WO1998036809A1 - Jeu de grattage sur internet - Google Patents
Jeu de grattage sur internet Download PDFInfo
- Publication number
- WO1998036809A1 WO1998036809A1 PCT/US1998/003145 US9803145W WO9836809A1 WO 1998036809 A1 WO1998036809 A1 WO 1998036809A1 US 9803145 W US9803145 W US 9803145W WO 9836809 A1 WO9836809 A1 WO 9836809A1
- Authority
- WO
- WIPO (PCT)
- Prior art keywords
- game
- scratch
- image
- player
- prize
- Prior art date
Links
- 230000033001 locomotion Effects 0.000 claims abstract description 11
- 238000000034 method Methods 0.000 claims description 42
- 230000002452 interceptive effect Effects 0.000 claims description 5
- 230000000977 initiatory effect Effects 0.000 claims description 2
- 238000004590 computer program Methods 0.000 claims 10
- 230000011664 signaling Effects 0.000 claims 1
- 230000009977 dual effect Effects 0.000 abstract 2
- 238000006748 scratching Methods 0.000 abstract 1
- 230000002393 scratching effect Effects 0.000 abstract 1
- 239000011800 void material Substances 0.000 description 5
- 238000012795 verification Methods 0.000 description 4
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- 238000012163 sequencing technique Methods 0.000 description 2
- 230000003068 static effect Effects 0.000 description 2
- YDLQKLWVKKFPII-UHFFFAOYSA-N timiperone Chemical compound C1=CC(F)=CC=C1C(=O)CCCN1CCC(N2C(NC3=CC=CC=C32)=S)CC1 YDLQKLWVKKFPII-UHFFFAOYSA-N 0.000 description 2
- 241000168096 Glareolidae Species 0.000 description 1
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- 239000003795 chemical substances by application Substances 0.000 description 1
- 239000002131 composite material Substances 0.000 description 1
- 230000001010 compromised effect Effects 0.000 description 1
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- 238000010168 coupling process Methods 0.000 description 1
- 238000005859 coupling reaction Methods 0.000 description 1
- 230000000694 effects Effects 0.000 description 1
- 230000009191 jumping Effects 0.000 description 1
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- 201000009032 substance abuse Diseases 0.000 description 1
- 230000029305 taxis Effects 0.000 description 1
- 229950000809 timiperone Drugs 0.000 description 1
- 238000010200 validation analysis Methods 0.000 description 1
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F3/00—Board games; Raffle games
- A63F3/06—Lottos or bingo games; Systems, apparatus or devices for checking such games
-
- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
-
- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
- G07F17/3286—Type of games
- G07F17/329—Regular and instant lottery, e.g. electronic scratch cards
Definitions
- the present invention relates to an internet version of scratch-off games of the type wherein a player removes a portion of an image to expose gaming symbols, the matching of which determines a win.
- a multitude of scratch-off gaming cards are presently available through retail outlets such as convenience stores. Such games have meet with great success and developed a following of dedicated players as well as casual players. However, to participate in the games, players have to travel to a retail source of game cards.
- Another objective of the invention is to provide scratch-off game cards as electronically produced images transmitted over the Internet.
- a scratch-off game card displayed on an internet Web page is created by generating a game image which includes one or more alphanumerics and/or symbols which comprise a classical scratch-off matching game.
- the areas containing the game elements are replaced or covered by a second image which obscures the gaming elements which may or may not be present as subliminal portions of the basic game card.
- a browser player determines if the scratch-off game card represents a win by dragging the cursor over the sections of the card image which hide the gaming areas. This action removes the screening image or initiates the image of the gaming symbols to give the player the impression that his or her action with the courser is removing a covering from the symbols.
- Figure 1 is a process flow chart illustrating the functional sequence used to implement a preferred embodiment of the invention.
- Figure 2 is a simulation of a typical preliminary game player registration internet Web page used in practicing the invention.
- Figure 3 illustrates the interactive hyperlink structure bringing about the invention.
- Figure 4 is an exemplary internet Web page containing a typical game card partially scratched off.
- Figure 5 illustrates the progression of a typical scratch-off game.
- an image of a scratch-off game card is derived from an internet source and displayed on a browser's terminal.
- the game card image contains gaining alphanumerics and/or symbols created by a random number generator mechanism.
- a cover image is superimposed over at least the portions of the game card containing the randomly generated gaming elements and the merged images are supplied as an internet web page.
- the pair of superimposed images in an appropriate image file are transmitted to a selected player on the internet.
- the randomly generated gaming elements are not generated until an internet browser elects to play the game and meets any predetermined prerequisites.
