wide and one millimeters long; the curls will also be around twenty to one hundred per square centimeter and will also be one millimeter high and 0.7 mm long. These measures may vary according to the fixing requirements and in proportion to the size of the piece to be assembled. 6.- THE POSSIBILITIES OF USE OR APPLICATION.
- 25 table technically known as horizontal board toys, in which the board and position indicating cards will have mechanical adhesive of hook and loop, opposite and complementary to each other, that is, as long as the board has curls, the cards will have hooks and vice versa, when the board has hooks, the chips will have curls at the base; and finally it will be used in the so-called puzzles, by means of the board with mechanical adhesive of hooks and / or curls on the one hand and the stamped pieces that will take on the reverse the hooks or the curls.
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- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Toys (AREA)
Abstract
L'invention a pour objet un procédé pour assurer l'adhérence entre des pièces tridimensionnelles et indépendantes, de divers jouets, tels que des jeux de construction, jeux de tables ou sur plateaux horizontaux et casse-tête. Ce procédé utilise un système d'assemblage mécanique par crochets et boucles ou une trame rhomboïdale. Le système selon l'invention se compose de deux éléments physiquement séparés, et la fonction d'adhérence n'est assurée que lors de leur assemblage. Par conséquent, une partie du système est appliquée sur quelques unes uniquement des pièces de chaque jouet, tandis que l'autre partie est appliquée aux autres pièces du jouet. Le plateau comporte une partie du système de boucles et crochets, et les fiches d'indication de position comportent la partie complémentaire. De même, pour les casse-tête, une partie du système est appliquée au revers des pièces estampées et l'autre partie est appliquée sur l'envers du plateau où la figure doit être formée. Les blocs de construction peuvent comporter une seule partie du système d'assemblage, ou les deux, alternativement, sur chacune de leurs faces.
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
AU53452/98A AU5345298A (en) | 1996-12-16 | 1997-12-01 | Toys with hook-and-loop fixing means |
Applications Claiming Priority (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
MXPA/A/1996/006497A MXPA96006497A (en) | 1996-12-16 | Toys with hook adhesive and r | |
MX966497 | 1996-12-16 |
Publications (1)
Publication Number | Publication Date |
---|---|
WO1998026849A1 true WO1998026849A1 (fr) | 1998-06-25 |
Family
ID=19744940
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
PCT/MX1997/000036 WO1998026849A1 (fr) | 1996-12-16 | 1997-12-01 | Jouets a assemblage a boucles et crochets |
Country Status (2)
Country | Link |
---|---|
AU (1) | AU5345298A (fr) |
WO (1) | WO1998026849A1 (fr) |
Cited By (1)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
WO2020142187A1 (fr) * | 2019-01-05 | 2020-07-09 | Creative Toys Llc | Accessoires supplémentaires pour ensemble de construction créative |
Citations (9)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
EP0047102A1 (fr) * | 1980-09-02 | 1982-03-10 | O'Mahony, Cornelius | Elément de jeu de construction |
US4671514A (en) * | 1985-02-07 | 1987-06-09 | Wilson Diehl Brenda M | Game board doll |
US4699385A (en) * | 1986-04-16 | 1987-10-13 | Eduardo Bifulco | Chess puzzle board and pieces |
GB2196542A (en) * | 1986-10-30 | 1988-05-05 | Rodney Castles | Pictorial puzzles, games and greetings cards |
US5067724A (en) * | 1990-12-05 | 1991-11-26 | Rinkavage Raymond M | Method of playing a poker game |
US5219168A (en) * | 1992-02-20 | 1993-06-15 | Morris James E | Puzzle apparatus |
GB2285756A (en) * | 1994-01-19 | 1995-07-26 | Colin Yarnall | Constructional elements |
US5453348A (en) * | 1988-02-15 | 1995-09-26 | Konica Corporation | Image forming method for silver . . . materials |
US5458522A (en) * | 1994-05-05 | 1995-10-17 | Brooks, Iii; James A. | Fabric fastener building block |
-
1997
- 1997-12-01 WO PCT/MX1997/000036 patent/WO1998026849A1/fr active Application Filing
- 1997-12-01 AU AU53452/98A patent/AU5345298A/en not_active Abandoned
Patent Citations (9)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
EP0047102A1 (fr) * | 1980-09-02 | 1982-03-10 | O'Mahony, Cornelius | Elément de jeu de construction |
US4671514A (en) * | 1985-02-07 | 1987-06-09 | Wilson Diehl Brenda M | Game board doll |
US4699385A (en) * | 1986-04-16 | 1987-10-13 | Eduardo Bifulco | Chess puzzle board and pieces |
GB2196542A (en) * | 1986-10-30 | 1988-05-05 | Rodney Castles | Pictorial puzzles, games and greetings cards |
US5453348A (en) * | 1988-02-15 | 1995-09-26 | Konica Corporation | Image forming method for silver . . . materials |
US5067724A (en) * | 1990-12-05 | 1991-11-26 | Rinkavage Raymond M | Method of playing a poker game |
US5219168A (en) * | 1992-02-20 | 1993-06-15 | Morris James E | Puzzle apparatus |
GB2285756A (en) * | 1994-01-19 | 1995-07-26 | Colin Yarnall | Constructional elements |
US5458522A (en) * | 1994-05-05 | 1995-10-17 | Brooks, Iii; James A. | Fabric fastener building block |
Cited By (1)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
WO2020142187A1 (fr) * | 2019-01-05 | 2020-07-09 | Creative Toys Llc | Accessoires supplémentaires pour ensemble de construction créative |
Also Published As
Publication number | Publication date |
---|---|
AU5345298A (en) | 1998-07-15 |
MX9606497A (es) | 1998-06-28 |
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