Note that all of my FOSS games may be run from a thumb drive: Simply unzip onto a USB flash drive formatted to match your system, and run.
Note that all of my FOSS games may be run from a thumb drive: Simply unzip onto a USB flash drive [w/same file format] and run.
Sorry, please close this issue. Zynaddsubfx built perfectly on my "other" linux mint machine. My problem must have been a quirky build machine that I usually use for my Ada games.
no flags changes. version 3.0.5. Docs I found somewhere online said to use "st_mtime" (which worked for me) and NOT "st_mtim.tv_sec". I'm on Mint 18.3 and I believe the build used gcc v6.5.0. You may close this issue; just thought the info would be interesting to you. I have just installed LMMS and, apparently zynaddsubfx is builtin. So I guess I do not need to build separately. Thx. On Sat, May 18, 2019 at 8:26 AM Mark McCurry fundamental@users.sourceforge.net wrote: st_mtim is well documented,...
linux build problem
If you downloaded the new Mac bundle before the timestamp of this message, please...
18feb2016 just added Mac binary bundle that should work more like most OS-X apps....
25jan: Fixed error; replaced 1st tar file with fix.
23January2016 ...now includes tomb2, an in-theme implementation of the Grabarchuk's...
14dec15...newest [smaller] tar file omits unused media files.
14dec15...newest [smaller] tar file omits unused files.
14dec15...newest tar file is identical to previous one except unused files are o...
9dec15...fixed error drawing ZPMs
29nov15: just fixed a problem causing some pics to display incorrectly.
?Disappearing soccer balls? Latest update fixes that!
No changes on 12nov15...simply could not edit erroneous directory name.
20oct2015: I just noticed the tar file was bogus. It did not extract properly. Please...
20oct2015: I just noticed my previous 2 uploads [15oct15, 2sep15] were bogus ( too...
20oct2015: I just noticed my previous 2 uploads [15oct15, 2sep15] were too small,...
20oct2015: I just noticed my previous 2 uploads [15oct15, 2sep15] were too small,...
20oct2015: I just noticed my previous 2 uploads [15oct15, 2sep15] were too small,...
20oct2015: I just noticed my previous 2 uploads [15oct15, 2sep15] were too small,...
28july2015: I have a nice new update to upload as soon as SourceForge fixes certain...
Now that flash videos are disabled, here is a link to a [3rd party] 11 minute video:...
13july2015: gnome-linux users note that when starting AdaGate...if an annoying system...
11july2015: Fixed SDL-flag for proper full-screen mode.
9jul2015: Just noticed that the graphical burden of the large dynamic-wall-scenes...
9jul2015: Just noticed that the graphical burden of the large dynamic-wall-scenes...
5jul2015: Added SetPoint functionality; improved lighted balls.
7jul2015: the problem with jumping physics has now been fixed.
7mar15 Just today discovered and fixed a problem.
I downloaded the latest (1.15.1) on 15jul14 and built as usual. Went into the build...
I downloaded the latest (1.15.1) on 15jul14 and built as usual. Did not get static...
Thanks, Chris. That will gives me all kinds of alternatives and I'm certain one or...
I downloaded the latest (1.15.1) on 15jul14 and built as usual. Did not get static...
I downloaded the latest (1.15.1) on 15jul14 and built as usual. Went into the build...
I downloaded the latest (1.15.1) on 15jul14 and built as usual. Went into the build...
I recently built both static & dynamic libraries from these sources. No problem with...
Correction: type "./rufas" in a terminal window to start the game. On Sat, Jun 21,...
There are 4 newer directories under "files" that contain updated versions. The latest...
There are 4 newer directories under "files" that contain updated versions. The latest...
Sorry, one more thing. I noticed you have an older version of RufasCube because it...
According to my source: http://support.apple.com/kb/HT5942 you have OpenGL 3.3 on...
PS. I believe from your output that you do have OpenGL 3.3 and that it was initialized...
Done, I now have it in the description! However, your dump looks to me like it will...
Note to Mac OS-X developers. In order to get a compatible and usable iconv library...
Apologies to laptop users...I just realized there was no convenient way to play on...
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