- the win/no- win status of the card is known by the provider but the browser is not aware of the gaming elements. Movement of the browser's cursor across the browser's screen is read over the external link coupling the browser's web page display to the game card cover image file and creates a permanent window by deleting the portion of the cover image file as the cursor is moved around various coordinates of the file. Thus portions of the underlying superimposed image from the game card file are exposed. Alternately, the cursor movement paints the gaming images to create an identical effect for the player. The game provider has previously determined if the thus exposed portions of the image game card constitute a winning selection and the browser's cursor movements simply advise the game provider that the browser is playing.
- the browser is advised and the browser's account is appropriately credited or if an actual prize rather than a credit is being awarded, an e-mail message identifying the winning browser is transmitted to the prize supplier so that the appropriate prize may be shipped to the browser.
- FIG. 1 The functional sequence used to implement a preferred embodiment of the best mode for practicing the invention is illustrated by Figure 1.
- An internet browser is lead to the advertising banner 10 as a normal browsing function on the internet or hyperlinked by a participating advertiser.
- Game identification and selected sponsor logos follow the advertising banner in a program box 11 which includes pointers 12 (hyperlinks) that transport a browser and prospective game player to web pages which include game related information such as instructions for playing the game 14, a list of prizes 15, rules which govern play 16 and a list of participating sponsors 17.
- a perspective player Upon reaching the first group of hyperlink pointers 12, a perspective player typically elects to jump to the "Prizes" Web page 15. The list entices the player to investigate further by using a browser to jump back to the Web page containing the program box 11 to check the "How to Play" Web page 14 and occasionally the "Rules & Regulations" Web page 15, jumping back to the program box 11 after each Web page is investigated. If sufficiently motivated, a perspective player may select the demo game pointer 18 which hyperlinks the player to a demonstration game Web page 19. This Web page is identical in appearance to an actual game Web page 20. It automatically links the player to the demonstration scratch-off game card 21 which is identical to an actual game card 22.
- Participant will be requested to complete an "Eligibility Release Form", upon receiving a winning game card.
- Game is void in province of Quebec in Canada.
- ELIGIBILITY Game is only open to legal residents of the United States and Canada at least 18 years old, Employees and directors of RealTIME MEDIA (RTM), CyberCash, Yahoo, Softbank, First Union, Khera Communications, participating sponsors, participating merchant web sites, information providers, sysops, gameops, software developers, content providers, their affiliates subsidiaries, advertisers, advertising agencies, promotional and marketing agencies, and their' immediate families (and those living in their same households) are ineligible. By participating you agree to these official rules and to the decisions of the judges which are final and binding in all respects.
- the Instant Win Game & Sweepstakes is void in the province of Quebec in Canada, void in the state of Florida until November 25, 1996, and where prohibited by law.
- SWEEPSTAKES and SECOND CHANCE DRAWING For each game play you complete whether by Internet or by the alternate means of entry you will be automatically entered into a database for the $10,000 Cash Grand Prize and any other unclaimed prizes from the instant portion of the game. Winner(s) will be selected in an electronic randomized drawing on or about January 15, 1997. The Grand Prize sweepstakes winner and any other winners remaining from the instant portion of this game will be notified by electronic mail E-mail or postal mail. Odds of winning cash grand prize depend on the number of eligible entries but can not exceed 1 : 40,000. Odds of winning unclaimed instant win game prizes depend on the number of eligible entries and number 0 unclaimed remaining instant win prizes can not exceed 1 : 40,000.
- ALTERNATE MEANS OF ENTRY To Enter without purchase or transaction legibly print your name, complete address, E-mail address (optional), zip code, and daytime telephone number on a 3 inch x 5 inch piece of paper and mail to: "Cybercoin Free Play Request", P.O. Box 4613 Philadelphia, PA 19127 USA.
- Game play requests must be postmarked by December 31 1996 aid received by January 7, 1997. Limit one entry per person per day and each entry must be mailed in a separately stamped envelope. RTM official personnel will play one (1) free instant win Game on your behalf per entry received. Only winners will be notified by electronic mail, or regular postal mail, No photocopies, reproductions or facsimiles allowed. Sponsor is not responsible for late lost, illegible, incomplete, stolen, misdirected, or postage due mail.
- PRIZE AWARDING Sponsor reserves the right to substitute any non cash prize of equal or greater value for prizes that become unavailable. If any potential winner is a Canadian resident prior to the award of the prize, winner must correctly answer a mathematical skill question without either human or mechanical aid, By acceptance of a prizes, where lawful, winner consents 10 these of his/her name, likeness, voice, picture, and or sobriquet name without further consideration for advertising or promotional purposes. Prize winners may be required to execute and return an affidavit of eligibility and liability release and where lawful publicity release within 21 days of notification. Non-compliance, or if prize or prize notification is returned as undeliverable may result in forfeiture of prize.
- winner agrees that Sponsor, it's parents, affiliates, and related companies, and their respective officers, directors, employees, representatives and agents are not responsible and will be held harmless by winner against, for any loss or damage to person or property due in whole or in part directly or indirectly to possession, acceptance, use or misuse of any prize in this Game, or participation in this promotion.
- Winners Circle located at: http://www.cybercash.com, winners names will appear for a minimum of 30 days after contest ends. Thereafter, a winners' list will only be available by sending an E-mail "Winners List Request" to ccpromo@prizes.com, or by sending a self address stamped envelope for receipt by Jan 7, 1997 to: "CyberCoin Winners List, Request", P.O. Box 4613 Philadelphia, PA 19127 USA. Please specify CyberCash game number, along with your E-mail address.
- DISQUALIFICATION Sponsor is not responsible for lost, interrupted or unavailable network server or other connections, miscommunications, failed phone or computer or telephone transmissions or technical failure, jumbled, scramble or misdirected transmission or other error of any kind, whether human, mechanical or electronic. Persons found tampering with the Game will be disqualified. If disqualified, Sponsor reserves the right to terminate players eligibility to play the game for any of the above abuses. In the event the game is compromised by virus, bugs, non-authorized human intervention or other causes beyond the control of Sponsor, which corrupts or impairs the administration, security, fairness or proper play of the Game, Sponsor reserves the right in its sole discretion to suspend or terminate the Internet portion of the Game and sweepstakes but continue with the free alternate means of entry portion
- the browser When an Internet browser becomes a player by making a purchase from a participating merchant and/or otherwise entering the contest, the browser is hyperlinked to the instant win sweepstakes Web page, 20 of Figure 1.
- the Web page is similar to Figure 2. It may differ as required by advertiser needs but it must have provisions for obtaining player related data such as e-mail address 23 which enables the game provider to forward prizes; CyberCash Wallet ID number 24 which enables the game provider to deposit a prize in a player's account, debit a player/purchaser's account for an order or debit a player's account if it is not a free or premium gift game; and if the game is a premium for purchasing from a participating advertiser, the browser/purchaser's order number 25 to verify the purchase before authorizing a game.
- Figure 3 The supporting structural organization behind the preferred embodiment of the invention illustrated by Figure I is outlined by Figure 3 which demonstrates the underlying hyperlink structure bringing about the invention.
- Participating merchant home Web pages, 32 include a hyperlink pointer 33 which jumps browsers to the game details Web page, 34.
- This Web page includes program box 11 of Figure. I and the hyperlink pointers associated therewith. It may also include rotating or sequencing advertisements, 35 of Figure 3, for different participating merchants.
- the advertisement either part of a fixed or a sequencing list, are hyperlink pointers to participating merchants home Web pages which are hyperlinked to appropriate point of sales Web pages.
- a free game play hyperlink pointer 36 on participating merchant home Web pages or point of sales Web pages jumps the browser to the Instant Win Game Web page, 40, which is equivalent to the Instant Win Sweepstakes Web page 20 of Figure 1.
- the browser is instructed to enter his or her name, e-mail address, CyberCash ID number and Order/Transaction number generated when the sales leading to this jump was made. If the browser has no CyberCash Account, the "CyberCash" portion of the CyberCash ID number request serves as a hyperlink pointer to jump to the "How to Play" Web page which contains the following: IF YOU DO NOT HAVE A WALLET:
- Cybercoin service After successful transaction, go into your CyberCash Wallet and select the Transaction Log in your Wallet.
- the browser makes a purchase at a participating merchant's home Web page, the browser is asked how the purchase is to be paid for. If CyberCash is selected and the browser has no account, the "CyberCash" portion of the CyberCash ID number request serves as a hyperlink pointer to jump to the "How to Play" Web page at the section containing "IF YOU DO NOT HAVE A WALLET:" When the "Instant Win Game” questions are answered, the data are verified by the game RealTIME MEDIA Contest Management 41. If the data supports a legitimate player, a game card is randomly generated, registered as a win or no-win card as appropriate according to the game rules.
- the game card is overlaid by a primary or covering image which masks the game card in the areas containing the numbers or symbols which constitute the variables of the scratch-off game and this composite is provided to the playing browser as A automatic hyperlinked Web page, 42 which appears as a typical conventional scratch-off game card, Figure 4, with instructions to scratch off certain sections by dragging the pointing cursor thereover to determine if the card is a winner. Only one complete mask 51 remains in the game card 50 illustrated in Figure 4.
- the scratch-off actions of the player triggers an E-mail message to the RealTIME MEDIA Contest Management 41 and the CyberCash Administrative Office 43.
- the RealTIME MEDIA Contest Management 41 directs the shipping of prizes to winners and the collection of release forms.
- the CyberCash Administrative Office 43 debits the appropriate participating merchant for the prize and credits the player's CyberCash account if appropriate.
- the image file is a GIF file (CompuServe Graphics Interchange Format) selected because it is optimized for electronic downloading and therefore faster than the higher quality JPEG files.
- the gaming symbols are merged into the basic game card static image and inserted into the Web page along with a GIF image file of the static game card with blank windows covering the areas of the game card which contain the gaming symbols. This is the cover image.
- the two game card images, gaming symbol image and cover image are superimposed on the same area of the Web page and transmitted to the player, 66. also transmitted is a program which will enable a JAVA enabled terminal to selectively remove the cover image to expose the gaming symbols. If the receiving terminal is not JAVA enabled, the cover image will not be generated and the player will see only the gaming symbol image.
- both images are displayed and the player cannot see the gaming symbols until the cursor is dragged over the areas of the cover image masking the symbols. As the cursor is dragged over these areas, 67, the cover image is deleted or erased to allow the player to see the underlying symbol image.
- Contest management process the prize, 68, by crediting the players account or initiating the shipment of the won premium. While preferred embodiments of this invention have been illustrated and described, variations and modifications may be apparent to those skilled in the art.
- the image files may differ and the gaming symbols may be any of a variety of images such as numbers, dollar amounts, premium images, etc. Therefore, we do not wish to be limited thereto and ask that the scope and breadth of this invention be determined from the claims which follow rather than the above description.
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- Physics & Mathematics (AREA)
- General Physics & Mathematics (AREA)
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Management, Administration, Business Operations System, And Electronic Commerce (AREA)
- Financial Or Insurance-Related Operations Such As Payment And Settlement (AREA)
- Editing Of Facsimile Originals (AREA)
- User Interface Of Digital Computer (AREA)
- Saccharide Compounds (AREA)
- Steroid Compounds (AREA)
Abstract
Priority Applications (9)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
AU61745/98A AU744336B2 (en) | 1997-02-24 | 1998-02-19 | Internet scratch-off game |
CA002281803A CA2281803A1 (fr) | 1997-02-24 | 1998-02-19 | Jeu de grattage sur internet |
EP98906548A EP1011827A4 (fr) | 1997-02-24 | 1998-02-19 | Jeu de grattage sur internet |
PL98335332A PL335332A1 (en) | 1997-02-24 | 1998-02-19 | Deletion involving game to be played in the internet network |
EA199900743A EA001824B1 (ru) | 1997-02-24 | 1998-02-19 | Игра на совпадение со стиранием в интернете |
JP53684298A JP2001512352A (ja) | 1997-02-24 | 1998-02-19 | インターネットスクラッチオフゲーム |
BR9807736-8A BR9807736A (pt) | 1997-02-24 | 1998-02-19 | Jogo de raspar da internet |
IL13146998A IL131469A (en) | 1997-02-24 | 1998-02-19 | Internet scratch-off game |
HU0002191A HUP0002191A3 (en) | 1997-02-24 | 1998-02-19 | Method for providing an interactive game |
Applications Claiming Priority (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
US80513497A | 1997-02-24 | 1997-02-24 | |
US08/805,134 | 1997-02-24 |
Publications (1)
Publication Number | Publication Date |
---|---|
WO1998036809A1 true WO1998036809A1 (fr) | 1998-08-27 |
Family
ID=25190760
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
PCT/US1998/003145 WO1998036809A1 (fr) | 1997-02-24 | 1998-02-19 | Jeu de grattage sur internet |
Country Status (13)
Country | Link |
---|---|
US (1) | US20020198054A1 (fr) |
EP (1) | EP1011827A4 (fr) |
JP (1) | JP2001512352A (fr) |
KR (1) | KR20000075643A (fr) |
CN (1) | CN1259880A (fr) |
AU (1) | AU744336B2 (fr) |
BR (1) | BR9807736A (fr) |
CA (1) | CA2281803A1 (fr) |
EA (1) | EA001824B1 (fr) |
HU (1) | HUP0002191A3 (fr) |
IL (1) | IL131469A (fr) |
PL (1) | PL335332A1 (fr) |
WO (1) | WO1998036809A1 (fr) |
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WO2000025281A1 (fr) * | 1998-10-28 | 2000-05-04 | Gtech Rhode Island Corporation | Systeme de jeu interactif |
KR20000058969A (ko) * | 2000-07-07 | 2000-10-05 | 남태희 | 네트워크 기반 즉석 복권 배너 광고 방법 및 시스템 |
KR20000072626A (ko) * | 2000-09-16 | 2000-12-05 | 김종윤 | 인터넷을 이용한 즉석복권 방식의 배너광고 시스템 |
WO2001003785A1 (fr) * | 1999-07-08 | 2001-01-18 | Interactive Games International Limited | Billet de loterie |
WO2001039146A1 (fr) * | 1999-11-19 | 2001-05-31 | Lotomídia - Serviços Virtuais Ltda. | Procede et equipement informatise pour la generation d'un gain instantane |
US6244595B1 (en) | 1992-10-02 | 2001-06-12 | Lazer-Tran Corporation | Progressive bonus ticket redemption arcade game |
WO2001048712A1 (fr) * | 1999-12-23 | 2001-07-05 | Nokia Corporation | Loto mobile |
KR20010081235A (ko) * | 2000-02-11 | 2001-08-29 | 김상국 | 인터넷용 광고 기법 |
GB2360466A (en) * | 2000-03-21 | 2001-09-26 | Scratchsports Com Ltd | Interactive game and apparatus |
KR20010096391A (ko) * | 2000-04-19 | 2001-11-07 | 김자륭 | 복권형 배너를 이용한 인터넷 광고 방법 |
KR20010105847A (ko) * | 2000-05-18 | 2001-11-29 | 김성길 | 다중 추첨방식 미팅복권 시스템 |
JP2002007628A (ja) * | 2000-06-21 | 2002-01-11 | Pisasys Kk | ラッフル・コンテストを利用したネットワークに基づく収益モデルのためのシステム、方法および製造物資 |
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WO2002027677A3 (fr) * | 2000-09-26 | 2003-01-03 | Accero Inc | Procede et systeme permettant de jouer avec des jeux informatises envoyes par courrier electronique |
JP2003058667A (ja) * | 2001-08-10 | 2003-02-28 | Ace Denken:Kk | ゲームサイト運営装置 |
KR20030027138A (ko) * | 2001-09-13 | 2003-04-07 | (주)로또아이 | 인터넷상의 실물즉석복권 판매방법 |
WO2003035194A1 (fr) * | 2001-10-22 | 2003-05-01 | Mint Ab | Procede de jeu de lotterie par grattage telephonique |
JP3437844B2 (ja) | 2001-08-17 | 2003-08-18 | 雅史 西山 | オンラインスクラッチカード遊戯プログラム及びオンラインスクラッチカード遊戯装置 |
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- 1998-02-19 IL IL13146998A patent/IL131469A/xx not_active IP Right Cessation
- 1998-02-19 CN CN98803579A patent/CN1259880A/zh active Pending
- 1998-02-19 KR KR1019997007708A patent/KR20000075643A/ko not_active Ceased
- 1998-02-19 WO PCT/US1998/003145 patent/WO1998036809A1/fr not_active Application Discontinuation
- 1998-02-19 PL PL98335332A patent/PL335332A1/xx unknown
- 1998-02-19 BR BR9807736-8A patent/BR9807736A/pt unknown
- 1998-02-19 HU HU0002191A patent/HUP0002191A3/hu unknown
- 1998-02-19 JP JP53684298A patent/JP2001512352A/ja active Pending
- 1998-02-19 AU AU61745/98A patent/AU744336B2/en not_active Ceased
- 1998-02-19 EA EA199900743A patent/EA001824B1/ru not_active IP Right Cessation
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Also Published As
Publication number | Publication date |
---|---|
KR20000075643A (ko) | 2000-12-26 |
CN1259880A (zh) | 2000-07-12 |
HUP0002191A2 (hu) | 2000-10-28 |
EA001824B1 (ru) | 2001-08-27 |
IL131469A0 (en) | 2001-01-28 |
BR9807736A (pt) | 2000-02-22 |
EP1011827A1 (fr) | 2000-06-28 |
EA199900743A1 (ru) | 2000-02-28 |
HUP0002191A3 (en) | 2000-12-28 |
PL335332A1 (en) | 2000-04-25 |
AU744336B2 (en) | 2002-02-21 |
EP1011827A4 (fr) | 2003-01-22 |
JP2001512352A (ja) | 2001-08-21 |
IL131469A (en) | 2003-06-24 |
CA2281803A1 (fr) | 1998-08-27 |
AU6174598A (en) | 1998-09-09 |
US20020198054A1 (en) | 2002-12-26 |
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